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| United States Patent | 4283056 |
| Link to this page | http://www.wikipatents.com/4283056.html |
| Inventor(s) | Miller; Franklin C. (909 Volante Dr., Arcadia, CA 91006) |
| Abstract | The process utilizes a conventional golf practice driving range with added
greens with flags for approach shots, the conventional practice putting
greens and a computer with a viewing screen. The computer is programmable,
as by a cassette tape, to show in sequence layout and data on each of the
eighteen holes of a selected classical golf course. The actual drives and
approach shots are "played" on the practice driving range and are added to
the computer information on the screen to show ball placement on the
screened course. A golfer can play realistically any of the great courses
of the world and measure his game against the par for those courses by the
process, completing putting out for a final score on adjacent practice
greens. A putting phase for each hole is preferably done after the drive
and approach shots are made for all eighteen holes, or each nine holes,
but may be done on the practice green after the drive and approach shots
for each hole. |
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Title Information  |
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Drawing from US Patent 4283056 |
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Process for simulating game of golf |
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| Publication Date |
August 11, 1981 |
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| Filing Date |
December 27, 1979 |
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| Parent Case |
RELATED APPLICATIONS
This application is a division of my copending application Ser. No.
927,291, filed July 24, 1978 and titled "PROCESS AND APPARATUS FOR
SIMULATING GAME OF GOLF", now U.S. Pat. No. 4,192,510. |
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Title Information  |
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References  |
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| *references marked with an asterisk below are user-added references |
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References  |
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Public's "Guesstimation" of Royalty Value
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Market Review  |
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Technical Review  |
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Claims  |
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I claim:
1. A game process employing a conventional golf practice range with driving
range, approach greens, practice putting greens, a computer having a
read-out screen programmable with a golf course hole layout and player
accessible controls for indicating the playing ball position on said hole
layout on said screen, the steps including programming said computer to
image successively the hole layout for each hole of a given golf course,
driving a ball on the driving range, positioning an image ball on said
screen image hole layout in accordance with the position on the driving
range of the driven ball, stroking successive balls on said driving range,
positioning said image ball on said screen layout in accordance with the
accumulated distance from stroking of the first and successive balls,
stroking another ball on said putting practice green after said image ball
indicates location on said imaged green until said ball is downed in said
green cup, and repeating the steps of the process for each screened hole
layout with which the computer is programmed.
2. A process in accordance with claim 1 wherein one of said successive
balls is struck after said first ball toward an approach green on said
driving range, said green being selected in accordance with the distance
from said green and the player approximating the scale distance from the
image ball to the green on the computer screen hole layout.
3. A game process employing a conventional golf practice range with a
driving range, approach greens and practice putting greens; a computer
having a read-out screen programmable with one or more golf course hole
layouts and having player accessible controls for indicating a played ball
position on said hole layout on said screen and a computer programming
unit; the steps of programming said computer with said programming unit to
image successively the hole layout for each hole of a given golf course,
then for each hole programmed performing the steps of driving a ball on
the practice driving range, positioning an image ball on said computer
screen image hole layout in accordance with the position on the driving
range of the driven ball, stroking successive balls on said driving range,
positioning said image ball on said screen layout in accordance with the
accumulated distance from the plays of the first and successive struck
balls, striking one of said successive balls toward an approach green on
said driving range, said selected approach green being spaced from said
player in accordance with the indication of the screen hole layout and the
advanced ball image thereon, and stroking another ball on said putting
practice green after said image ball indicates ball location on said
imaged green until said ball is downed in said green's cup. |
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Claims  |
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Description  |
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BACKGROUND OF THE INVENTION
Access to actual eighteen hole golf courses is becoming limited by the
popularity of the game. Access to famous courses made even more popular by
TV broadcasts, and limited in many cases to members only, precludes
average golfers from experiencing the famous courses of the world. Also,
the average course is long enough to require expensive riding carts for
all but the healthiest. However, practice driving ranges and putting
greens exist in many areas, with the ranges marked in yards or meters such
that the practicing golfer has an accurate measure of the distance his
ball has been driven from the practice tee. The associated practice
putting greens are of various contours, lengths and cup placement to test
putting skills of golfers. The simple addition to the practice driving
range of several "greens" indicated by flags located varying distances
from the driving range tee area supplies the third component of the
average golf course. The further addition of a simple computer of the game
type with a video screen adapted to receive a plug-in program which
programs the screen image to show various golf holes of a popular or
famous golf course gives the practicing golfer right before him all of the
elements necessary to measure his skills against a particular course for
all eighteen holes.
SUMMARY OF THE INVENTION
The invention contemplates a process for a simulated game of golf that
employs a conventional golf practice range with a measured driving range,
approach greens, and practice putting greens, and a game-type computer
having a readout screen programmable with a golf course layout, and
player-accessible controls for marking ball position on the screen, in
which the steps of the process include programming the computer to image
successively the entire layout of each hole of a given golf course,
driving a ball on the practice driving range and positioning an image
"ball" on the screen in accordance with the distance of the driven ball.
If a long hole, a second ball is then struck on the driving range and the
image ball on the screen hole layout is placed in accordance with the
computer-calculated accumulated distance from the practice tee of the
first and second struck balls. Depending on hole length a second or a
third ball may be struck toward an approach green on the driving range
selected in accordance with the distance from the player of the selected
approach green as indicated by the position of the image ball with respect
to the image cup. Once the player has hit his ball to the green or
adjacent the green, the score card is marked with the ball position for
the hole. Another ball is stroked on the putting practice green until the
ball is downed in the green cup. The steps of the process are then
repeated for each screen layout with which the computer is programmed.
The inventive apparatus to implement the simulated golf game includes the
conventional golf practice driving range and associated practice putting
greens combined with approach greens of different distances from the range
tees, a computer and a computer program that makes visible on the computer
readout screen a golf course layout. Player accessible controls on the
computer are used to indicate the ball position on the screened layout and
to change the screened layout.
It has been found that the conventional computer with a viewing screen,
such as a "12K" computer by Bally Arcade, for one, may be programmed in
accordance with the invention to indicate a particular golf course hole
layout. Such computers also have player accessible controls for
positioning an indicator dot or circle or lozenge on the screen layout.
The process may therefore be easily implemented by the simple supply at
the driving range tee area of computers, preferably secured detachably to
permanent posts and associated each with a particular player zone such
that it is handy for a golfer on the driving range. Thus, for a small
additional investment a golf driving range becomes more desirable to a
practicing golfer because the golfer can simulate realistically an
eighteen hole game without having to gain access to a restricted golf
course or hire a golf cart for transport.
These and other advantages of the invention are apparent from the following
detailed description and drawing.
BRIEF DESCRIPTION OF THE DRAWING
FIG. 1 is a block diagram of the process of the invention, with alternate
steps being shown in broken lines;
FIG. 2 is a schematic layout of a driving range area in accordance with the
invention;
FIG. 3 is a schematic view of a programmed computer showing a particular
golf course hole layout; and
FIG. 4 is a schematic view of a practice putting green layout.
DESCRIPTION OF THE PREFERRED EMBODIMENTS
In the block diagram of FIG. 1 each step of the process is set forth in a
separate block. The top block refers to inserting the program of the
selected course into the computer. When the screen shows the first hole
layout, which is presumed to be a par 4 or 5 hole, then the golfer may
shoot his first or "tee" shot and observe the distance and placement of
that shot. As indicated by the third block, the actual ball placement is
then spotted on the screen electronically so the player may observe the
distance from his lie to the green on the screened hole. The player then
plays his second shot, using a wood or an iron depending on the distance
of his imaged ball from the imaged green.
Some short holes may require only one or two shots or strokes to reach the
green. Longer holes, like that on the screen of FIG. 3 may require three
or more strokes to reach the green. Therefore, the third, or "chip" shot
has been shown in FIG. 1 as an alternate process step, since it may not be
a part of the process on every occasion. After the theoretical green is
reached, as indicated by the player controlled image ball on the computer
screen, the player may move to the adjacent practice green and putt for
the hole. He may then mark his score card with the total number of actual
strokes he has used for that hole.
In an alternate method of the invention the player may choose to remain at
the tee area of the practice range after reaching the "green" on the first
hole and play the tee and approach shots for each succeeding hole before
moving to the practice greens for the putting phase of each hole. This
method is diagrammatically shown by the broken line blocks of FIG. 1
wherein the computer is programmed for the second and succeeding holes
once the ball is on or very near the green. After the eighteen theoretical
greens succively indicated on the computer screen are successively reached
by the player, he can then move from the range tee area to the practice
greens and putt out for each hole and mark his card for each hole.
FIGS. 2, 3 and 4 illustrate the apparatus which implements the process of
the invention, including the combination of a practice driving range 11
with practice approach greens 13, 14 and 15. The greens are flagged for
better perception of their distinctiveness and the range, including the
portion occupied by the approach greens, has distance billboards 17 and
ground lines 18 at convenient distance increments from the player's tee
zones 21, 22 and 23.
Each tee zone has markers 24 and a fixed vertical post 25 to which a
computer 26 is releasably secured. As can be best seen in FIG. 3, each
computer has a video or viewing screen 31 on which an image diagram of a
particular golf course hole appears. In FIG. 3 the image is of a course
called "St. Andrews" and of the fourth hole of that course. Pertinent data
such as the hole length and the indicated par may show in the diagram,
along with the general contour of the hole and its hazard locations.
Distance marks such as the broken lines 32, 33 and 34 at convenient ranges
from the imaged tee markers 24, enable players accurately to place the
ball.
Each computer has ball imaging controls such as the slide bars 36, 37 of
FIG. 3 which enable the player to place an image of his struck range ball
at the proper place on the screened layout of the hole. To position his
ball after the second stroke the player just adds the yardage to his two
drives and places the image ball that sum of yards from the imaged tee.
Alternatively, the computer may be used to add yardage and indicate
remaining distance. The imaged ball indicates whether the player next
shoots an approach shot toward one of the approach greens 13, 14 or 15. He
chooses the particular green in accordance with the distance indicated by
the image ball on the screen, and the actual range distance of a green
from his tee zone.
Each computer has, in addition to the ball imaging slide bars, on-off knob
41 and program advance knob 42. Preferably the cassette program is
slidable into a recess 44 in the front of the computer 26, like the
program cassette 45 residing therein.
Since the computer may accept various programming cassettes, the player's
choice of simulated golf courses is limited only by the finite supply of
cassettes kept in stock by the proprietors of the golf practice range.
While the practice approach greens of FIG. 2 are shown plainly, the
invention does not preclude approach greens that are surrounded by sand
traps and mounds, or other hazards which do not interfere with the primary
function of the golf practice driving range. Similarly, the practice
putting greens shown fragmentarily in FIG. 4 may be patterned after famous
greens of the world and so identified. Each green may have several cups
with flags so the player may chip to a suitable flag from off the green
and then putt out. For instance, green 51 of FIG. 4 may be considered the
green for the first through fifth holes of every course programmed, or a
player may select the green 52 as more like the particular course he chose
to simulate play on, and assign it a sequence number not related to the
physical layout of the practice greens.
It is thus apparent that a player may simulate play on any one of many
desirable golf courses and test his game with a great deal of verity
without travel or great expense. Such choice adds variety to golf practice
at little added cost and sharpens skills in a measurable way.
While the invention has been illustrated specifically in the foregoing
specification and drawing, the modifications set forth do not exhaust the
scope of the invention. Other modifications within its scope may occur to
those skilled in this particular art. It is therefore desired that the
invention be measured by the attached claims rather than by the purely
illustrative disclosure set forth above.
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Description  |
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