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| United States Patent | 4346884 |
| Link to this page | http://www.wikipatents.com/4346884.html |
| Inventor(s) | Warehime; Norwood R. (704 W. 34th St., Baltimore, MD 21211) |
| Abstract | Multi-team tug-of-war game apparatus for two to six teams of one to twelve
players per team, with tugging ropes attached to central hub assembly,
with appropriate radial orientation on angles of rope. Team players pull
ropes in such a manner so as to try to topple their respective goal pieces
set a short distance out from game area center. Central hub assembly has a
vertically adjustable center pointer rod with central goal contactor
attached to it below. Movement of contactor via movement of ropes can
topple goal piece for game win. A graphic chart or mat is placed on
playing surface to indicate game area center, angles of rope attachment,
and location of goal pieces, with the latter two features depending on
number of competing teams. In general, novel game permits very large
groups, as well as small groups, to play a precision tug-of-war game
readily, safely, and inexpensively as measured on a per person basis. |
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Title Information  |
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Drawing from US Patent 4346884 |
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Multi-team tug-of-war game apparatus |
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| Publication Date |
August 31, 1982 |
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| Filing Date |
September 26, 1980 |
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Title Information  |
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Description  |
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DESCRIPTION
1. Technical Field
The invention relates to a multi-team tug-of-war game apparatus; two to six
teams of from one to twelve players per team, using tugging ropes attached
to a central hub, with appropriate radial orientation of ropes, pull ropes
in such a manner so as to topple respective goal pieces appropriately
positioned a short distance out from central hub for game win.
2. Background Art
Many forms of tug-of-war games appear in prior art. Most forms are limited
to two teams and use a simple central indicator such as a ribbon attached
to overall center point of tugging rope, and goal lines positioned out
from game area center point are used to determine game winner in
competition. Flag devices actuated by movement of knots in tugging rope
are also used in prior art to determine winner. Tug-of-war games using
three or more team ropes are less common and have limited or no means for
readily determining game winner in competition. A typical example of this
latter tug-of-war set-up is shown on 1980 catalogue, page 32 of Cran
Barry, Inc. of Marblehead, Mass., United States, Four team ropes are
connected in such a manner so as to form a large square or diamond pattern
where ropes interconnect. No exact starting and finishing points for
winner determination are indicated if set-up is used in competition. Rope
angles are not defined, and no readily means is indicated for changing
number of ropes for use by more or less teams than the four team ropes
shown.
U.S. Pat. No. 3,747,929 discloses an advance in use of defining reference
marks for a four-way type rope movement game as shown in drawings. Game
apparatus uses a central swinging striker to knock down goal pieces for
various point scores in competition. Cited game is not actually a
tug-of-war game since ropes are tied around participant's waists and same
team players face each other on opposite sides of the central point of
game area. Game play stresses cooperative team movement of ropes by body
motion to cause centrally attached striker to knock down opponent's goal
pieces set in a prescribed manner a short distance out from central point
of game area. Total number of participants is limited to relatively few as
compared to that of present invention.
U.S. Pat. No. 4,153,245 discloses a multi-team physical skill game using
hand help ropes with participants standing in prescribed areas or on small
portable platforms whereby participants try to unbalance opponents from
their respective areas or platforms by rope movement for game win. Again,
this game is not actually a tug-of-war game since game play stresses
individual physical coordination, balance, and skill instead of muscle
power and brute force. Furthermore, no center point of game area is
indicated, and no center striker or contactor means is used to topple game
goal pieces for determination of winner. Total number of participants is
limited to relatively few as compared to that of present invention.
DISCLOSURE OF INVENTION
The invention as claimed is intended to provide a precision type of
tug-of-war game apparatus suitable for group usage, with good flexibility
as to number of teams and players participating. Game apparatus is simple,
and can readily be set-up in an exact manner, with winner determination
also made in an exact manner, even with as many as six teams participating
in game play. A central hub ring, with a goal contactor below, is used to
hold tugging ropes which radiate outwardly at proper angles as indicated
on a graphic chart or mat disposed at center of playing area. Goal pieces,
one for each team, are also positioned with reference to same chart or
mat. Team tugging their rope far enough and in proper direction can knock
down their goal piece and become game winner. If no goal piece is knocked
down in a given period of time, the winner can be determined by exact
measurement from a hub ring center pointer to closest goal piece.
The advantages offered by the invention are mainly that the central hub
ring is designed to: (a) readily receive all tugging ropes via quick
acting spring hook fasteners; (b) support central vertically adjustable
dependent pointer rod; (c) support a goal contactor attached to lower end
of pointer rod; and (d) support a fine linked chain type of precision
pointer attached bottom of goal contactor. An accompanying graphic chart
or mat used in game set-up at center of game area provides instant
orientation for attaching team ropes, centering of the hub ring, and
positioning of the team goal pieces. The goal pieces can be simple game
cones with inexpensive play balls resting loosely on top of them. In
general, novel game permits very large groups, as well as small groups, to
play a precision tug-of-war game readily, safely, and inexpensively as
measured on a per person basis.
BRIEF DESCRIPTION OF DRAWINGS
Drawings used in the description of the invention are as follows:
FIG. 1 is an upper angle schematic view showing game apparatus and player
positioning;
FIG. 2 is a plan view of a relatively small graphic chart used for game
apparatus positioning, showing game area center and angles for rope
attachment to central hub and angles for placement of goal pieces,
depending on number of competing teams;
FIG. 3 is a plan view of a relatively large graphic mat type chart used for
game apparatus positioning, showing game area center, angles for rope
attachment to central hub, and exact positions for placement of goal
pieces, with the latter two features depending on number of competing
teams.
FIG. 4 is an enlarged upper angle view showing central hub, pendant goal
contactor attached to hub via support member, and fine chain precision
pointer.
DESCRIPTION AND PREFERRED EMBODIMENT FOR CARRYING OUT INVENTION
FIG. 1 of drawings shows a schematic view of preferred embodiment of
invention wherein playing area is generally indicated by numeral 1, and
playing surface is indicated by 2. Game area size and surface feature
requirements are consistent with those generally used for tug-a-war and
group recreational activities. For maximum area size required, figuring 12
players spaced along each rope at one yard (one meter), and with three or
more teams competing, a circular area of about 30 yards (30 meters) in
diameter would be required. Apparatus position indicator chart is
generally indicated by numeral 3. This circular chart 3 is about 15 inches
(38.1 cms) in diameter, is made of rigid plastic or stiff cloth, and has
graphic lines and circles on it to indicate certain apparatus positions
and rope angles. On chart 3, the black circle 4 in center is used to
indicate center of game area. The line 5 on chart 3 is typical of the four
lines radiating outwardly from chart center 4. Since the example game
shown herein has four teams, the logical team rope spacing is at
90.degree. between ropes. So rope angle indication lines on chart 3 are
indicated by number "4" in small circles as shown on chart detail in FIG.
2. Other rope angles for various numbers of competing teams are determined
from lines and circled numbers on chart 3 in a similar manner. With chart
3 in place on playing surface 2, placement of goal cones represented by
numeral 7 can be made at a set distance out from chart center 4. A typical
set distance is one yard (one meter). With four teams competing, the four
cones are set on projection of the same rope lines on chart 3, with
projection lines indicated by 6. The four goal balls 8A, 8B, 8C, and 8D
are placed on their respective cones as shown. The cones 7 made of
plastic, are about 12 inches (30.5 cms) high, and the balls are about
eight inches (20.3 cms) in diameter and are lightweight rubber or plastic.
With chart 3 and the four goal pieces in proper places, team players
represented by team leaders 9A, 9B, 9C, and 9D, attach their ropes 10 to
hub ring 14 of central rope attachment hub assembly generally indicated by
numeral 13 by use of quick acting spring hook fasteners indicated by 12.
Team players next hold ropes in air at waist height and make rope system
taut for hub center alignment with game area center 4 on chart 3 on
playing surface 2. Players must grasp rope no closer to hub than the limit
mark or knot on rope indicated by 11. Referring to hub assembly, a pointer
rod 17 is passed through hub eye 16 attached to hub ring 14 by spoke arms
15. Rod 17 can be adjusted vertically by means of set-screw 18 in hub eye
16. Goal contactor 19, in the form of a rigid ball about 5 inches (12.7
cms) in diameter, is fastened to lower end of rod 17, and a vertically
adjustable fine linked chain 21 used as a precision center pointer is
attached to bottom of goal contactor ball 19 via hook 20.
FIG. 2 is a detail of apparatus positioning indicator graphic chart
generally indicated by numeral 3 and is about 15 inches (38.1 cms) in
diameter. Black chart center is 4, and rope and goal piece orientation
lines radiating outwardly from 4 are generally represented by 5. Circled
numbers on chart indicated generally by 30 are the number of competing
teams which determine the number of ropes used, the angles for rope
attachment, and the angles for goal piece placement. With example game
described above, the four ropes are attached to hub ring at 90.degree.
spacing. Chart shows the number "4" encircled at four locations at the
90.degree. spacing. Other team numbers ranging from 2 to 6 are similarly
represented on chart by circled numbers and orientation lines. FIG. 3 is a
detail of apparatus positioning indicator graphic mat generally indicated
by numeral 40 and is about 2.5 yards (2.5 mts) in diameter. This graphic
mat is an enlargement of the graphic chart shown in FIG. 2, but it has one
added feature. The larger perimeter circles represented by 41 on mat also
are used for exact goal piece positioning markers. Rope numbers
represented by 42, rope orientation lines represented by 44, and mat chart
center 43 are used similarly as described for chart 3 in FIG. 2. The main
advantage of mat 40 over chart 3 is that the former has exact goal piece
placement markers on it, whereas latter requires measurement of set
distance out from chart center 4 along projections 6 from orientation
lines 5 on chart. This advantage must be weighed against a more costly and
bulky mat. FIG. 4 is a detail of central rope attachment hub assembly
generally indicated by numeral 13, consisting of hub ring 14 with spoke
arms 15 having a central hub eye 16 with a pointer and support rod 17
passing through eye 16. Rod 17 is vertically adjustable by means of
set-screw 18 in hub eye 16. Goal contactor 19, in form of a rigid ball, is
fastened to lower end of rod 17, and a vertically adjustable fine linked
chain 21, used as a precision center pointer, is attached to bottom of
goal contactor ball 19 via hook 20 in bottom of ball.
For competition, players and apparatus can be readied in a few minutes.
With the assistance of a referee, teams line up as required and center hub
ring is maneuvered into a position above game area center mark on chart or
mat. The referee guides teams for exact alignment of fine pointer chain
marker and chart center mark. When alignment is made and rope angles
radiating outwardly from hub ring are approximately in position, the
referee can give signal for teams to start pulling their ropes. Team that
pulls their rope far enough back in proper direction to topple their goal
piece is declared winner. If no team is able to topple their goal piece
after a time limit, the team with goal piece closest to fine pointer chain
marker attached to hub ring is declared winner. During competition,
players can not encroach beyond limit mark 11 on rope, can not touch goal
pieces, can not cause their rope to touch goal pieces, and can not touch
other team players or ropes. If team commits a foul, the team can be
disqualified, or can be penalized by setting back their goal piece a
certain distance from chart or mat center. A false start at begining of
competition can also be considered a foul with resulting penalty.
The invention may be embodied in other specific forms without departing
from spirit or essential attributes thereof and, accordingly, reference
should be made to the attached claims, rather than the forgoing
description as indicating the scope of the invention.
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Description  |
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