A board game is designed to convey nutritional education, by assigning to each space along a playing path on the board an association with a food. This association includes some nutritional characteristic such as its salt content per serving. The object of the game is for each player's piece to traverse the playing path while accumulating, by the piece landing on different spaces, a number of different food associations characterized by a total content of the particular ingredient in question. With substances such as salt, absorbable cholesterol, or saturated fat, the winner is the player having the smallest total amount of the ingredient.
A board game includes a game board with four food groups represented on four sides by individual spaces for particular food items in the food group. The object is to complete the preparation of a food item from each group. Each space assigns a preparation time for the food item, and further time adjustments can be made through "Simmer" and "Boil" cards having time adjustments and other instructions, and by landing on a "Stew" space that adds time. Rolling numbered dice and landing on a food item starts the preparation or process. The player must then land on a "Get Cooking" space and roll a pair of dice with time amounts displayed, with the displayed time amounts being subtracted from the accumulated preparation time. The first to complete this process for four food items wins.
A visual educational device for patients or individuals who want to reduce their dietary sodium intake. It is a series of small clear tubes or vials with different weights of common table salt that are equivalent to various weights of sodium in milligrams per day. These tubes correspond to some of the more typical sodium restricted diets that are in use today. The sealed salt tubes or vials are fixed in holders for viewing and comparing the various sodium restrictions with the average national sodium consumption per day. This device will allow the patient or individual to understand the relationship between the quantity of common table salt consumed per day and the equivalent amount of sodium consumed per day. For very close control of dietary sodium intake this device can be used in conjunction with processed food labeling for sodium content.
A game apparatus for playing a game in which the players simulate being waitpersons in a restaurant and in which the players take and remember lists of food dishes for later recitation and confirmation as to accuracy includes a board having a playing surface divided into segments, each segment assigned to a different player, each segment having table spaces marked thereon corresponding to tables in a restaurant. A set of table cards corresponding to each of the table spaces is provided and a plurality of order sheets for marking down food dishes being ordered is also provided. The order sheets are of a size smaller than the table cards so that they can be covered from view by the table cards during play of the game. A plurality of markers is provided, one marker associated with each player. The markers are moved around the playing surface to predetermined spaces marked on the playing surface. When the predetermined spaces are reached the player can begin taking and reciting orders in order to gain points sufficient to win the game. Preferably, two sets of action cards are provided, bearing messages that affect either the number of points of a player or the position of the player's marker on the playing surface. Preferably, points are kept in terms of dollars and token money, in the form of various denominations, is provided to the players to use in keeping track of the score.
A game of chance in which the object of each player is to gain the least amount of weight. Each player is given a menu containing six pages of daily activities, each activity having twenty-four numbered choices. These choices have a listing of foods and/or activities which assign plus or minus calories. Serial chance selections are made by the players which designate one of the numbered choices, thereby containing a calorie value for each activity. As each player gains a predetermined weight value, he is eliminated, and the winner of the game is the longest remaining player. The status of an individual player with an overweight score is indicated by additional displays.
A nutrition board game is disclosed which has a game board, movable pieces, food group cards, a menu card, and a spinner for simulating a healthful eating diet. The board piece is marked to follow a path with the movable pieces based on the roll of a die.