A game involving players of two opposing teams, each of said players positioned on a zone on a playing field, which field has a plurality of concentric circles intersected by perpendicular lines through the center thereof forming four quarters, the outermost zone being a safety ring, the next adjacent being a back ring, the next adjacent being a pivot ring, the next adjacent being a core ring, the next adjacent being a guard ring within which is centrally located a point ring. The game is played with a ball having a plurality of raised concave sections on its surface.
A ball, a racket and courts used in a new game or sport. The central idea behind this game is that a ball with a rotary shaft is whipped with a racket into a spinning motion. The ball comprises a spherical body having at least one shaft as a rotary shaft. The diameter of the spherical body is about 100-300 mm. The racket has a palm portion and a grip portion. The palm portion is made of a flexible material. The thickness of the palm portion is about 30-70 mm. A pair of ankle guards used to protect the ankles of players during play and specially designed courts for this game are also disclosed.
A new field game and board game on which the field game rules are applied is disclosed. In the field game an offensive team and a defensive team oppose each other. The offensive team is divided into an equal number of carrier players and escort players. The carrier players attempt to remove an object from the center marker located in the center of a round or oval playing area. The defensive players attempt to tag-out the carrier player while the escort player attempts to simultaneously tag-out the defensive players. The offensive team scores by either successfully removing the object from the field or by tagging-out all of the defensive players. If the offensive team does not score, the offense and defense change roles. The game continues to be played round by round until a predetermined number of points is reached. The field game offers the advantages of providing a game that demands stamina, agility and mental quickness without requiring elaborate or expensive equipment for the players or for the field.