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Claims  |
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What is claimed is:
1. A software vending system comprising:
a host system including primary memory means for storing a plurality of
different software programs; and
a plurality of peripheral vending instruments each operatively connected to
said host system for interactive data communication therebetween;
each of said plurality of peripheral vending instruments including
selector means for selecting a desired one of said software programs,
secondary memory means for storing the software program which is
transferred from said primary memory means and selected by said selector
means,
recording means operable to duplicate in a recording medium the selected
software program which has been stored in said secondary memory means,
verifying means for verifying a duplicate program recorded in said
recording medium, against said selected program stored in said secondary
memory means, and
central processing means for inhibiting said recording means from
re-duplicating said selected software program in said recording medium
when the verification by said verifying means reveals no duplication
error, and for permitting said recording means to re-duplicate said
selected program in said recorded medium when said verification reveals
any duplication error.
2. A software vending system as set forth in claim 1, wherein each said
peripheral vending instrument further includes means for checking if a
condition required for vending said selected program is satisfied or not,
said checking means being placed in a predetermined position when said
condition is satisfied, and said central processing means inhibiting said
recording means from duplicating said selected program in said recording
medium until said checking means has been placed in said predetermined
position.
3. A software vending system as set forth in claim 2, wherein said checking
means comprises a counter which generates a signal representative of a sum
of money deposited into the vending instrument.
4. A software vending system as set forth in claim 1, wherein each said
peripheral vending instrument further includes a visual display device,
and said secondary memory means is adapted to further store a set of
demonstration data corresponding to said selected software program, said
set of demonstration data representing an abstract of the contents of said
selected software program, said central processing means retrieving from
said secondary memory means said set of demonstration data corresponding
to said selected software program and operating said visual display device
to execute the retrieved set of demonstration data.
5. A software vending system as set forth in claim 4, wherein said
secondary memory means stores plural sets of demonstration data
corresponding to said plurality of software programs.
6. A software vending system as set forth in claim 4, wherein said at least
one set of demonstration data is stored in said primary memory means, and
transferred to said secondary memory means when the program is selected.
7. A software vending system as set forth in claim 1, wherein each said
peripheral vending instrument further includes a visual display device,
said central processing means operating said visual display device to
execute said selected program while the selected program is being
duplicated by said recording means.
8. A software vending system as set forth in claim 7, wherein said
secondary memory means stores plural sets of message data representing
messages to a purchaser, said central processing means retrieving from
said secondary memory means said message data to provide said messages in
response to operation by the purchaser.
9. A software vending system as set forth in claim 8, wherein each of said
plural sets of message data is stored in said primary memory means and
temporarily stored in said secondary memory means before it is transferred
to said visual display device.
10. A software vending system as set forth in claim 1, wherein each said
vending instrument further includes an exhibition device comprising
program representations showing the contents of said software programs,
and serial number indicia disposed adjacent to the respective program
representations and numbering said software programs.
11. A software vending system as set forth in claim 10, wherein said
selector means comprises numeric keys operable to input numerical values
for selecting said desired one of the software programs which are numbered
by said serial number indicia.
12. A software vending system as set forth in claim 1, wherein said primary
memory means has a memory area for storing said plurality of software
programs, and another memory area for storing sales data representing at
least the number of duplication of each of said software programs, said
sales data being updated when said each software program is duplicated by
said recording means.
13. A software vending system as set forth in claim 12, wherein said host
system further includes a visual display device for displaying said sales
data.
14. A software vending system as set forth in claim 1, wherein each said
vending instrument further includes cash-depositing means through which
money is deposited, a counter for counting a sum of said money deposited
through said cash-depositing means.
15. A software vending system as set forth in claim 14, wherein said
secondary memory means stores price data representing a selling price of
said selected program, said central processing means comparing the
contents of said counter with said price data, said central processing
means operating said recording means to duplicate said selected program
when said contents of the counter is not smaller than a value of said
price data.
16. A software vending system as set forth in claim 15, wherein each said
vending instrument further includes a change tray for receiving change
when said sum of money counted by said counter is greater than the selling
price represented by said price data.
17. A software vending system comprising:
a host system including memory means for storing a plurality of different
software programs; and
a plurality of peripheral vending instruments each operatively connected to
said host system for interactive data communication therebetween,
each of said plurality of peripheral vending instruments including
selector means for selecting desired one of said software programs,
recording means operable to duplicate in a recording medium the software
program which is transferred from said memory means and selected by said
selector means,
verifying means for verifying a duplicate program which has been recorded
in said recording medium, against said selected software program
transferred from said memory means of the host system, and
central processing means for inhibiting said recording means from
re-duplicating said selected program in said recording medium if the
verification by said verifying means reveals no duplication error, and for
permitting said recording means to re-duplicate said selected software
program in said recording medium if said verification reveals any
duplication error.
18. A software vending system comprising:
a host system including primary memory means for storing a plurality of
different software programs; and
a plurality of peripheral vending instruments each operatively connected to
said host system for interactive data communication therebetween;
each of said plurality of peripheral vending instruments including
selector means for selecting a desired one of said software programs,
secondary memory means for storing the software program which is
transferred from said primary memory means and selected by said selector
means,
recording means operable to duplicate in a recording medium the selected
software program which has been stored in said secondary memory means,
a visual display device,
central processing means, connected to said secondary memory means, said
selector means, said recording means and said visual display device, for
operating said visual display device to execute said selected software
program while said selected software program is being duplicated by said
recording means, and
manually-operated means, connected to said central processing means, for
interacting with said selected software program while it is executed on
said visual display device.
19. A software vending instrument for vending a plurality of different
software programs such that a selected one of the different software
programs is recorded in a recording medium, said software vending
instrument comprising:
memory means for storing said selected software program;
recording means operable to duplicate in said recording medium said
selected software program stored in said memory
verifying means for verifying a duplicate program recorded in said
recording medium, against said selected program stored in said memory
means; and
central processing means, connected to said memory means, said recording
means and said verifying means, for inhibiting said recording means for
re-duplicating said selected software program in said recording medium
when the verification by said verifying means reveals no duplication
error, and for permitting said recording means to re-duplicate said
selected program in said recording medium when said verification reveals
any duplication error.
20. A software vending instrument as set forth in claim 19, further
including a visual display device which provides a message to the effect
that said duplicate program may be verified to check for duplication
error.
21. A software vending instrument as set forth in claim 20, wherein said
verifying means comprises a plurality of manually operated switches,
including a first one of which is operable to initiate the verification of
said duplicate program, said central processing means permitting said
verification when said first switch is activated, and disabling said
verifying means when any one of the others of said manually operated
switches is activated during a period in which said verification is made
possible by activation of said first switch.
22. A software vending instrument as set forth in claim 20, wherein when
the verification of said duplicate program reveals any duplication error,
said visual display device provides a message telling how to re-duplicate
said selected software program in said recording medium.
23. A software vending instrument as set forth in claim 19, further
including a recording/playback device operable to read said duplicate
program for verification thereof by said verifying means, said
recording/playback device being also operable to reduplicate said selected
program in said recording medium, and thereby serving as part of said
recording means. |
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Claims  |
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Description  |
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BACKGROUND OF THE INVENTION
The present invention relates to a software vending system.
Nowadays, a variety of software programs for video games, and visual or
audiovisual software programs for business and educational purposes are
marketed and sold in a large scale, keeping pace with the wide spread use
or popularization of microcomputers or personal computers. Such software
programs are available on the market in the form of tape cassettes or
floppy disks in which original or source programs are duplicated or copied
by software manufacturers or suppliers. These tape cassettes and floppy
disks having various duplicate programs are distributed by the
manufacturers, suppliers or their distributors to local dealers who place
orders for specific programs they want to sell.
However, the software manufacturers, suppliers or distributors encounter
difficulty in having a predictable prospect of demands of the individual
software packages. Accordingly, they suffer a trouble in maintaining
optimum stock of the individual packages to attend varying orders of the
local dealers. Similarly, the local dealers have difficulty in keeping
optimum stock of the software packages to meet the demands of the
purchasers.
SUMMARY OF THE INVENTION
The present invention was developed to minimize the above indicated
inconveniences experienced in the art. Accordingly, it is an object of the
invention to provide a software vending system which is capable of vending
various software programs at local dealers in quick response to their
orders, without software manufacturers or distributors delivering
program-loaded recording media such as tape cassettes or floppy disks to
the local dealers, and with a minimum inventory control of such software
programs by the manufacturers or distributors.
It is another object of this invention to provide such a vending system
which permits a minimum inventory control of the software programs by the
local dealers.
A further object of the invention is to provide such a vending system which
does not require the display of program-loaded recording media at the
local dealers.
Another object of the invention is the provision of such a vending system
which permits the purchaser to recognize the contents of a program before
the program is bought by the purchaser.
A still further object of the invention is the provision of such a vending
system which enables the purchaser to verify a desired program bought by
the purchaser, against its source program, thereby avoiding an unnecessary
conflict between the purchaser and the local dealer.
According to the present invention, there is provided a software vending
system comprising a host system including primary memory means for storing
a plurality of different software programs, and further comprising a
plurality of peripheral vending instruments each operatively connected to
the host system for interactive data communication therebetween. Each of
the plural peripheral vending instruments includes selector means for
selecting a desired one of the software programs, and recording means
operable to duplicate in a recording medium the selected software program
which has been transferred from the primary memory means in response to
the operation of the selector means.
In the software vending system arranged as described above, a desired one
of plural software programs stored in the primary memory means in the host
system may be selected by the selector means on the peripheral vending
instrument, and the selected program is transferred to the peripheral
vending instrument to be duplicated in a suitable recording medium. With
this arrangement, the software manufacturer, supplier or distributor at
which the host system is installed, can sell software programs to
consumers or purchasers through local dealers at which the peripheral
vending instruments are installed, without delivering program-loaded
recording media such as tape cassettes or floppy disks to the local
dealers, and without the local dealers having to display such
program-loaded recording media. Thus, the software vending system
according to the present invention requires a minimum inventory control of
the software goods by the manufacturer, supplier, distributor and by the
local dealers owning or managing the peripheral vending instruments.
According to one advantageous form of the software vending system of the
invention, each of the peripheral vending instruments includes secondary
memory means for storing the selected program transferred from the primary
memory means, before the selected program is duplicated in the recording
medium. That is, a program is transferred from the primary memory means to
the secondary memory means when the program is selected by the selector
means. The vending instrument further comprises means for checking if a
condition required for vending the selected program is satisfied or not,
the checking means being placed in its predetermined position when the
required vending condition is satisfied, and further comprises central
processing means for inhibiting the recording means from duplicating the
selected program until the checking means has been placed in the said
predetermined position.
In the above arrangement, the selected program is duplicated only after the
required condition for vending that program has been established.
Preferably, the checking means comprises a counter which generates a
signal representative of a sum of money deposited into the vending
instrument. in this instance, the selected program transferred to the
secondary memory means is duplicated only after the counter senses that a
large enough amount of money has been deposited into the instrument.
According to another advantageous form of the software vending system of
the invention, each of the peripheral vending instruments has visual
display device, and secondary memory means for storing demonstration data
corresponding to the selected program. The demonstration data represents
an abstract of the contents of the selected program stored in the primary
memory means. The vending instrument further includes central processing
means which retrieves from the secondary memory means the demonstration
data and operates the visual display device to execute the retrieved
demonstration data before the selected program is duplicated in the
recording medium.
In the above arrangement, an abstract of the contents of the selected
program is demonstrated on the visual display device, whereby the
purchaser may have a brief idea of the subject matter of the selected
program, and conequently the purchaser may easily decide whether to buy
the program or not.
In accordance with a further advantageous form of the invention, each of
the peripheral vending instruments further includes verifying means for
verifying a duplicate program recorded in the recording medium, against
the selected program transferred from the primary memory means, and
further includes central processing means for inhibiting the recording
means from duplicating the selected program when the verification by the
verifying means reveals no duplication error, and for permitting the
recording means to re-duplicate the selected program in the recording
medium when the verification reveals any duplication error. Preferably,
the vending instrument further includes a recording/playback device
operable to read the duplicate program so as to verify the duplicate
program by the verifying means. The recording/playback device is also
operable to re-duplicate the selected program when the verification
reveals any duplication error, thereby serving as part of the recording
means.
In the above preferred form of the invention, the purchaser may verify the
duplicate program in the recording medium, and if the duplicate program is
not in conformity with the selected program stored in the secondary memory
means, the purchaser may set the recording medium in the
recording/playback device and re-duplicate the selected program in the
recording medium. Thus, in the event of possible trouble of faulty
duplication of a program, the purchaser may obtain a true copy of the
program by using these verifying and re-duplication capabilities.
BRIEF DESCRIPTION OF THE DRAWING
The above and other objects, features and advantages of the present
invention will become more apparent from reading the following description
of the preferred embodiment taken in connection with the accompanying
drawing in which:
FIG. 1 is a perspective view of one embodiment of a software vending system
of this invention;
FIG. 2 is a fragmentary plan view of a control table of a peripheral
vending instrument of the vending system of FIG. 1;
FIG. 3 is a front elevational view of a tape cassette used for the vending
instrument;
FIG. 4 is a schematic block diagram of a control arrangement of the vending
system; and
FIGS. 5-9 are schematic block flow charts showing the operations of first
and second central processing units of the peripheral vending instrument.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
Referring first to FIG. 1, there is shown a preferred form of a software
vending system which comprises a plurality of peripheral vending
instruments 1 installed at local software dealers, and a host system 2
located at a software manufacturer, supplier or distributor. Each vending
instrument 1 is are operatively connected via a private communication line
52 to the host system 2, to permit on-line interactive data communication
as therebetween, as indicated in FIG. 1. Each of the peripheral vending
instruments 1 comprises a control table 1a on which are provided various
control keys and switches, and other device used to operate the vending
instrument 1 as described later in detail. At the rear of this control
table 1a, there is provided a display or exhibition device 3 which stands
upright.
The exhibition device 3 comprises a display panel 4 carrying 68
representations 5 which are disposed in plural rows. Each representation 5
consists of a title of a software program and an animated cartoon or
pictorial or illustrative image showing the contents or subject matter of
the program. The individual programs indicated by the respective
representations 5 are numbered by Serial-No. indicia 6 disposed right
above the corresponding representations 5. In this specific embodiment,
Serial Nos. 1-20, 21-40, 41-60, and 61-68 respectively designate: software
programs for video games (hereinafter referred to as GAME programs);
software programs for business purposes (hereinafter referred to as
BUSINESS programs); software programs for educational purposes
(hereinafter referred to as EDUCATIONAL programs); and such GAME, BUSINESS
and/or EDUCATIONAL programs which are newly marketed products. Thus, these
software programs identified by the representations 5 and designated by
the Serial-No. indicia 6 are classified into three groups, i.e., GAME,
BUSINESS and EDUCATIONAL, each group consisting of programs having
utilities in the same category. The new software programs, Serial Nos.
61-68 include the GAME, BUSINESS and EDUCATIONAL programs arranged at
random.
The exhibition device 3 includes indicator lights 7 (FIG. 4) provided on
the inner side of the display panel 4, so as to be located right behind
the respective Serial-No. indicia 6. These lights 7 are illuminated under
the control of central processing means which will be described.
As illustrated in FIG. 2, the control table 1a has a visual display device
in the form of a cathode ray tube 8 (hereinafter called CRT 8) having a
screen which is covered by a transparent glass plate 9. This CRT 8
provides messages to a purchaser, displays the contents of each program on
sale, and serves other functions, as discussed later in detail. The
control table 1a further has numeric Ten-keys 10 disposed to the right of
the CRT 8 to select a desired one of the 68 software programs through
their serial numbers given by the Serial-No. indicia 6. At the back of the
numberic Ten-keys 10 is provided a speaker 11 which is adapted to generate
sounds for video games, alarm sounds, etc.
In front of the Ten-keys 10, there are disposed a START key 12 to execute
the selection of a program which has been designated by the Ten-keys 10,
and a RESET key 13 which is used to cancel the selection of a program once
effected by depression of the START key 12. Three selector switches are
provided in front of the START and RESET keys 12, 13: a GAME selector key
14; a BUSINESS selector key 15; and an EDUCATIONAL selector key 16. These
selector keys 14, 15 and 16 are used to designate one of the three groups
of software programs: GAME, BUSINESS: and EDUCATIONAL. Thus, the numeric
Ten-keys 10, and the selector keys 14-16 serve as selector means for
selecting a desired software program.
In front of the CRT 8, there are disposed manually-operated means: a pair
of joy stick switches 17, and four joy keys 18 located between the
switches 17. These switches and keys 17, 18 are used to interact with a
selected program when it is executed on the CRT 8, or influence the
execution of the program, in particular, to participate in a game which is
animated by the selected program executed on the CRT 8. In other words,
the manipulation of the switches 17 and keys 18 will affect visual images
provided on the CRT 8 during execution of the program.
To the left of the CRT 8, there are provided cash-depositing means: a
paper-money inlet 19 through which a 1000-yen bill is inserted into the
instrument 1; a 100-yen coin slot 20 through which a 100-yen coin is
deposited; and a 10-yen coin slot 21 for depositing a 10-yen coin. An
indicator 22 disposed to the left of the 100-yen coin slot 20 indicates
the sum of money deposited through the paper-money inlet 19 and the
100-yen and 10-yen coin slots 20, 21. The indicator 22 further indicates
the serial number of a program designated by the Ten-keys 10, and other
information. At the back of the indicator 22 is disposed a receipt exit 23
through which is fed out a receipt which is printed by a printer which
will be described.
The control table 1a is further provided, at the back of the receipt exit
23, with a tape cassette recording/playback device 24 which is used, as
one of recording means, by the purchaser to inspect or verify a program
bought by the purchaser. The recording/playback device 24 is operated
through manipulation of a REWIND key KY1, a STOP key KY2, a PLAY key KY3,
a FAST FORWARD key KY4 and a RECORDING key KY5, which are all disposed on
the front side of the device 24. An indicator, "COPY" light PL1 is
disposed on the rear side of the recording/playback device 24. This "COPY"
light PL1 is illuminated while a selected program is duplicated into a
recording medium in the form of a tape cassette 25 of FIG. 3. The blank or
non-recorded tape cassette 25 is stored in the vending instrument 1 in
large quantities.
On the front left-hand side of the vending instrument 1, there are disposed
a cassette tray 26 and a change tray 27. The cassette tray 26 receives the
recorded tape cassette 25, and the change tray 27 receives change when the
amount of money deposited through the inlet 19 and the coin slots 20, 21
exceeds a selling price of a program duplicated into the tape cassette 25.
The host system 2 includes a printer 28, a CRT 29, and a keyboard 30. The
printer 28 is used to produce a printout of sales record of each software
program sold by each local dealer, including dates of sales of the
programs. The CRT 29 is used to display such sales records.
Referring next to FIG. 4, a control arrangement of the software vending
system of the invention will be described below.
In the figure, the host system 2 comprises a central processing unit 37
(hereinafter referred to as host CPU 37) which is connected to a first
central processing unit 41 hereinafter referred to first CPU 41) of each
peripheral vending instrument 1 at the local dealer, through a MODEM
interface 38, a MODEM interface 39 provided for the instrument 1 and a
private or exclusive data communication line connecting the two MODEM
interfaces 38 and 39, whereby interactive data communication between the
host system 2 and the instrument 1 can be effected. The host system 2
further comprises primary memory means in the form of a magnetic disk
memory 40 which has: a first memory area for storing source programs
corresponding to the 68 programs which are exhibited on the display panel
4; a second memory area for storing price data indicative of selling
prices of the programs; and a third memory area for storing sales data
representing the sales records of the individual programs sold by each
peripheral vending instrument 1, including the date of sale (year, month
and day). The loading of source programs and the their price data into the
respective first and second memory areas of the disk memory 40 is effected
by personnel of the software manufacturer, supplier or distributor. The
third memory area for the sales records has divided memory locations for
the individual vending instruments 1, and each of these memory locations
is divided into sections for different dates of sale of each one of the 68
programs on sale. Thus, the number (and amount) of sale of each program by
each instrument 1 is recorded in the third memory area of the magnetic
disk memory 40.
The peripheral vending instrument 1 comprises central processing means
which consists of the previously introduced first CPU 41 and a second
central processing unit 42 (hereinafter called second CPU 42). The first
and second CPUs 41, 42, which serve various control functions including
verification of a sold program, are adapted to exchange data to each other
and operate according to a predetermined main program. The first CPU 41
receives data or signals from the host CPU 37 and the input devices such
as the keys and switches previously described, and further receives
command signals from the second CPU 42, which in turn receives command
signals from the first CPU 41.
The first CPU 41 is connected to three secondary memory means in the form
of random-access memories 43, 44a, and 44b. These first, second and third
secondary memory means 43, 44a and 44b are hereinafter referred to as
"DEMONSTRATION DISPLAY" RAM 43, "PROGRAM DISPLAY" RAM 44a and "COPY" RAM
44b.
The "DEMONSTRATION DISPLAY" RAM 43 stores: plural sets of demonstration
data corresponding to the 68 software programs exhibited on the display
panel 4; message data representing messages to the purchaser; and price
data indicative of the selling prices of the programs. The demonstration
data represents an abstract of the contents of the respective software
program. These demonstration, message and price data are transferred to
the CRT 8 to provide a demonstration display of a selected program, and to
display selling messsages and prices.
The "PROGRAM DISPLAY" RAM 44a is to operate the CRT 8. When a software
program is designated through the selector switches 14-16 and the Ten-keys
10, the designated program data is transferred from the magnetic disk
memory 40 to the "PROGRAM DISPLAY" RAM 44a through the host CPU 37 and the
first CPU 41. The first CPU 41 retrieves the program data from the
"PROGRAM DISPLAY" RAM 44a and transfers it to the CRT 8 so that the
selected program is executed on the CRT 8, that is, the first CPU 41
causes the CRT 8 to display the contents of the program, for example,
enables a corresponding video game to be played on the screen of the CRT 8
if the selected program is a video game program.
The "COPY" RAM 44b stores, like the "PROGRAM DISPLAY" RAM 44a, a software
program transferred from the magnetic disk memory 40. Further, when the
program is transferred from the disk memory 40 to the "COPY" RAM 44b, the
demonstration data stored in the "DEMONSTRATION DISPLAY" RAM 43 is
transferred to the "COPY" RAM 44b. The selected program data and its
demonstration data stored in the "COPY" RAM 44b are retrieved by the
second CPU 42, which operates another recording means in the form of an
automatic recording device 45 incorporated in the instrument 1, so that
the selected program is copied or duplicated in the blank tape cassette
25. More specifically stated, the duplicating device 45 records a
duplicate program (together with its demonstration data) in one of the
blank tape cassettes 25 stored in the instrument 1, based on signals from
the second CPU 42. After completion of the program loading into the tape
cassette 25, the tape is rewound and the cassette 25 is ejected to the
cassette tray 26.
A paper-money detector 46 and a coin detector 48 are provided to detect
bills (paper-money) and coins deposited through the paper-money inlet 19
and the coin slots 20, 21. Signals from these detectors 47, 48 are applied
to a counter 48 which counts the sum of the deposited money, and feeds
"deposit" data to the first CPU 41.
Depending upon the "deposit" data from the counter 48 in comparison with
the appropriate price data, the first CPU 41 directs the second CPU 42 to
retrieve the selected program and its demonstration data stored in the
"COPY" RAM 44b and to operate the automatic recording device 45 to
duplicate the retrieved program and the demonstration data into the tape
cassette 25, as described later in detail. Further, the first CPU 41
causes the indicator 22 to display the sum of the deposited money based on
the "deposit" data, and controls a receipt printer 49 built in the
instrument 1 to print out a receipt.
The first CPU 41 controls a light energization circuit 50 which energizes a
group of the 68 indicator lights 7 corresponding to the group of programs
selected by the GAME, BUSINESS and EDUCATIONAL selector switches 14-16,
and effects a flickering or blinking operation of a particular one of the
indicator lights 7 corresponding to a specific program selected by the
Ten-keys 10. A D/A (digital/analog) converter 51 is connected to the first
CPU 41 to covert a digital control signal of the first CPU 41 into an
analog signal which is amplified by an amplifier 52 and transferred to the
speaker 11, so that the speaker 11 generates video game sounds and alarm
sounds.
Referring to flow charts of FIGS. 5-9 illustrating the sequence of control
by the first and second CPUs 41, 42, there will be described the operation
of the vending instrument 1 which is constructed as discussed hitherto.
For easier understanding, steps of operations are numbered in the flow
charts, and the step numbers (preceded by letter S) are referred to in the
following description.
Upon turning on a power switch (not shown) on the instrument 1 (S1), the
first CPU 41 is placed into its operative state wherein on-line
interactive data communication with the host CPU 37 is possible through
the private communication line. In this state, the first CPU 41 is ready
to accept an input by a purchaser through operation of the GAME, BUSINESS
and EDUCATIONAL selector switches 14, 15 and 16 (S1-S3).
When the purchaser depresses the GAME selector key 14 (S2) to buy a GAME
program for a video game, for example, the first CPU 41 operates as shown
in FIG. 5. At first, the first CPU 41 activates all of the indicator
lights 7 that correspond to all GAME programs (serial numbers 1-20, and
some of the new programs, serial numbers 61-68 which are GAME programs),
whereby the appropriate Serial No. indicia 6 on the display panel 4 are
illuminated to indicate the program representations 5 of the GAME program
group (S4).
Then, the purchaser enters, with the Ten-keys 10, a serial number
corresponding to a desired one of the GAME programs whose representations
5 are illuminated by the indicator lights 7 on the display panel 4. As
soon as the desired GAME program has been designated (S5), the serial
number of the GAME program is indicated on the indicator 22 (S6), and the
first CPU 41 waits for the activation of the START key 12. In response to
an ON signal generated from the START key 12 upon depression thereof (S7),
the first CPU 41 causes only the indicator light 7 corresponding to the
designated serial number, to blink or flicker (S8). In the meantime, the
first CPU 41 reads out from the "DEMONSTRATION DISPLAY" RAM 43 the
designated program, its demonstration data and price data, and transfers
them to the CRT 8 (S9). The demonstration data represents an abstract of
the subject matter of the designated program, more particularly, visual
images to provide a brief demonstration of the contents of the program,
e.g., abstract views of a video game played by the selected GAME program.
According to the demonstration data, demonstration images are displayed on
the CRT 8. Simultaneously, the CRT 8 indicates a selling price of the
program according to the price data, and provides a message "Please
deposit money if you wish to buy this program." according to the message
data (S9). Consequently, the purchaser is able to decide whether to buy
the program which has been designated, by observing the demonstration
images and the selling price information provided on the CRT 8.
While the demonstration images are viewed on the CRT 8, the first CPU 41
waits for the activation of the RESET key 13 (S10) or the deposit of money
(S11). When the purchaser wishes to cancel the designated program, that
is, wishes to see demonstration images of another program, the RESET key
13 is depressed. In this instance, the first CPU 41 stops the
demonstration on the CRT 8 and the flickering operation of the indicator
light 7 corresponding to the program which has been demonstrated on the
CRT 8 (S12). Then, the first CPU 41 becomes ready to accept the input of a
serial number of another program (S5).
On the other hand, when the purchaser deposits a cash through the
paper-money inlet 19 and/or coin slots 20, 21, the first CPU 41 compares
the "deposit" data from the counter 48 with the price data read out from
the "DEMONSTRATION" RAM 43 (S11). If the sum of the deposited cash is
equal to or greater than the predetermined selling price of the designated
program, the first CPU 41 changes the preceding message on the CRT 8 to a
message "Thank you very much." (S13), and activates the receipt printer 49
to print out a receipt, which is then fed to the receipt exit 23 (S14). In
the case where the comparison of the "deposit" data with the price data
indicates an overpayment by the purchaser, the appropriate amount of
change is supplied to the change tray 27 (S14).
Although the designated program is subsequently duplicated into the tape
cassette 25 as described later, the activation of the START key 12 and the
deposit of enough amount of money (confirmed by the counter 48) are
required conditions for initiating the duplication (sale) of the program
which has been designated by the Ten-keys 10. In other words, the central
processing means 41, 42 of the instant embodiment checks to see if the
START key 12 and the counter 48 have been placed in the predetermined
positions, before the designated program is duplicated in the tape
cassette 25. The START key 12 and the counter 48 are used as means for
checking if the conditions required for vending a program have been
satisfied or not. The central processing means 41, 42 serve to inhibit the
duplicating device 45 from duplicating the selected program in the tape
cassette 25 until the START key 12 and the counter 48 have been placed in
their predetermined positions. The activation of the START key 12 means
the final selection by the purchaser of the program, and the payment
confirmed by the counter 48 indicates the final decision of the purchaser
to buy the program.
After the receipt has been printed out by the printer 49, the first CPU 41
sends a command signal to the host CPU 37 through the private line,
directing retrieval of the designated program from the magnetic disk
memory 40 and transfer of the retrieved program to the "PROGRAM DISPLAY"
RAM 44a and the "COPY" RAM 44b. (S15-FIG. 6). In response to the command
signal, the host CPU 37 retrieves the appropriate source program from the
disk memory 40 and transfers the same to the first CPU 41 through the
private communication line. The first CPU 41 then stores the program
temporarily in the "PROGRAM DISPLAY" RAM 44a and the "COPY" RAM 44b.
Subsequently, the first CPU 41 retrieves from the "DEMONSTRATION DISPLAY"
RAM 43 the demonstration data corresponding to the program stored in the
RAMs 44a, 44b, and stores the retrieved demonstration data into the "COPY"
RAM 44b (S15).
In the meantime, the second CPU 42 retrieves the selected program and its
demonstration data from the "COPY" RAM 44b, and operates the automatic
duplicating device 45 to duplicate the retrieved program and the
demonstration data in the blank tape cassette 25 (S16). As soon as the
duplication of the program has been started, the first CPU 41 energizes
the "COPY" light PL1 (S16) to inform the purchaser that the selected
program is under duplication.
After the illumination of the "COPY" light PL1, the first CPU 41 retrieves
the program from the "PROGRAM DISPLAY" RAM 44a, and operates the CRT 8 to
execute the program while the program is being duplicated (S17). In this
specific example wherein the program is a GAME program, the corresponding
video game is played or an | | |