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Grayscale character generator and method    

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United States Patent4851825   
Link to this pagehttp://www.wikipatents.com/4851825.html
Inventor(s)Naiman; Abraham C. (1140 Roewill Dr., No. 1, San Jose, CA 95117)
AbstractA method and system for efficiently generating grayscale character fonts from bi-level master character fonts decomposed into rectangles. For each filter array to be used for converting master character fonts into grayscale characters there is generated at least one summed area filter array. Each element in each summed area filter array represents the sum of the filter array elements in a corresponding subarray of the filter array. A grayscale character is generated by performing, for each rectangle in the corresponding decomposed master character, the steps of: specifying a filter array, and its corresponding summed area filter arrays; determining the pixels in the grayscale character affected by the rectangle and a set of corresponding sampling points located inside and near the rectangle; for each grayscale character pixel affected by the rectangle, performing the steps of: assigning the pixel a predefined value corresponding to a black pixel if the corresponding sampling point is located inside the rectangle, and is offset from the perimeter of the rectangle by at least one half of the extent of the filter's support; and otherwise adding to the value of the grayscale pixel a value from the summed area filter array corresponding to the intersection of the selected filter array, centered at the sampling point corresponding to the grayscale pixel, and the rectangle.
   














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Drawing from US Patent 4851825
Grayscale character generator and method - US Patent 4851825 Drawing
Grayscale character generator and method
Inventor     Naiman; Abraham C. (1140 Roewill Dr., No. 1, San Jose, CA 95117)
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Publication Date     July 25, 1989
Application Number     07/077,791
PAIR File History     Application Data   Transaction History
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Filing Date     July 24, 1987
US Classification     345/596 345/428 345/471 400/70 715/528
Int'l Classification     G09G 001/14
Examiner     Brigance; Gerald L.
Assistant Examiner    
Attorney/Law Firm     Flehr, Hohbach, Test, Albritton & Herbert
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USPTO Field of Search     340/728 340/793 340/750 340/748 340/798 340/735 364/518 364/521
Patent Tags     grayscale character generator
   
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4632579
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What is claimed is:

1. A method of generating grayscale characters from bi-level master characters, the steps of the method comprising:

providing a multiplicity of high resolution bi-level master characters, each said bi-level master character comprising a high resolution grid of bi-level pixel values; said providing step providing a set of rectangles representing the rectangular decomposition of each said bi-level master character;

providing at least one filter array for converting said high resolution master characters into lower resolution grayscale characters, each filter array having a designated center and an array of elements with a resolution corresponding to the resolution of said master characters, the values of said filter elements representing the contributions of corresponding bi-level master pixel values to a grayscale pixel located at the center of said filter array;

specifying a sampling grid of grayscale pixels having a lower resolution than the resolution of said selected bi-level master character; and

generating each grayscale character by performing, for at least a multiplicity of said rectangles in said set of rectangles representing the decomposition of a corresponding one of said master characters, the steps of:

specifying the location of said rectangle with respect to said sampling grid of grayscale pixles;

specifying a filter array to be used;

determining the grayscale pixels in said sampling grid affected by said rectangle by determining the sampling grid pixels for which at least one nonzero element of said specified filter array will overlap said reactangle when said specified filter array is centered on said pixels;

for each said sampling grid grayscale pixel affected by said rectangle, performing the steps of:

assigning said grayscale pixel a predefined value corresponding to a black pixel if the nonzero elements of said specified filter array are all inside said rectangle when said filter array is centered at said grayscale pixel; and otherwise

determining the intersection of said specified filter array, centered at said grayscale pixel, and said rectangle, and adding to the value of said grayscale pixel a value equal to the sum of said specified filter array's elements in said intersection.

2. The method set forth in claim 1, wherein said set of rectangles representing the rectangular decomposition of each said bi-level master character excludes rectangles less than a certain specified size.

3. The method set forth in claim 1, wherein said first providing step provides a set of nonoverlapping rectangles for each said master character.

4. The method set forth in claim 1, wherein said second providing step provides a plurality of filter arrays, and said generating step includes the step of specifying one of said plurality of filter arrays to be used with each of said multiplicity of rectangles;

whereby different filter arrays can be used with different rectangles when generating grayscale characters.

5. A method of generating grayscale characters from bi-level master characters, the steps of the method comprising:

providing a multiplicity of high resolution bi-level master characters, each said bi-level master character comprising a high resolution grid of bi-level pixel values; said providing step providing a set of rectangles representing the rectangular decomposition of each said bi-level master character;

providing at least one filter array for converting said high resolution master characters into lower resolution grayscale characters, each filter having a designated center and an array of elements with a resolution corresponding to the resolution of said master characters, the values of said filter elements representing the contributions of corresponding bi-level master pixel values to a grayscale lixel located at the center of said filter array; each said filter array having a filter support corresponding to the extent of said filter array's nonzero elements; and

providing, for each filter array, at least one summed area filter array, wherein each element in said summed area filter array represents the sum of the filter array elements in a corresponding rectangular subarray of said filter array;

specifying a sampling grid of grayscale pixels having a lower resolution than the resolution of said selected bi-level master character; and

generating each grayscale character by performing, for each said rectangle in said set of rectangles representing the decomposition of a corresponding one of said master characters, the steps of:

specifying the location of said rectangle with respect to said sampling grid of grayscale pixels;

specifying a filter array to be used;

determining the grayscale pixels in said sampling grid affected by said rectangle by determining the sampling grid pixels for which at least one non-zero element of said specified filter array will overlap said rectangle when said specified filter array is centered on said pixels;

for each said grayscale pixel in said sampling grid affected by said rectangle, performing the steps of:

aasigning said grayscale pixel a predetermined value corresponding to a black pixel if the filter support for said specified filter array is totally inside said rectangle when said filter array is centered at said grayscale pixel; and otherwise

determining te intersection of a selected filter array, centered at said grayscale pixel, and said rectangle, and adding to the value of said grayscale pixel a value from an element of the summed area filter array corresponding to said specified filter, said element corresponding to the subset of said filter array in said determined intersection.

6. The method set forth in claim 5, wherein

each said filter array is a two dimensional array of elements, including four corner elements;

said third providing step provides four different summed area filter arrays for at least one said fitler array, the elements in each said summed area filter array representing the sum of corresponding rectangular subsets of said filter array when a corresponding one of said four corner elements is included in said rectangular subset; and

said adding step includes, when said determined intersection includes at least one of said four corner elements of said specified filter array, the steps of selecting the corresponding one of said four different summed area filter arrays, selecting from said selected summed area filter array a single element which corresponds to the rectangular subset of said filter array in said determined intersection, and adding the value of said selected single element to the value of said grayscale pixel.

7. A method of generating grayscale characters from bi-level master characters, the steps of the method comprising:

providing a multiplicity of high resolution bi-level master characters, each said bi-level master character comprising a high resolution grid of bi-level pixel values; said providing step providing a set of rectangles representing the rectangular decomposition of each said bi-level master character;

providing at least one filter array for converting said high resolution master characters into lower resolution grayscale characters, each filter array having a designated center and an array of elements with a resolution corresponding to the resolution of said master characters, the values of said filter elements representing the contributions of corresponding bi-level master pixel values to a grayscale pixel located at the center of said filter array; each said filter array having a filter support corresponding to the extent of said filter array's nonzero elements;

providing, for each filter array, a summed area filter array, wherein each element in said summed area filter array represents the sum of the filter array elements in a corresponding subarray of said filter array;

specifying a sampling grid of grayscale pixels having a lower resolution than the resolution of said selected bi-level master characters; and

generating a grayscale character by performing, for at least a multiplicity of said rectangles in said set of rectangles representing the decomposition of a corresponding one of said master characters, the steps of:

specifying the location of said rectangle with respect to said sampling grid of grayscale pixels;

specifying a filter array to be used with said rectangle;

determining the grayscale pixels in said sampling grid affected by said rectangle by determining the sampling grid pixels for which said filter support of said specified filter array overlaps said rectangle when said specified filter array is centered on said pixels;

for each said grayscale pixel in said sampling grid affected by said rectangle, determining the intersection of said rectangle and said specified filter array, centered at the grayscale pixel corresponding to said grayscale pixel, and said rectangle, and then adding to the value of said grayscale pixel the value of an element in said summed area filter array corresponding to said specified filter array, said element corresponding to the subset of said filter array in said determined intersection.

8. The method set forth in claim 7, wherein said generating step includes the step of assigning to each said grayscale pixel a predefined value corresponding to a black pixel if the filter support for said specified filter array is totally inside said rectangle when said filter array is centered at the said grayscale pixel in said sampling grid.

9. The method set forth in claim 8, wherein each said filter array is a two dimensional array of elements including four corner elements, and said third providing step provides a set of four different summed area filter arrays for at least one said filter array, the elements in each said summed area filter array representing the sum of corresponding rectangular subsets of said filter array when a corresponding one of said four corner elements is included in said rectangular subset; and

said adding step includes selecting a summed area filter array from said set of four different summed area filter arrays, in accordance with the ones of said four corner elements in said determined intersection.

10. The method set forth in claim 7, wherein said second providing step provides a plurality of filter arrays, and said generating step includes the step of specifying one of said plurality of filter arrays to be used with each of said multiplicity of rectangles;

whereby different filter arrays can be used with different rectangles when generating grayscale characters.

11. Apparatus for generating grayscale characters from bi-level master characters, comprising:

first storage means for storing master font data representing a multiplicity of high resolution bi-level master characters, each said bi-level master character comprising a high resolution grid of bi-level pixel values; said master font data including a set of rectangles representing the rectangular decomposition of each bi-level master character to be used;

second storage means for storing filter data, including at least one filter array for converting master characters into grayscale characters, each filter array having a designated center and an array of elements with a resolution corresponding to the resolution of said master characters, the values of said filter elements representing the contributions of corresponding bi-level master pixel values to a grayscale pixel located at the center of said filter; each said filter array having a filter support corresponding to the extent of said filter array's nonzero elements; said filter array being stored in the form of a summed area filter array, wherein each element in said summed area filter array represents the sum of the filter array elements in a corresponding rectangular subarray of said filter array; and

data processing means for generating a specified grayscale character, including software means for processing at least a multiplicity of said rectangles in said set of rectangles representing the decomposition of a corresponding one of said master characters, said software means including:

means for specifying a filter array to be used with said rectangle;

means for specifying a sampling grid of grayscale pixels having a lower resolution than the resolution of said selected bi-level master character;

means for specifying the location of said rectangle with respect to said sampling grid of grayscale pixels;

means for determining the grayscale pixels in said sampling grid affected by said rectangle by determining the grayscale pixels for which said filter support of said specified filter array overlaps said rectangle when said specified filter array is centered on said grayscale pixels; and

grayscale value assigning means for assigning values to each said grayscale pixel affected by said rectangle, including:

intersection determining means for determining the intersection of said rectangle and said specified filter array, centered at said grayscale pixel; and

adding means for adding to the value of said grayscale pixel the value of an element in said summed area filter array corresponding to said specified filter array, said element corresponding to the subset of said filter array in said determined intersection.

12. The apparatus set forth in claim 11, wherein said grayscale value assigning means further includes black pixel assigning means for assigning to a grayscale pixel a predefined value corresponding to a black pixel if the filter support for said specified filter array would be totally inside said rectangle when said filter array is centered at said grayscale pixel in said sampling grid.

13. The apparatus set forth in claim 11, wherein said second storage means stores a plurality of filter arrays, and said data processing means includes means for specifying one of said plurality of filter arrays to be used with each of said multiplicity of rectangles;

whereby different filter arrays can be used with different rectangles when generating grayscale characters.

14. The apparatus set forth in claim 11, wherein each said filter array is a two dimemsional array of elements including four corner elements, and said second storage means stores a set of four different summed area filter arrays for at least one said filter array, the elements in each said summed area filter array representing the sum of corresponding rectangular subsets of said filter array when a corresponding one of said four corner elements is included in said rectangular subset; and

said adding means includes means for selecting a summed area filter array from said set of four different summed area filter arrays, in accordance with the ones of said four corner elements in said determined intersection.
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The invention relates generally to grayscale display and printing systems and methods, and more specifically to systems and methods for generating grayscale character fonts for use in grayscale display and printing systems.

BACKGROUND OF THE INVENTION

Until recently, most text on raster displays used characters represented as binary matrices, with ones and zeros corresponding to the black and white dots to be displayed. Typically, only one set of characters was provided, simple and tuned to the characteristics of the display.

While bi-level matrix representations of characters work quite well when high-resolution characters and display devices are available, at low resolutions--such as on computer terminals and low cost laser printers--the one-bit characters do not accurately resemble their analog predecessors. FIG. 1 shows how two characters from the Latin 725 Medium font look when printed using a low resolution bi-level font, and when using a grayscale font at the same resolution. As shown in FIG. 1, grayscale devices can increase the effective resolution of a character with a fixed number of pixels by using gray pixels in the representation of a character, as well as black and white ones. Note that for the purposes of this specification, the term "display" refers both to monitor type display devices, and to printers.

The terms "bi-level" and "bi-modal" are used synonymously with the term "black and white" for describing displays and images defined by pixels which are either on or off (i.e., white or black). For the purposes of this description, white pixels form the background, while black pixels form characters.

The term "master character font" refers to any high resolution, bi-level character font which can be used as the basis for generating a "grayscale character font", which is a lower resolution character font in which each pixel is defined using a "grayscale" having a multiplicity (i.e., more than two) of available values.

The terms "summed area filter", "summed area table", "summed area filter array", and "summed area array" are used interchangeably herein, except where otherwise indicated.

Using the present invention, master character fonts are decomposed into rectangles, and each individual rectangle is efficiently convolved with a summed area representation of a filter to construct the grayscale character.

The use of grayscale fonts is based on the principle that, as objects become too small to resolve spatially, size and intensity become interchangeable. One of the principle functions carried out by the human visual system is to find edges in the scene being viewed. When objects are too small to resolve spatially--such as a pixel from a sufficient viewing distance--the gray intensity of that object may be "misinterpreted" as spatial components of light and dark; i.e., an "edge" will be inferred where there really is an area of uniform illumination. It is this perceptual effect which is exploited in the use of grayscale.

Note that grayscale pixels provide no information about the orientation of the inferred edge; that information is deduced by the visual system based on the intensities of the surrounding pixels. For example, assuming for the moment that only the immediately adjacent pixels will influence the perception of a selected grayscale pixel, if the pixels to the left are black, the pixels to the right are white, and those above and below are the same gray as the selected pixel, a vertical edge will be perceived with a sub-pixel position (i.e., at a position between standard pixel grid points) depending on the intensity of the gray pixels. On the other hand, if the pixels above are white, the pixels below are black, and the pixels to the left and right are gray, a horizontal edge will be perceived with a sub-pixel position again depending on the intensity of the gray pixels.

Notice, therefore, that the same value of gray in a selected pixel will at one time be interpreted as resolution in the hoizontal direction and at another time in the vertical direction (or even some other orientation, depending on the surrounding pixels). In other words, once orientation information of the perceived edge is resolved with respect to the surrounding pixels, the grayscale is utilized as resolution information. Therefore, to a first approximation, the added number of grayscale levels (not the added number of bits) is advantageously exploited regardless of the orientation of the edge; it merely serves to position the edge more precisely.

For many applications (such as text entry), it will be sufficient to provide a single version of a grayscale font for each size and style which is needed on a particular display device. However, since grayscale can be used to achieve sub-pixel positioning of edges, one could generate many grayscale versions of the same font at a particular size and for a specific device, each differing only slightly from the next in terms of the sub-pixel position of the character's edges. By using the particular grayscale version which best approximates each character's specified sub-pixel position, one could reduce the spacing error that would otherwise result from positioning characters on whole pixel boundaries.

The standard method of generating grayscale fonts in the prior art is to filter bi-level master character fonts. Unfortunately, most of the previously known, efficient filtering techniques cannot directly be applied. For example, prefiltering is impractical, due to the number of character masters and the requirement of sub-pixel positioning.

The present invention concerns a fast filtering technique especially adapted to the task of producing grayscale fonts from high resolution bi-level master fonts. An important feature of the present invention is that it is so efficient that filtering characters for grayscale displays is feasible in realtime on personal computers and personal workstations.

Although grayscale text has gotten some limited commercial exposure lately (e.g., IBM's Yoda terminal and Bitstream Inc.'s grayscale fonts), two factors have combined to restrict its usage mainly to specialized environments such as paint programs and slide preparation packages, where the grayscale value is used as a weight for interpolating between the text color and a variegated background.

First, the techniques previously discussed in the literature are computationally expensive, and second, there has been little quality control over the resultant fonts. Furthermore, a model of each device must be incorporated into the font generation system because the generation of gray pixels depends on the characteristics of the display device, including pixel size, pixel shape (point spread function), overlap, intensity gamma, and spatial inhomogeneities. Otherwise, good-looking fonts produced for one monitor may not perform well on another. See Kajiya, J. and M. Ullner, "Filtering High Quality Text for Display on Raster Scan Devices," Computer Graphics, Volume 15, Number 3, SIGGRAPH 1981 Proceedings (August 1981) pp. 7-15.

Therefore a primary object of the present invention is to provide a font production tool which is efficient and filter independent. With appropriate parametrization of a display device's characteristics in the form of an appropriate filter or set of filters, the invention will efficiently produce device dependent grayscale fonts from a master font library.

As will be described below, the present invention can efficiently produce numerous fonts at numerous sizes, for various devices, and can use different filters for different applications. In order for this task to be feasible, fonts must be producible at rates far greater than have heretofore been reported. The detailed description shows how, by meeting a few reasonable assumptions, one can drastically reduce the computational expense of generating grayscale fonts for both experimentation purposes, and more generally for font production.

SUMMARY OF THE INVENTION

In summary, the present invention is a method and system for efficiently generating grayscale character fonts from master fonts. The master character fonts, which are bi-level arrays, are decomposed into rectangles. For each filter array to be used for converting master character fonts into grayscale characters there is generated, at least one, and preferably four summed area filter arrays. Each element in each summed area filter array represents the sum of the filter array elements in a corresponding subarray of the filter array. To be more specific, when the filter is overlapped with a rectangle, the sum of all the elements of the filter in the overlap region is found by extracting one or more elements from the corresponding summed area filter--as determined by the intersection of the filter and the rectangle.

Each filter array is said to have "a filter support" corresponding to the bounded area including all nonzero values of the filter array.

Each grayscale character is generated by performing, for each rectangle in the corresponding decomposed master character, the steps of:

specifying a filter array, and its corresponding summed area filter arrays;

determining the pixels in the grayscale character affected by the rectangle and a set of corresponding sampling points located inside and near the rectangle (i.e., within half the extent of the filter support of the perimeter of the rectangle);

for each grayscale character pixel affected by the rectangle, performing the steps of:

assigning the pixel a predefined value corresponding to a black pixel if the corresponding sampling point is located inside a middle region of the rectangle, which is offset from the perimeter of the rectangle by one half of the extent of the specified filter's support; and otherwise

determining the intersection of the selected filter array, centered at the sampling point corresponding to the grayscale pixel, and the rectangle, and adding to the value of the grayscale pixel a value from the summed area filter array corresponding to the determined intersection.

BRIEF DESCRIPTION OF THE DRAWINGS

Additional objects and features of the invention will be more readily apparent from the following detailed description and appended claims when taken in conjunction with the drawings, in which:

FIG. 1 depicts two characters from Latin 725 Medium, showing how these characters look when printed using a low resolution bi-level font, and when using a grayscale font at the same resolution.

FIG. 2 schematically depicts the direct convolution process for generating grayscale characters.

FIG. 3 shows a filter array and four summed area array representations of the filter.

FIG. 4 is a flow chart of the method of the present invention.

FIG. 5 shows nine areas of interest in a rectangle which spans the width and height of the filter.

FIG. 6 shows one example where the minimal decomposition with overlapping rectangles generates fewer intermediate gray pixels than a minimal decomposition with disjoint rectangles.

FIG. 7 depicts a computer system incorporating the present invention.

DESCRIPTION OF THE PREFERRED EMBODIMENT

Filtering

Referring to FIG. 2, the common method for generating a grayscale character is filtering, whereby a high-resolution raster-encoded master character is convolved with a filter. In particular, a master character 22, is convolved with a filter 24 at each of a predefined array of sample points 26, to generate a grayscale character 28. For each sample point 26 there is generated one grayscale pixel 30 having a value equal to the sum of the filter's values at the black pixels in the master character.

Filters can be defined in various ways, very often analytically (see, for example, Pratt, W. K., Digital Image Processing, John Wiley and Sons, New York, 1978). For the purposes of the present invention, values of the filter are needed only at the locations of the master and therefore each filter is represented by a digitized array of filter values at the resolution of the master.

To simplify the description of the invention, all the two dimensional arrays used will be square and the following notation will be used:

M is an m.times.m pixel array representing a high-resolution master character, with each pixel having a binary (i.e., 0 or 1) value.

G is a g.times.g pixel array representing a low-resolution grayscale character, with each pixel having a grayscale value between 0 and 1, inclusive.

F is an f.times.f pixel array representing a filter for a given filter type and filter overlap, .PHI.. The linear size, f, of the F array is equal to .PHI.m/g, and the pixels in F are scaled (i.e., have differing values between zero and one) so that F is normalized: ##EQU1## S is an s.times.s sampling grid where s=g, with a spacing interval of .sigma.=m/g (the ratio between the master and grayscale sizes) between samples. The master font M is overlaid with S. Note that there are .sigma..times..sigma. different phases at which S can be overlaid onto M:

if p.times.p different phases (i.e., grayscale character sub-pixel positions) are needed, then s=pg with spacing interval .sigma.=m/pg

if all of the possible phases are needed, then s=m and .sigma.=1

F is centered at each of the sampling points S.sub.xy and convolved with M, producing up to p.times.p different g.times.g grayscale characters.

The present invention assumes that its users will provide an appropriate filter (or filters) for convolution with the character master, which sufficiently models the display device so that it can regard it as a linear device in both intensity and space. Filters to be used simply for demonstrating the invention are easy to generate, for example, by using a simple, two dimensional array of values representing a two dimensional bell curve. It should be noted, however, that there is a large body of prior art regarding numerous important issues affecting the quality of the characters generated using grayscale fonts, including:

the appropriateness of particular filters; see, for example, Warnock, J. E., "The display of Characters Using Gray Level Sample Arrays," Computer Graphics, Volume 14, Number 3, SIGGRAPH 1980 Proceedings (July 1980) pp. 302-307, and Catmull, E., "A Tutorial on Compensation Tables," Computer Graphics, Volume 13, Number 2, SIGGRAPH 1979 Proceedings (August 1979) pp. 1-7.

reconstruction of master character fonts from displayed (grayscale) samples; see, for example, Kajiya, J. and M. Ullner, "Filtering High Quality Text for Display on Raster Scan Devices," Computer Graphics, Volume 15, Number 3, SIGGRAPH 1981 Proceedings (August 1981) pp. 7-15.

modeling of the characteristics of display devices; see, for example, Shurtleff, D. A., How to Make Displays Legible, Human Interface Design, La Mirada, Calif., 1980.

the number of grayscale bits necessary; see, for example, Leler, W. J., "Human Vision, Anti-Aliasing, and the Cheap 4000 Line Display," Computer Graphics, Volume 14, Number 3, SIGGRAPH 1980 Proceedings (July 1980) pp. 308-313, and Bruckstein, A. M., "On Optimal Image Digitization," Electrical Engineering Publication Number 577, Faculty of Electrical Engineering, Technion Israel Institute of Technology, Haifa, Israel, February 1986, and

possible fatigue of the visual system; see, for example, Gould, J. D. and N. Grischkowsky, "Doing the Same Work with Hard Copy and with Cathode-Ray Tube (CRT) Computer Terminals," Human Factors, Volume 26, Number 3, June 1984, pp. 323-337.

The Problem With Direct Convolution

The straightforward solution to generating grayscale characters is direct convolution, where the filter F is centered at each of the sampling points S.sub.xy and all the elements of the master font M under F are multiplied by the values of F and summed. Note that since, in our case, M is binary, only a summing operation is necessary. Thus, direct convolution is defined in this case to be: ##EQU2## where S.sub.i and S.sub.j are the x and y positions in M corresponding to the lower left hand corner of the filter for graysoale pixe G.sub.ij.

In this description, the notation O(), called big "O" notation in theoretical computer science, refers to the general order of complexity for solving a particular problem. For instance, the cost of direct convolution as described above is O(s.sup.2 .times.f.sup.2)--i.e., the cost, or number of computations, is on the order of the product of s.sup.2 and f.sup.2.

Not all of the work in the direct convolution method is necessary. Specifically, using direct convolution, the same amount of computation is performed to generate each grayscale pixel regardless of whether that pixel turns out to be black, white, or gray.

However, if all of the f.times.f pixels of M within .+-.f/2 of S.sub.xy are on (off), the grayscale pixel will be black (white). In other words, the direct convolution operation generates a black (white) pixel at the same, expensive cost of generating a gray one. Furthermore, much of the summing operation in direct convolution is repeated over and over for the same regions of F, especially when more than one phase is needed.

As shown in Table 1, the actual gray percentage of a character--the number of gray pixels divided by the total number of pixels--is a function of font, character, size, resolution, filter size, filter shape, and sampling phase. Nevertheless, except for very low resolutions, a large majority of the pixels will be either white or black for a wide variety of character fonts.

Thus, it is disadvantageous to be performing the relatively expensive direct convolution operation for each of these black or white pixels, rather than a much cheaper operation which directly generates black or white pixels. As will be seen, the present invention uses a method which is extremely efficient for generating black and white pixels.

TABLE 1 ______________________________________ Grayscale Percentage of Two Fonts Swiss 721 Bold and Latin 725 Medium at various grayscale character and filter sizes (in pixels) using 256 .times. 256 master characters Grayscale Filter Grayscale Percentage Size Overlap Size Swiss 721 Latin 725 ______________________________________ 16 1.0 16 16 18 32 1.0 8 8 9 64 1.0 4 3 3 16 1.25 20 21 22 32 1.25 10 10 11 64 1.25 5 5 6 16 1.5 24 25 26 32 1.5 12 12 14 64 1.5 6 5 6 ______________________________________

Positioning Accuracy

Positioning accuracy is a problem with both bi-level and grayscale bitmapped displays (i.e., those in which a displayed image is represented by a bitmap of discrete pixels). The simplest example of the positioning problem is that if we want to position a vertical edge at a specified sub-pixel position and can only position the edge on pixel boundaries, then we may be off by as much as one half of a pixel in positioning accuracy. To position an edge 25% of the way between two pixel positions, the image (e.g., a character) with the edge can be prefiltered so that the pixel column representing the edge has values interpolated 25% of the way between the background (white) and foreground (black) colors. However, if this prefiltered image is now our only representation of the edge, the edge may still be off by as much as a half a pixel when one needs to display the image at other sub-pixel positions.

The only methods of achieving improved positioning accuracy are (1) to dynamically filter the edge (i.e., of the image) to the needed sub-pixel position, and (2) to prefilter the edge for all of the possible sub-pixel positions.

If filtering of the edge can be done for any of p equally spaced sub-pixel positions, then our maximum positioning error is reduced to 1/2p.

In the context of displaying characters, such as a display of the text of this specification, if we have a 1/2 pixel error in the positioning of a character, one character pair may appear too closely set by 1/2 a pixel, while the next pair seems too loosely set by 1/2 a pixel. Where the size of a pixel is large relative to the size of the character, this can lead to disastrous spacing problems. Even for state of the art monitors with a resolution of approximately two pixels per typographer's point, when setting 10-point text (0.1384 inches high, or about 0.35 cm), a 1/2 pixel error is about 10% of the average inter-character spacing (one quarter of the point size), which would result in variations in the spacing of pairs of characters to be as much as 20%. By using eight different phases in generating the grayscale characters, this error can be reduced to 1.25% and 2.5%. For more common monitors with a resolution of about 1 pixel per typographer's point, the inter-character spacing errors and variations are 20% and 40%, and eight phases can reduce these to 2.5% and 5%.

In some contexts, the use of a single phase for each gray-scale character may be sufficient. However, because the accurate spacing of characters is such an important part of generating high-quality text, the need for utilizing the best possible phases is crucial. Furthermore, not only are different phases needed in the horizontal dimension for accurate positioning of proportionally spaced text, but in the vertical direction as well, in order not to be restricted to leading (i.e., line spacing) of an integral number of pixels and for the proper positioning of superscripts, subscripts, equations, and tabular information.

For many applications, grayscale characters may be needed for several fonts at numerous sizes and for each of, say, 8.times.8 phases. Since the user may not know ahead of time exactly which characters will be called for, if precomputing the fonts is deemed necessary, all of the possible phase renditions must be generated. However, this may be impractical due to limited storage space.

For example, if Roman, Bold, Italic, and Bold-Italic versions of a 128 character serif and sans-serif font are needed (not including special characters and mathematical symbols) for a 72 pixels per inch, eight bits per pixel screen, at five font sizes (e.g., 8, 10, 12, 14, and 18 points) it will take approximately 51.75 Mb to store the 64 phases (without any encoding):

______________________________________ 4 font versions x 2 serif/sans x 128 characters x 5 font sizes x 64 phases x 165.6 pixels (average grayscale font size) x 1 byte/pixel 54,263,808 bytes = 51.75 Mb ______________________________________

Throw in a more generous selection of fonts (two families is very limited for all but the most mundane tasks) and sizes (e.g., 6, 9, 11, 24, and 36 point), as well as a few monitors of different resolutions and filters of varying suitability, and the storage requirements become astronomical.

Therefore, except for very common tasks such as text editing with fixed pitch screen fonts of a single style, precomputing the grayscale characters appears to be impractical. What we need, then, is the capability to dynamically generate specified character fonts, at any specified size, resolution, and phase, coupled with font caching software to reduce the need to recompute already generated characters. See Fuchs, D. R. and D. E. Knuth, "Optimal Font Caching," STAN-CS-82-901, Department of Computer Science, Stanford University, Stanford, Calif., March 1982.

Rectangular Convolution

Let us reexamine where the work is being done during direct convolution. For a particular sampling grid position S.sub.xy in the master character corresponding to grayscale pixel G.sub.ij, the filter F is centered over the sampling point and is convolved with the master; namely, for each master pixel M.sub.S.sbsb.i.sub.+x,S.sbsb.j.sub.+y within the filter support, the value in F.sub.xy is added to the output grayscale pixel G.sub.ij, where S.sub.i and S.sub.j are the x and y positions in M corresponding to the lower left hand corner of the filter for grayscale pixel G.sub.ij. The term "filter support" is herein used to mean the bounded area including all nonzero values of a filter.

Since the master pixels which fall within the filter support can form an arbitrary pattern, each pixel must be examined to determine its contribution from the filter. This is why the computational expense for the direct convolution operation is O(f.sup.2) per sample.

Alternatively, if, instead of unrelated master pixels, we have a data structure for the master character which describes it in terms of regions of specific shapes, then the convolution operation for S.sub.i,S.sub.j amounts to intersecting the filter array with the r regions of the master character which fall within the filter support to produce O(r) subregions, and extracting the contribution of each of those subregions to the corresponding grayscale pixel G.sub.ij. Then the computational expense is

O(r.times.(cost of intersection+cost of extracting contribution)).

What we are looking for, then, is a shape which meets the following criteria:

it is easy to generate from a bitmap;

it is compact in storage;

it is easy to intersect with the filter; and

it is simple to extract the filter contribution from the intersection.

Rectangles are a particularly appealing shape to use, since, for characters, they fulfill each of these criteria.

Certainly, encoding a bitmap into 1.times.1 pixel rectangles is trivial. (See the discussion below regarding optimal decomposition of bitmaps into rectangles.) Although, in general, rectangular encoding may increase the size of the representation (in the limit, there could be f.sup.2 1.times.1 pixel rectangles), since characters are very well connected objects--often with rectilinearly oriented components--an encoding into rectangles is likely to be very compact.

Summed Area Filter Arrays. To determine the contribution of a specified rectangle--which represents a portion of a master character--to a grayscale character, one must first determine for each sampling point in that rectangle the overlap between the filter and the rectangle. This overlap is sometimes called herein the "intersecting subrectangle".

Since the filters used in the preferred embodiment are stored in rectangular arrays, the process of determining the intersection of a rectangle with the filter (at a specified sampling point) requires four comparisons to determine the rectilinear lines of intersection, and generates at most one subrectangle. The process of determining the contribution of the intersecting subrectangle to the corresponding grayscale pixel would require, using direct convolution, summing all the filter entries in the intersecting subrectangle.

However, the step of summing all the filter entries in the intersecting subrectangles can be substantially reduced by using a summed area array representation of the filter.

FIG. 3 shows a filter array 32 and four corresponding summed area filter arrays 34A-34D. The entries of summed area filter array 34A are computed as