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On-line wagering system with programmable game entry cards and operator security cards    
United States Patent4882473   
Link to this pagehttp://www.wikipatents.com/4882473.html
Inventor(s)Bergeron; Daniel R. (Pawtucket, RI); Dutton; Clifton C. (Providence, RI)
AbstractAn on-line wagering system with programmable game entry cards including cards having on-card data storage for value tokens and data uniquely related to the player and including cards with on-card data storage for operator security data. The player cards are operable as payment means in which the tokens are spent and as play validation and play entry means in lieu of mark sense slips and printed validation receipts. Demographic player data uniquely related to the owner of the card is stored on the card and possibly in the central wagering system memory. This allows correlation of play entries with player demographics. The operator cards are operable to associate every transaction with an individual operator for the purpose of enhancing transaction security. A plurality of agent terminals in data communication with the central data processor interface between the central processor and the player cards. The agent terminals preferably also accept traditional mark sense entry slips and produce printed verification receipts, upon request.
   














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Drawing from US Patent 4882473
On-line wagering system with programmable game entry cards and operator

     security cards - US Patent 4882473 Drawing
On-line wagering system with programmable game entry cards and operator security cards
Inventor     Bergeron; Daniel R. (Pawtucket, RI); Dutton; Clifton C. (Providence, RI)
Owner/Assignee     GTECH Corporation (Providence, RI)
Patent assignment
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Publication Date     November 21, 1989
Application Number     07/232,790
PAIR File History     Application Data   Transaction History
Image File Wrapper   Patent Term   Fees
Litigation
Filing Date     August 16, 1988
US Classification     463/25 235/375 235/380 235/487 235/492 463/17 463/29 463/42 463/43
Int'l Classification     G06K 005/00
Examiner     Pitts; Harold I.
Assistant Examiner    
Attorney/Law Firm     Steele, Gould & Fried
Address
Parent Case     CROSS-REFERENCE TO RELATED APPLICATION This is a continuation-in-part of commonly owned, co-pending application Ser. No. 098,544, filed Sept. 18, 1987, now U.S. Pat. No. 4,764,666.
Priority Data    
USPTO Field of Search     235/380 235/375 235/492
Patent Tags     on-line wagering programmable game entry cards operator security cards
   
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ReferenceRelevancyCommentsReferenceRelevancyComments
4764666
Bergeron
463/25
Aug,1988

[0 after 0 votes]
4575632
Lange
250/334
Mar,1986

[0 after 0 votes]
4549075
Saada
713/169
Oct,1985

[0 after 0 votes]
4544834
Newport
235/487
Oct,1985

[0 after 0 votes]
4532419
Takeda
235/492
Jul,1985

[0 after 0 votes]
4511796
Aigo
235/492
Apr,1985

[0 after 0 votes]
4501960
Jouvet
235/492
Feb,1985

[0 after 0 votes]
4491725
Pritchard
705/2
Jan,1985

[0 after 0 votes]
4373134
Grace
235/386
Feb,1983

[0 after 0 votes]
4352011
Guillou
235/375
Sep,1982

[0 after 0 votes]
4004133
Hannan
235/441
Jan,1977

[0 after 0 votes]
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 Technical Review Submit all comments and votes
 Claims Submit all comments and votes
 


What is claimed is:

1. An on-line wagering system, comprising:

a central data processor having a central data memory;

a plurality of agent terminals in data communication with the central data processor, the agent terminals being operable to receive player entry data from players and to transmit the player entry data to the central data processor, the central data processor being operable to validate play entries upon receipt of the player entry data and to transmit a validation code to the agent terminals, the player entry data relating to an entry of an individual player in at least one game, the agent terminals having inputs for receiving the player entry data and input/output means for transmitting to the central data processor at least a portion of the player entry data and for receiving the validation data therefrom; and,

a player card issued to the player, the player card being connectable in data communication with at least one of the agent terminals, said at least one of the agent terminals having alternate inputs for receiving at least a portion of the player entry data directly from the card, the alternate inputs being adapted to interface with the player card, the player card having an on-card memory formed by one of: magnetic media; integrated circuit; and, laser optical memory, and operable to store data unique to said individual player and also to store at least one of the player entry data and the validation code.

2. The on-line wagering system of claim 1, further comprising programmable means on the player card for representing incremental value tokens, the tokens being decremented upon entry of the individual player in the at least one game.

3. The on-line wagering system of claim 1, further comprising security means on the player card preventing unauthorized alteration of data stored on the card, the security means detecting unauthorized attempted access to data on the player card.

4. The on-line wagering system of claim 1, wherein at least one of the on-board memory of the player card and the central memory of the central data processor are operable to store a history of play entries of the particular player and a plurality of validation codes received from the central processor, and further comprising means operable to read the validation data for verification of wins.

5. The on-line wagering system of claim 4, wherein the player card includes a unique indicia representing a player to whom the card is issued.

6. The on-line wagering system of claim 3, wherein the player card has stored means representing an account balance and the security means is operable to detect attempted unauthorized changing of the balance.

7. The on-line wagering system of claim 3, wherein the central data processor includes a player data memory for storage of at least some of said data unique to said one of the players, said data unique to said one of the players being read from the player card by the agent terminal and transmitted to the central data processor by the agent terminal, whereby patterns of plays of individual players can be analyzed at the central data processor.

8. The on-line wagering system of claim 7, wherein at least one of the player data memory of the central data processor and the on-board memory of the player card store demographic data relating to the individual player.

9. The on-line wagering system of claim 8, wherein the demographic data and the play history data are accessible for transmission from the player card to the central data processor upon each play of said individual player.

10. The on-line wagering system of-claim 8, wherein the demographic data and the play history data are read from the player card by the agent terminal and transmitted to the central data processor upon at least one of initiation of a play, addition of incremental value to the player card and retirement of the player card.

11. The on-line wagering system of claim 8, wherein the demographic data is stored at the central data processor and only the data unique to the individual player is read from the player card by the agent terminal and transmitted to the central data processor.

12. An on-line wagering system, comprising:

a plurality of agent terminals operable to accept data relating to play entries in a game, the agent terminals having keyboard input means for accepting the data and a printer operable to produce a printed receipt confirming initiation of a play in the game, at least some of the agent terminals further comprising means for receiving player cards;

at least one central data processor in data communication with the agent terminals, the data processor receiving at least a part of the data relating to a given play entry from a given agent terminal and transmitting to said agent terminal a code indicating that the data relating to the play entry has been validated; and,

said player cards being uniquely issued to players of the game, the player cards each having on-card data storage formed by one of: magnetic media; integrated circuit; and, laser optical memory, and, the on-card data storage containing data unique to an individual player stored upon issue of the card to the player, said data unique to the player being transmitted from the agent terminal to the data processor.

13. The on-line wagering system of claim 12, wherein the player card further comprises programmable means representing value tokens activated upon receipt of payment from a player and deactivated during initiation of play entries.

14. The on-line wagering system of claim 12, wherein said player demographic data includes at least one of name, address, age and gender.

15. The on-line wagering system of claim 12, wherein the standard play choices include at least one of player number choices in a random number lottery game and patterns of player entries for a plurality of lottery games.

16. The on-line wagering system of claim 12, wherein the player card further comprises means for accepting manual input from the player and means for displaying selected data.

17. An on-line wagering system, comprising:

a central data processor having central data memory;

a plurality of agent terminals in data communication with the central data processor, the agent terminals being operable to receive player entry data from players and to transmit the player entry data to the central data processor, the central data processor being operable to validate play entries upon receipt of the player entry data and to transmit a validation code to the agent terminals, the player entry data relating to an entry of an individual player in at least one game, the agent terminals having inputs for receiving the player entry data and input/output means for transmitting to the central data processor at least a portion of the player entry data and for receiving the validation data therefrom; and,

an operator card issued to a retail agent, the agent card being connectable in data communications with at least one of the agent terminals for the purpose of authorizing use of said at least one of the agent terminals, the operator card having an on-card memory formed by one of: magnetic media; integrated circuit; and, laser optical memory, and operable to store data unique to said individual operator.

18. The on-line wagering system of claim 17, wherein at least one of the on-board memory of the operator card and the central memory of the central data processor are operable to store a history of the operator access to the retail terminal and a plurality of validation codes received from the central processor, and further comprising means operable to read the validation data for verification of authorization of transactions.

19. The on-line wagering system of claim 17, wherein in addition to agent cards, a player card issued to the player, the player card being connectable in data commumication with at least one of the agent terminals, said at least one of the agent terminals having alternate inputs for receiving a portion of the player entry data directly from the card, the alternate inputs being adapted to interface with the player card, the player card having an on-card memory operable to store data unique to said individual player and also to store at least one of the player entry data and the validation code.
 Description Submit all comments and votes
 


BACKGROUND OF THE INVENTION

1. Field of the Invention

This invention relates to the field of on-line wagering systems of the type in which a number of agent terminals in data communication with a central data processor manage the acceptance and validation of play entries and operator security in games of chance or skill. The players, for example, guess the outcome of unpredictable events, and the correct or most nearly correct entrants share a prize. The operators, for example, activate the transaction of the play data to the central processor and manage the accounting and reporting transactions necessary to balance payments to and from an administration department. In particular, the invention relates to an improved on-line wagering system of this type, wherein player entries (past and present), payment, operator security data, play validation and storage of information regarding the identities and demographics of individual players are managed by means of memory cards issued to the individual players and terminal operators, the memory cards being interfaced with the agent terminals when a player enters a game or when an operator initiates a transaction.

2. Prior Art

User-carried information storage cards are known in connection with identification functions and as means to manage debiting and crediting of customers' financial accounts. Cards range from passive memory storage means in which a magnetic strip affixed to a thin plastic card stores digital data such as the player's account number and current balance, through laser memory cards used to track personal medical data, to more sophisticated devices in which an integrated circuit and memory are embedded in a card, the card in each case being substantially the same dimensions as a familiar plastic credit card. Such more sophisticated cards are convenient when dealing with payment of money, although magnetic strip cards provide substantially the same function. When using the integrated circuit card, the customer's current account balance is recorded on the card and a corrected balance is written after reading and debiting the current balance to account for purchases and the like. The integrated circuit card functions as a portable means for storing indicia representing value.

User carried cards also are known for identification purposes. The cards each carry a unique customer code such as an identity code or account number, that can be easily read by electronic equipment such as a security gate apparatus, credit card reader or an automatic bank teller machine. Frequently, the user must manually enter a second code that is matched to the account number, etc. A central data processor at the bank, credit company or the like handles storage of variable information such as the remaining credit or current account value. This type of card is a read-only device that allows the carrier access to the premises or account.

User-carried cards for identification purposes are shown, for example, in U.S. Pat. Nos. 4,575,621-Dreifus; 4,459,075-Saada et al; 4,491,725-Pritchard; 4,501,960-Jouvet et al; 4,373,134-Grace et al; and, 4,544,834-Newport et al. These patents, in varying levels of sophistication, disclose details by which information can be stored on a card and used for identification purposes including handling sales of products or services without the need for cash or other forms of electronic information transfer.

Some general purpose means including cards adapted to store information are disclosed in U.S. Pat. No. 4,511,796-Aigo; 4,532,419-Takeda, and 4,004,133-Hannan et al. U.S. Pat. No. 4,352,011-Guillou discloses a card specifically adapted for subscribing to a video script processing system. The disclosures of the foregoing patents relating to structural and functional attributes of user-carried memory devices are incorporated herein. One can also refer to currently available smart card products, for example, those of Microcard Technology Incorporated, 14070 Proton Road, Dallas, Tex. 75244. In addition, one can refer to currently available magnetic strip card products, for example, those of Sillcocks Plastics International, Inc., Berksley Heights, N.J. and currently available laser cards, for example, those of Drexler Technology Inc., Mountain View, Calif. Notwithstanding this variety of uses for financial and identification cards, systems and devices to date have not adapted memory card technology to the peculiar needs of on-line wagering systems. Wagering systems known to date have not been adapted to take advantage of the capabilities, over and above simple account-storing or user-identifying cards, that become possible in an on-line wagering system having memory card means for alternative inputs and outputs to the agent terminals, in addition to or instead of inputs and outputs used traditionally.

A typical prior art on-line wagering system includes a plurality of agent terminals dispersed throughout a geographical area, each one in at least occasional data communication with a central system data processor, for example, by radio or telephone lines, or by downloading a stored record of transactions. Communications can be encrypted for transmission of critical data such as win indicia in an "instant" game in which the agent terminal is adapted to immediately issue a validated play card, for example with a scratch-off surface removed by the user to reveal card win indicia. Operator security is typically limited to password controls, where many operators at a single retail location may have knowledge of the password. In many games the player guesses the occurrence of random or at least unpredictable events, such as the drawing of numbers, the outcome of sporting events and the like. Before approaching the agent terminal the user according to the prior art makes hand written entries on an entry card having printed boxes or similar areas to be marked for selecting among different numbers, contestants or other indicia which may become the winning entry. A user may be required, for example, to choose and mark six correct numbers from forty possible numbers for each individual entry. This marked entry card is read at the agent terminal, for example using optical mark sensing equipment, and the agent terminal transmits the data to the central lottery computer, which validates the data and returns a validation code to the agent terminal. The agent terminal then prints a validation receipt as proof of an entry, which is carried by the user and eventually compared to winning numbers published or otherwise disseminated when a winner is picked. Alternatively, keyboard entry means at the agent terminals can be used to select play entry data, or to select generation of random numbers if the user so chooses.

Many users repeat their entry numbers or other patterns of playing data every time they play. These patterns might be, for example, particular numbers such as birthdays, social security numbers, license tag numbers or other arbitrarily-chosen numbers or patterns which a user regards as lucky. Users who repeat their patterns must complete a mark sense entry for every play or explain to the operator of the agent terminal the particular data and/or data pattern desired. In many on-line wagering systems, particularly in Europe, every play entry of every wagering game must be accompanied by the user's name and address, as a means to facilitate payment of winnings and to provide marketing data to management. The user must enter this data for each entry card. For repeat pattern players, it is quite tedious to complete their entry forms, which is a disincentive to play. Some agents even keep card files near their terminals for reference when entering play data, as a service for their regular repeat pattern players.

On-line wagering system managers in most cases have very little information about the players. Mark-sensed entry cards in those systems where entries must include users' names and addresses could be collected and analyzed to determine playing patterns and demographics from the addresses given by entrants, and possibly to determine their likely gender based upon their first names. However, complete data necessary to analyze demographic particulars of players is practically not available according to a typical on-line wagering system. Similarly, the individual playing history of a given player is not available or even possible to generate, except in name/address entry systems, and even then only with the greatest difficulty. Therefore, it is not possible to determine statistically the attribute of persons playing the lottery, their identities and playing habits, or otherwise to generate data that would assist operators of on-line wagering systems in marketing their products to specific players or to specific demographic groups.

A typical memory card as used according to the prior art for access to an account such as a bank account stores only a few digital data words. The card stores one or more unique codes (e.g., account numbers and/or security codes), which are associated by the data processing equipment at the bank with internal memory records (e.g., the stored account balance). In connection with a card in which indicia representing increments of value are stored on the card and are decremented when using the card to purchase a product or service, there has been no need to store any data relative to the user. In the latter case, storage of the incremental value indicia or "tokens" has been sufficient. If the enhanced security provided by data relative to the user stored on the card is implemented in a magnetic memory card, the magnetic memory card could function as the secure data carrier according to the present invention.

According to the present invention, a memory card arrangement for a typical on-line wagering system substantially improves system convenience for users, and also permits lottery management to monitor performance and playing history relative to individual players and/or groups.

Memory cards are available with on-card security means operative to disable the card in the event unauthorized attempts are made to alter the contents thereof. The present invention also provides security means operative to prevent access to the memory card data by managing the data relative to the user at a central computer facility. According to the present invention, security capabilities of memory cards and central computer accounting are employed in order to prevent a user from increasing the number of token values stored on the card, which under control of a terminal are incremented upon receipt of payment from the customer, and decremented upon the customer purchasing an on-line wagering service, specifically buying a play entry. Either the memory card or the terminal can control the process of incrementing and/or decrementing the number of tokens on the memory card. On-card data storage means or terminal control procedures preferably accept validation codes returned from the central processing computer of the wagering system, obviating the need for a printed validation ticket, otherwise required for the user to prove a play entry. Unscrupulous persons may have an incentive to attempt to increase playing tokens or to discover a winning validation code and attempt to claim a prize. However, the memory card according to the system of the invention is uniquely associated with an individual person. It is not possible for one person to claim a prize on a play which readily can be determined by reference to available wagering system data to belong to another person.

According to the invention, the security of an on-line wagering system can be further increased by storing an encryption code directly on an individual user's memory card. This encryption code can be an encryption key that is uniquely stored on the user's memory card, and not available through the central data processor except during actual communications with the agent terminal in which the memory card has been loaded. An encryption key code, matched to an encryption key code at the central processor, can be arranged according to algorithms known in the prior art to encrypt data stored on a memory card such that unscrupulous persons who attempt to discern data on the card or data transmitted between the on-line wagering system and the card, would need both the key on the card and the key in the on-line wagering system central processor. This arrangement substantially improves security and can be combined with an on-card security means adapted to disable a card in the event of detected unauthorized access.

According to the invention additional security can be added to the game by providing retail terminal operators with individual memory cards that act an intelligent keys to the transaction. The authority of a particular operator will be managed both by the control transaction processor and by the memory card. The operator would be required to provide on-line identification by means of an operator security card and secret codes entered into the keyboard.

According to the present invention, an on-line wagering system can be operated with increased security and decreased expense, without the need for printed verification receipts, mark sense betting slips or other paper indicia. Security is enhanced while accuracy and convenience are increased, with the additional benefit that marketing information becomes available to operators of the wagering system in a convenient manner that is easily integrated with wagering system operations

SUMMARY OF THE INVENTION

It is an object of the invention to employ the benefits of user cards with on-card data memory in an on-line wagering system characterized by a plurality of agent terminals communicating play entries with a central processor.

It is another object of the invention to improve the accuracy, security and convenience of an on-line wagering system for both users and managers.

It is a further object of the invention to provide terminal operator electronic identification cards that prohibit multiple users of the same password and guarantee the traceability of every transaction to a unique terminal operator.

It is yet another object of the invention to facilitate collection of marketing information in an on-line wagering system.

It is yet another object of the invention to employ a user-carried memory card interactive with a wagering system processor to divide responsibility for duties including data selection, validation and storage, in a manner that improves accuracy, security and convenience while making marketing data more accessible for analysis.

It is yet another object of the invention to optimally divide data storage needs of an on-line wagering system between a centralized system memory and decentralized memory located on individual user cards employed to enter play data.

These and other objects are accomplished by an on-line wagering system with programmable player entry cards, and programmable retail operator cards including cards having on-card data storage for value tokens and data uniquely related to a player or agent to whom the card is issued. The player cards and operator cards are operable in cooperation with the central system processor as play validation and play entry means in lieu of mark sense slips, keyboard entry transaction authorizations and printed validation receipts. Demographic player data uniquely related to the player is stored on the player card and/or in the central system data memory and allows correlation of play entries with player demographics. A plurality of agent terminals in data communication with the central data processor interface between the central processor and the player and/or operator cards. The agent terminals preferably also accept traditional mark sense entry slips and produce printed verification receipts, upon request.

BRIEF DESCRIPTION OF THE DRAWINGS

There are shown in the drawings certain embodiments that are presently preferred. It should be understood, however, that the invention is not limited to the precise arrangement instrumentalities shown. In the drawings:

FIG. 1 is a perspective view of an operator security memory card in the form of an integrated circuit card for use in the according to the invention.

FIG. 2 is a perspective view of a player's memory card in the form of a magnetic stripe card for use in the system according invention.

FIG. 3 is a perspective view of the active memory location of a magnetic stripe memory card for use in the system to the invention.

FIG. 4 is a perspective view of the active memory location of a laser memory card to use in the system according to the invention.

FIG. 5 is a perspective view illustrating reading of a memory card according to the invention into an agent terminal.

FIG. 6 is a schematic diagram showing the on-line wagering system, including a plurality of agent terminals in data communication with a central processor.

FIG. 7 is a block diagram illustrating certain aspects of system operation according to the invention.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

FIG. 1 illustrates an operator card 10 in the form of a "memory card" having an on-card data storage means. Information to be stored regarding an operator, the operator's authorization cards and authorized transactions history and the like can be stored wholly or partly on the operator's card 10 and in a central wagering system data memory. The card 10, issued to an individual operator whose name 14 can be printed directly on the card 10, carries an on-board memory and could include a microprocessor accessing the memory and conducting programmed data communication with external devices. A connector area 16 has a plurality of exposed conductive contacts 18, by which the external devices access the processor, and the information stored on card 10.

FIG. 2 specifically illustrates a player card 30 having on-card magnetic data storage means. Information to be stored regarding player's account number, personal identification number, player payment tokens and the like can be stored wholly or partly on the player's card 30 and in a central wagering system data memory. Data can be transferred from the card 30 to the central wagering system through a reader which is comprised of a magnetic read head controlled by a wagering terminal. The card 30 is issued to an individual player whose name 34 can be printed directly on the card.

FIG. 3 specifically illustrates the active memory area 40 on the reverse side of card 30.

FIG. 4 specifically illustrates a player card 30 having laser readable area 41 data storage means. This data storage means is principally of the form Write-Once-Read-Many (WORM). Data can be transferred from the card to the central wagering system through a reader which is comprised of a laser reading device substantially the same as that found in audio compact disk players and CD ROM mass storage devices in use in the computer industry.

Cards 10 and 30 are adapted to interface with reading devices provided in agent terminal 60, as shown in FIG. 5. In many respects, agent terminal 60 is similar in structure to conventional agent terminals, but also accommodates memory cards. A keyboard 72 is provided for manual data entry. A CRT or similar display 68 provides visual feedback to the agent. Reader mechanism 64 is adapted to receive hand-marked entry slips from users. Printer 66 is provided for producing printed validated receipts. According to the invention, however, data entry functions formerly accomplished by mark sense reader 64 and verification functions formerly accomplished by printer 66 can be accomplished by direct data communication with card 10 through reader 62 and with card 30 through reader 63. Card 30 also enables additional conveniences and functions that have been unavailable in conventional systems.

Agent terminal 60 includes a read head adapted to interface with memory media on player's cards 30 or agent cards 10. When a card 30 is drawn through the read-head, tracking of the transition in the magnetic media provides self-clocking data reading capability. The data format in the magnetic media could conform to any of the International Standards, Organization standards, IEEE standards or ANSI standards for magnetic card data encoding.

The overall configuration of the on-line wagering system according to the invention is shown in FIG. 6. Any of a plurality of customer cards 30 or operator cards 10 can be loaded into each of the agent terminals 60, to accomplish transfer of data from the cards to the agent terminals and from the agent terminals to a central system processor 80. Likewise, communications from the central system processor can be directed to the agent terminal 60 and then to the customer cards, in order to accomplish functions such as communications validation of player entries, transfer of identity information and the like. Preferably, communications between agent terminal 60 and central processor 80 are over telephone lines or radio communication links, and can be encrypted as necessary.

The cards 30 and/or 10 can be identical, or can be of certain types having different capabilities. More sophisticated and expensive cards can be provided to players who require more operations, with more sophisticated (and expensive) cards being provided as a promotion to players who store more value tokens for future plays. Operator cards 10 are preferably identical to each other, but can be different from player cards 30.

Each of the customer cards preferably stores information respecting a sum of consideration paid by the customer to the on-line wagering system, which is reduced by cancellation of incremental tokens wherever the customer enters a play or otherwise purchases a service. For the information of the customer, it is possible to outfit the agent terminal 60 to simply read out the current token value sum stored on a given customer card. The terminal can be programmed upon acceptance of customer payments to reactivate tokens that have been deactivated when presented as payment for plays. Alternatively, a separate card maintenance terminal 70 can be provided at certain locations in order to issue customer cards 30, to add token values, and otherwise to process information. Card maintenance terminal 70 need not be in real time communication with the central on-line wagering system processor. Instead, the card maintenance terminal can produce a tape or other record of transactions, which can be loaded into the central processor periodically.

Each of the retail operator cards 10 preferably stores information respecting the agent's account number, location and personal identification number (PIN). This data is not available to the agent through the retail terminal 60. To operate the terminal 60, the agent must read the card 10 in the reader 62 and enter the PIN. Only upon on-line resolution of the account number on the card and the PIN will the terminal 60 proceed to process a particular transaction.

The central wagering system processor has a certain data memory capacity and each of the customer cards has a certain data memory capacity. According to the invention, data used to identify customers, to identify transactions and in part to manage the operation of the lottery is stored wholly or partly on the customer cards. This not only reduces time and storage demands on the central wagering system and its memory, but also enables new functions not formerly available. There are operational and security implications to storing portions of the information in one area or the other. In one embodiment, as shown in FIG. 6, both wagering transaction data and player data are stored at the central processor. In this case, the customer cards store only unique identifying codes and token values. Preferably, however, the customer cards carry on-card memory for a large part of the data relating to the identity of the customer and the customer's play history. This data preferably includes demographic data, for example the age, gender, home address of the customer and the like. If the system is arranged such that the customer card stores a simple I.D. code, that code is recognized by the central processor and uniquely correlated with player data stored in a memory section 86. Wager transaction data, including for example the numbers played by customers, a sequence number for each transaction and the like, can be stored in the wager transaction data memory 84.

FIG. 7 shows an embodiment of the invention in which play entry data is stored in memory A, designated by reference numerals 84, 94. A second memory B, designated by reference numerals 86, 96 stores user-specific data. As shown in FIG. 9, memories A and B distribute data storage between the central lottery processor 80 and the cards 10 and 30. The B memory demographic data in processor 80 preferably is a record of demographic data of current players, downloaded from cards 30 to a separate storage area for analysis apart from central on-line wagering operations. Demographic data analysis using memory 86 is made available by virtue of storage of this information in connection with issue of card 30 to a given user. User's can be uniquely tracked and/or the response of groups of users to wagering system marketing efforts can be monitored without a great deal of additional data input. Moreover, there is no need for the central wagering system to maintain a database with demographic information regarding the millions of users who might wish to play. This is a substantial benefit to operators of wagering systems, and allows a management information system to be employed to monitor the successive promotions, performance of advertising media and the like, without undue data processing cost and complexity.

In many respects, the embodiment of FIG. 7 is similar to an on-line wagering system in which users are required to hand-mark written play entry slips, which are then read by the agent terminal and the data transmitted to the central processor, which returns a validation code and causes the agent terminal to print a validation receipt. Preferably, all the same activities are undertaken in the system according to the invention as in previous systems. Not all users may play regularly enough to want their own user card or to be willing to pay for one if they are sold to users. In the event a user card is employed, the user card will be issued together with a record of the player's demographic data, preferably substantially all stored on the card, which data is available when the card is accessed by an agent terminal.

User identity and demographic analysis is preferably undertaken by management of the on-line wagering system. Analysis also can proceed, if desired, at the level of the local agent, i.e., the business operating terminal 60, whereby the agent can monitor his own customers if desired. In the event demographic data is stored wholly on the card, or alternatively if the agent terminal is allowed to access demographic data in the central system by transmitting a unique user identity code to the central lottery processor, then the agent as well as the managers of the wagering system can determine various points of information about the customers. For example, birth dates, addresses and the like are important marketing tools for wagering system managers. These same tools may assist agents, that typically operate separate businesses (e.g., news shops, liquor stores, etc.) in which the agent terminals are located. The availa