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| United States Patent | 4907282 |
| Link to this page | http://www.wikipatents.com/4907282.html |
| Inventor(s) | Daly; Joseph P. (Artane, IE);
Hennessy; Denis G. (Rathgar, IE);
Samways; Philip (Newport, IE) |
| Abstract | A method and apparatus for creating and storing characters for display on a
video screen. The shape of the graphic character is displayed at various
degrees of resolution. The graphic character is stored as a bitmap or as
coefficients of spline curves. These can be scaled up or down to give
different character sizes. The coefficients can be converted to form
pixelmaps which are rectangular arrays of pixels. The pixelmaps may have
gray scale values. |
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Title Information  |
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Drawing from US Patent 4907282 |
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Method and apparatus for constructing, storing and displaying characters |
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| Publication Date |
March 6, 1990 |
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| Filing Date |
January 13, 1989 |
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| Parent Case |
This application is a continuation, of application Ser. No. 906,760, filed
9/12/86 now abandoned. |
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| Priority Data |
Sep 13, 1985[IE]2259/85 |
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Title Information  |
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References  |
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U.S. References |
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| | Reference | Relevancy | Comments | Reference | Relevancy | Comments | 4785296 Tabata 345/634 Nov,1988 |      Your vote accepted [0 after 0 votes] | | 4780711 Doumas 345/614 Oct,1988 |      Your vote accepted [0 after 0 votes] | | 4764975 Inoue 382/299 Aug,1988 |      Your vote accepted [0 after 0 votes] | | 4751507 Hama 715/784 Jun,1988 |      Your vote accepted [0 after 0 votes] | | 4742558 Ishibashi 382/240 May,1988 |      Your vote accepted [0 after 0 votes] | | 4700320 Kapur 715/807 Oct,1987 |      Your vote accepted [0 after 0 votes] | | 4692806 Anderson 375/240.08 Sep,1987 |      Your vote accepted [0 after 0 votes] | | 4685068 Greco, II 382/157 Aug,1987 |      Your vote accepted [0 after 0 votes] | | 4682189 Purdy 345/468 Jul,1987 |      Your vote accepted [0 after 0 votes] | | 4675830 Hawkins 345/666 Jun,1987 |      Your vote accepted [0 after 0 votes] | | 4675831 Ito 345/597 Jun,1987 |      Your vote accepted [0 after 0 votes] | | 4674058 Lindbloom 345/441 Jun,1987 |      Your vote accepted [0 after 0 votes] | | 4630309 Karow 382/241 Dec,1986 |      Your vote accepted [0 after 0 votes] | | 4628534 Marshall 382/299 Dec,1986 |      Your vote accepted [0 after 0 votes] | | 4517604 Lasher 382/233 May,1985 |      Your vote accepted [0 after 0 votes] | | 4298945 Kyte 345/469 Nov,1981 |      Your vote accepted [0 after 0 votes] | | 4688182 Schrieber 345/442 Dec,1969 |      Your vote accepted [0 after 0 votes] | | | | | |
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Market Review  |
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Technical Review  |
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Claims  |
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We claim:
1. A computer system for displaying characters on a video screen,
comprising:
storage means for storing a character as coefficients for spline curves
which are a function of the character edges forming a boundary of the
character;
a look-up table including an index of stored pixelmap colors for each
combination of character color, background color, and gray scale value;
conversion means for converting said coefficients to form a pixelmap of the
character, said pixelmap including gray scale values corresponding to said
coefficients for spline curves from full on to full off for boundary
pixels at the character edges and for selectively scaling the coefficients
for displaying the character at different sizes;
display means for displaying the pixelmap of the character in a selected
color against a background having a different selected color; and
means including the table of stored pixelmap colors for mixing the
character color and the background color for each boundary pixel in
accordance with the gray scale value of the boundary pixel, the mixing
means including,
means for extracting color bits representing component intensity from each
of the red, blue and green components of each of the background and
character colors,
means for subtracting the background color component bits from the
character color component bits to provide a difference color component
value,
means for combining the difference color component value with the gray
scale of boundary pixels to provide the index for the look-up table,
means for referencing a corresponding pixelmap color component in the
look-up table using the index, and
means for adding the corresponding background color component bits to the
referenced pixelmap color component.
2. The computer system set forth in claim 1 further comprising:
means for storing for each character a left and a right field shape, said
field shapes being fewer in number than the total number of characters to
be displayed;
means for storing a proportional spacing value for each left and right
field shape; and
means for determining the spacing between adjacent characters in accordance
with said proportional spacing values.
3. A method of operating a computer system for displaying a character on a
video screen, comprising the steps of:
storing a character as coefficients for spline curves which are a function
of the character edges forming a boundary of the character;
providing, in a look-up table having an index, pixelmap colors for each
combination of character color, background color, and gray scale values;
using said stored pixelmap colors for each boundary pixel;
converting said coefficients to form a pixelmap of the character, said
pixelmap including gray scale values from full on to full off for boundary
pixels at the character edges and for selectively scaling said
coefficients for displaying the character at different sizes;
displaying the pixelmap of the character in a selected color against a
background having a different selected color; and
mixing the character color and the background color in the look-up table
for each boundary pixel in accordance with the gray scale value of the
boundary pixel, the step of mixing including,
extracting color bits representing component intensity from each of the
red, blue and green components of each of the background and character
colors,
subtracting the background color component bits from the character color
component bits to provide a difference color component value,
combining the difference color component value with the gray scale value of
boundary pixels to provide an index for the look-up table,
referencing a corresponding pixelmap color components in the look-up table
using the index, and
adding the corresponding background color component bits to the referenced
pixelmap color components.
4. The method set forth in claim 3 further comprising the steps of:
storing for each character a left and right field shape, said field shapes
being fewer in number than the total number of characters to be displayed;
storing a proportional spacing value for each left and right field shape;
and
determining the spacing between adjacent characters in accordance with said
proportional spacing values.
5. A computer system for displaying characters on a video screen,
comprising:
storage means for storing pixelmaps corresponding to characters, said
pixelmaps including gray scale values from full on to full off for
boundary pixels at the character edges;
a look-up table of stored pixelmap colors for each combination of character
color, background color, and gray scale value;
display means for displaying the pixelmap of a respective character in a
selected one of the stored character colors against a background having a
different selected one of the stored background colors; and
means for mixing the selected character color and the selected background
color for each boundary pixel in accordance with the gray scale value of
the boundary pixel, the mixing means including,
means for extracting color bits representing component intensity from each
of the red, blue and green components of each of the background and
character colors,
means for subtracting the background color component bits from the
character color component bits to provide a difference color component
value,
means for combining the difference color component value with the gray
scale value of boundary pixels to provide an index for the look-up table,
means for referencing a corresponding pixelmap color component in the
look-up table using the index, and
means for adding the corresponding background color component bits to the
referenced pixelmap color component.
6. The computer system set forth in claim 5 further comprising:
means for, storing for each character a left and a right field shape said
field shapes being fewer in number than the total number of characters to
be displayed;
means for storing a proportional spacing value for each left and right
field shape; and
means for determining the spacing between adjacent characters in accordance
with said proportional spacing values.
7. A method of operating a computer system for displaying characters on a
video screen, comprising the steps of:
storing in a look-up table pixelmap colors corresponding to each
combination of character colors, background colors, and gray scale values
from full on to full off for boundary pixels at the character edges;
displaying the pixelmap of a respective character in a selected color
against a background having a different color; and
mixing the character color and the background color for each boundary pixel
in accordance with the gray scale value of the boundary pixel; the step of
mixing including,
extracting color bits representing component intensity from each of the
red, blue and green components of each of the background and character
colors,
subtracting the background color component bits from the character color
component bits to provide a difference color component value,
combining the difference color component value with the gray scale value of
boundary pixels to provide an index for the look-up table,
referencing a corresponding pixelmap color component in the look-up table
using the index, and
adding the corresponding background color component bits to the referenced
pixelmap color components.
8. The method set forth in claim 7 further comprising the steps of:
storing for each character a left and a right field shape; said field
shapes being fewer in number than the total number of characters to be
displayed;
storing a proportional spacing value for each left and right field shape;
and
determining the spacing between adjacent characters in accordance with said
proportional spacing values.
9. A computer system for constructing and displaying characters on a video
screen at a plurality of different degrees of resolution comprising:
means for setting up a higher resolution grid as an array of a plurality of
pixels, for display of characters at a higher resolution;
means for setting up one or more lower resolution grids, each as an array
of a lesser number of pixels, for display of characters at lower
resolutions;
means for constructing a character at the higher resolution by switching
pixels on and off to fit the higher resolution grid;
display means for displaying the said character at the or each lower
resolution;
means for altering the shape of the said character at the higher resolution
by changing pixels of the higher resolution grid in response to user
monitoring of the shape of the said character as displayed at the or each
lower degree of resolution;
means for generating spline curve coefficients for determining boundaries
of said altered character at the higher resolution;
storage means for storing said spline curve coefficients to provide a set
of stored spline curved coefficients;
means for selectively scaling said stored spline curve coefficients to
obtain scaled coefficients for generating pixelmaps in accordance with
said scaled coefficients;
means for generating a pixelmap from said scaled coefficients, said
pixelmap having gray scale values for each boundary pixel at the character
edges corresponding to the percentage of the boundary pixel within the
boundary as determined by said spline curve coefficients; and
means for displaying a pixelmap for the character in accordance with the
scaled coefficients.
10. A computer system according to claim 9 wherein said stored spline curve
coefficients which correspond to vertical and horizontal boundaries of the
character coincide with pixel boundaries.
11. A computer system according to claim 9 further comprising:
means for storing for each character a left and right field shape, said
field shapes being fewer in number than the total number of characters to
be displayed;
means for storing a proportional spacing value for each left and right
field shape; and
means for determining the space between characters in accordance with said
proportional spacing value.
12. The system of claim 9 wherein the means for generating a pixelmap
comprises a look-up table of stored pixelmap colors for each combination
of character color, background color, and gray scale value.
13. A method of operating a computer system for constructing and displaying
characters at a plurality of different degrees of resolution comprising
the steps of:
setting up a higher resolution grid as an array of a plurality of pixels
for display of characters at a higher resolution;
setting up one or more lower resolution grids, each as an array of a lesser
number of pixels, for display of characters at lower resolutions;
constructing a character at the higher resolution by switching pixels on
and off to fit the higher resolution grid;
displaying the said character at the or each lower resolution;
monitoring the shape of the said character as displayed at the or each
lower resolution;
altering the shape of the character at the higher resolution by changing
pixels of the higher resolution grid in response to the monitored shape of
the said displayed character at the or each lower resolution;
repeatedly displaying, and monitoring the shape of, said character at the
or each lower resolution and subsequently further altering the altered
character until the character shape is visually acceptable when displayed
at the higher and at each lower resolution; and
generating spline curve coefficients for determining boundaries of said
altered character at the higher resolution;
storing said spline curve coefficients of the character at the higher
resolution to provide a set of stored spline curve coefficients;
scaling selectively said stored spline curve coefficients to obtain scaled
coefficients for generating pixelmaps in accordance with said scaled
coefficients;
generating a pixelmap from the scaled coefficients, said pixelmap having
gray scale values for each boundary pixel at the character edges
corresponding to the percentage of the boundary pixel within the boundary
as determined by said spline curve coefficients; and
displaying a pixelmap for the character in accordance with the scaled
coefficients.
14. A method according to claim 13 wherein said stored spline curve
coefficients which correspond to the vertical and horizontal boundaries of
the character coincide with the pixel boundaries.
15. A method according to claim 13 further comprising the steps of:
storing for each character a left and right field shape, said field shapes
being fewer in number than the total number of characters to be displayed;
storing a proportional spacing value for each left and right field shape;
and
determining the space between characters in accordance with said
proportional spacing value.
16. The method of claim 13 wherein the step of generating a pixelmap
comprises the substeps of:
storing in a look-up table pixelmap colors for each combination of
character color, background color, and gray scale value; and
referencing said look-up table for each boundary pixel. |
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Claims  |
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Description  |
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BACKGROUND OF THE INVENTION
The present invention relates to a method and apparatus for creating and
storing characters, for example, letters, numbers, punctuation marks,
symbols and the like, as well as graphic primitives, such as, lines, arcs,
curves, circles and the like, and also computer graphics and the like.
Further, the invention relates to a method and apparatus for retrieving
and displaying the stored characters on, for example, a monitor.
a. Font Storage
1. Bitmaps
Typefaces utilized in the display of information on computer display
devices are traditionally laid out in matrix structures known as bitmaps.
These are rectangular arrays of points where each point represents a pixel
to be turned on during the display of that character. Bitmaps are often
stored in computer memory devices called character generators and are
specified in terms of the "character matrix", the size of a character in
horizontal and vertical pixels. Common matrix sizes are 5.times.7 and
7.times.9.
Bitmap fonts need an amount of memory for storage which is proportional to
the size of the character matrix. The following table shows some sample
character sizes and the amount of bit storage needed per character:
______________________________________
Character Matrix
Bit Storage per Character
______________________________________
5 .times. 7 35
7 .times. 9 63
16 .times. 24 384
32 .times. 48 1536
64 .times. 96 6144
______________________________________
Some computer systems use proportionally spaced bitmap fonts. In these
systems the characters are not displayed on a fixed grid, but rather each
character takes an amount of space in proportion to its size. This is
similar to the way in which typesetters lay out text whereas fixed-spaced
characters look more like typewriter text. For proportionally-spaced
characters it is necessary to store information indicating the size of the
character together with the bitmap pattern for each character.
2. Splines
A spline is a parametric cubic equation representing a curved line in which
the X and Y values of each point along the curve are represented as a
third-order polynomial of some parameter t. Four coefficients define the
position and tangent vectors of each end point of the line and by varying
t from 0 to 1, a curve is described between the end points. Well-known
types of splines are the "Hermite", "Bezier" and "B-spline." These differ
primarily in the significance of the four defining coefficients. The
Hermite curve defines the position and tangent vectors at the end points.
The Bezier curve defines the curve end points and two other points which
are the end points of the tangent vectors. The B-spline curve approximates
the end points (does not guarantee that the curve will pass through these
points) but describes a curve whose first and second order derivatives are
continuous at the segment end points.
A character pattern can be defined in terms of splines by storing data
representing a series of curves which make up the character outline. When
the character is displayed this outline is filled in on the display screen
to produce a solid character.
The advantages of splines over bitmaps as a means of storing character
fonts is their economy of storage and the fact that they can easily be
scaled to any desired size. An average character can be stored with 20
spline curves, requiring only 80 coefficient values. Spline curves
preserve their shape as their coefficients are scaled, enabling the same
set of coefficient data to be utilized in displaying characters of
different sizes.
3. How fonts are normally stored
In computer systems not used to display graphics, character fonts are
usually stored as bitmaps in a read only memory (ROM) associated with a
character generator circuit. The character matrix usually varies from
5.times.7 to 9.times.13 and is not proportionally-spaced. The character is
designed to fill the display cell as much as possible and characters are
often given serifs to make narrow characters appear wider. When graphics
are required, the fonts are also usually stored in a bitmap form although
the bitmap is stored in CPU memory instead of in a memory dedicated to the
character generator. The characters are usually displayed in fixed display
cells. In systems adapted to display characters in varying sizes or on
output devices with a very high resolution (e.g., laser printers or
photo-typesetters), splines are often used.
b. Font Creation
Normally, at the design stage, low- and high-resolution characters are
treated differently. Low-resolution characters are created as bitmaps;
bits are turned on to give the most appealing character. High-resolution
characters are created by drawing appealing characters (or using existing
typefaces), and matching their outlines with splines.
When spline character designs are required for a high resolution display
device, the designer has the option of creating the designs on paper and
"wrapping" the splines around them, or taking an existing typeface and
wrapping the spline curves around its outline. This is normally done using
a high resolution graphics terminal and adjusting the splines until they
fit the outline of the character.
While these systems work well in the environments for which they were
designed, namely phototypesetting systems and very high resolution output
devices, they have major drawbacks when used in a display system having a
pixel density of less than 100 pixels per inch. The pixel density of a
640.times.480 pixel display on a 13 inch (diagonal) cathode ray tube
monitor is about 62 pixels per inch.
c. Font Display
1. Screen Memory Organization
For a computer to represent an image on a raster-scanned display screen,
the entire screen image is usually stored in a display memory. There are
two basic design approaches to representing a screenfull of characters in
memory. These are called "cell-based" and "bitmapped" designs.
For cell-based designs, the screen is divided into rectangular "cells" each
of which can hold a character. For a display of 40 characters by 20 lines
the screen memory would need to contain 800 bytes. Each of the cells are
the same size on the screen and this size corresponds to the character
matrix of the character generator.
The individual memory location for each cell can hold a value from 0 to
255. This is the ASCII code of the character to be displayed at that
position. The display controller scans each cell sequentially across and
down the screen and reads each cell location in turn. The ASCII code found
there is sent to the character generator along with the current row within
the character cell and the character generator outputs the row of bits for
that character. The output of the character generator is serialized and
any bits that are set (on) correspond to visible pixels on the screen.
Because of the hardware structure of cell-based displays, graphics and
proportional character and inter-character spacing are not possible.
Mainly because of their lack of graphics, cell-based designs are being
used less in computer displays.
In the case of bitmap designs, the screen memory has one location for each
pixel on the screen. The value at each location corresponds to the color
of that pixel; if the location can hold 256 different values then the
screen can display 256 different colors. For a display of 640 horizontal
pixels by 480 vertical pixels, a screen memory size of 307,200 bytes is
needed. The CRT controller supplies the address of each byte in turn which
is read from screen memory and displayed. To display a character on the
screen, the CPU has to write each pixel in the character design into the
proper location in screen memory.
2. Bits per Pixel
A term often used in describing screen memory is the number of "bits per
pixel". A bit is the smallest digital storage element and can represent
one of two states, on or off, 1 or 0, bright or dark. The bits per pixel
term is an indication of how many values a screen pixel can hold, i.e.,
the number of distinct colors or gray levels it can represent. The number
of colors which can be represented is calculated as 2 to the power of the
bits per pixel term. Therefore, if the screen memory has 8 bits per pixel,
it can represent 256 different colors. A "pixelmap" is the term used in
this specification to describe a rectangular array of pixels.
3. Single bit display
When the display is monochrome, the character font bitmap is usually stored
as one bit per pixel. This is true even if the screen memory has more than
one bit per pixel. Since the character bitmap stores several pixels per
computer word, several character bitmap pixels are read together. If the
display memory also stores several pixer per computer word, the same
applies to display writes.
4. Gray scale display
The fundamental problem of displaying a high resolution image on a low
resolution display is that the image is sampled at a rate which is too low
to accurately represent the original image. The effect is known as
"aliasing" and occurs frequently when characters are displayed on low
resolution displays.
To reduce the effects of aliasing, some existing computer systems use
several gray levels at the edges of the characters. This gives the
impression of the characters being drawn on a higher resolution grid than
the display grid. Because the characters were not initially designed for
sampling on the display grid, however, the characters rarely have a clean
outline, even on a character with a straight edge which needs no
correction and give the impression of having a gray, fuzzy outline around
the character.
In this specification the term video screen is the term used to cover all
forms of visual display units such as but not exclusively computer
screens, VDU's and LCD's.
OBJECTS
Accordingly, it is an object of the present invention to provide a method
for creating and displaying characters on a computer controller output
device, such as a monitor or hard copy output device, whereby the problems
of anti-aliasing and distortion are reduced, especially at low
resolutions.
Another object of the invention is to provide pixelmaps for efficient font
storage.
Another object of the invention is to provide splines for efficient font
storage.
A further object of the invention is to provide a combination of pixelmaps
and splines for efficient font storage.
A still further object of the invention is to provide proportional
inter-character spacing in a computer controlled display system.
Additional objects and advantages of the present invention will be set
forth in part in the description that follows, which is given by way of
example only and in part will be obvious from the description and may be
learnt by practice of the invention.
The accompanying drawings, which are incorporated in and constitute a part
of this specification, illustrate one embodiment of the invention and,
together with the description, serve to explain the principles of the
invention.
SUMMARY OF THE INVENTION
This invention provides a computer system for creating graphic characters
for display on a video screen, comprising:
display means for displaying a graphic character at a plurality of
different degrees of resolution;
means for determining the shape of the displayed graphic characters for
said displayed degrees of resolution by changing pixels forming the
graphic character displayed for the higher of said plurality of degrees of
resolution; and
storage means for storing the graphic character for the higher resolution.
The invention further provides a method of operating a computer system for
creating graphic characters for display on a video screen, comprising the
steps of:
displaying a graphic character at a plurality of different degrees of
resolution;
determining the shape of the displayed graphic character by changing pixels
forming the graphic character displayed for the higher of said plurality
of degrees of resolution; and
storing the graphic character for the higher resolution.
In this latter method the displayed graphic character has three degrees of
resolution, high, medium, and low, such that the graphic character
corresponding to the medium resolution has approximately one-fourth of the
pixels of the graphic character corresponding to the high resolution, and
the graphic character corresponding to the low resolution has
approximately one-fourth of the pixels of the graphic character
corresponding to the medium resolution.
Additionally the invention provides a computer system for displaying
graphic characters on a video screen, comprising:
storage means for storing graphic characters as coefficients for spline
curves which are a function of the boundaries of the respective graphic
characters;
conversion means for converting said coefficients to form a pixelmap of the
character, said pixelmap including gray scale values from full on to full
off for pixels at points along the boundary of the displayed graphic
character; and
display means for displaying said formed pixelmap.
There is also provided a method of operating a computer system for
displaying graphic characters on a video screen, comprising the steps of:
storing graphic characters as coefficients for spline curves as a function
of the boundaries of respective graphic characters;
converting said coefficients to form a pixelmap of the graphic character,
said pixelmap including gray scale values from full on to full off for
pixels at points along the boundary of the displayed graphic character;
displaying said formed pixelmap.
The invention further provides a computer system for displaying graphic
characters on a video screen, comprising:
storage means for storing pixelmaps corresponding to graphic characters,
said pixelmaps including gray scale values from full on to full off for
pixels at points along the boundaries of the stored graphic characters;
and
display means for displaying the pixelmaps of a respective graphic
character in a selected color against a background having a different
selected color;
means for mixing the character color and the background color for each
boundary pixel in accordance with the gray scale value of the pixel.
According to the invention there is provided a method of operating a
computer system for displaying graphic characters on a video screen,
comprising the steps of:
storing pixelmaps corresponding to graphic characters, said pixelmaps
including gray scale values from full on to full off for pixels at points
along the boundaries of the stored graphic characters;
displaying the pixelmap of a respective graphic character in a selected
color against a background having a different color; and
mixing the character color and the background color for each boundary pixel
in accordance with the gray scale value of the pixel.
Additionally the invention provides a computer system, comprising:
means for initially displaying graphic characters having at least two
different degrees of resolution;
means for determining the shape of said characters for said different
degrees of resolution by changing the pixels of corresponding characters
having the higher resolution;
means for generating coefficients of spline curves for determining
boundaries of said higher resolution characters;
storage means for storing said spline curve coefficients;
means for selectively scaling said stored coefficients for generating
pixelmaps in accordance with said scaled coefficients;
means for generating a pixelmap from coefficients corresponding to each
character; said pixelmap having gray scale values for each boundary pixel
corresponding to the percentage of such pixel within the boundary as
determined by said spline curve coefficients; and
means for displaying pixelmaps for said characters in accordance with the
selected scaled coefficients.
Further there is provided a method of operating a computer system,
comprising the steps of:
displaying initially graphic characters having at least two different
degrees of resolution;
determining the shape of said characters for said different degrees of
resolution by changing the pixels of corresponding characters having the
higher resolution;
generating coefficients of spline curves for determining boundaries of said
higher resolution characters;
storing said spline curve coefficients of the higher resolution characters;
scaling selectively said stored coefficients for generating pixelmaps in
accordance with said scaled coefficients;
generating a pixelmap from each coefficient corresponding to each
character; said pixelmap having gray scale values for each boundary pixel
corresponding to the percentage of such pixel within the boundary as
determined by said spline curve coefficients; and
displaying pixelmaps for said characters in accordance with the selected
scaled coefficients.
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1a is a block diagram of the components and hardware of one embodiment
of the character generation system of the present invention.
FIG. 1b is a block diagram of the components and hardware of one embodiment
of the electronic character display system of the present invention.
FIG. 2a is a diagram illustrating the graphic display of a character at a
relatively high (96.times.96 pixels) resolution grid.
FIG. 2b is a diagram illustrat | | |