A game apparatus 10 for forming initial couplets for use in a game wherein players associate names of individuals with such initial couplets. Apparatus 10 provides for set selection disks 23 in connection with indicator 24 to distinguish sets of individuals from the larger set or pool of all individuals whose names satisfy the criteria of the initial couplets. The initial couplet strips 20 are slideably inserted into channels 21 formed in game board 11. Disks 23 are concentrically mounted with one another and are rotatably mounted on game board 11. Game board 11 further includes a hinged prop 12 and score card holder channel 31. Additionally, slots 17 are provided to hold strips 20 not currently in use, with scalloped edges 17 providing for easy insertion and removal of strips 20 into slots 21 and 17.
A mediated name game apparatus having a playing board involving randomly drawn playing tiles to be matched with names of noteworthy people having a first set of uniformly colored playing tiles inscribed with letters of and English alphabet and numbers, a second of playing tiles having a second uniform color, also inscribed with letters and numbers, a plurality of bag containers for concealed containment of the first and second sets of playing tiles, the playing board consisting of a tray board divided into a plurality of columns for accepting and retaining the playing tiles corresponding to the first letters of selected by players of names of noteworthy people, and including a game card for listing the names and for scoring the associated numbers contained on the playing tiles selected and for a procedure for challenging and mediationg names selected wherein the mediation is performed by referring to a mutually agreed upon reference source typically a book. The invention also relates to a method of play for matching playing tiles, having letters inscribed thereon, with names of noteworthy people from a selected category of activity, involving a procedure for challenging a one players seection by an other player and for mediating the challenge by referring to an agreed-upon reference book or source.
A word-phrase forming game for entertaining and promoting interaction among players. The word-phrase game educates players in the areas of grammar, language, and communication, by developing concepts of syntax or word relationships, pronunciation, vocabulary, spelling, reading comprehension, and writing skill. The game utilizes a deck of cards having multiple letters of the alphabet selected and imprinted on them in a random fashion. Players are required use each letter to form individual words that when read together in the order given forms a grammatically correct coherent word-phrase. Players are awarded points for the total number of syllables contained in the word-phrase.