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Claims  |
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We claim:
1. An apparatus for providing an interactive game competition among an
unlimited number of participants, comprising:
(a) a central controller;
(b) a plurality of data entry terminals remote from the central controller;
(c) a data link linking the data entry terminals to the central controller;
(d) a data register having stored therein a predefined data base comprising
a finite set of data values corresponding to specific elements wherein the
data register is accessible to the central controller;
(e) a statistical database which includes a set of statistics corresponding
to elements of the data register;
(f) an unlimited number of subset databases, each subset database selected
by a participant and including a non-exclusive subset of elements of the
data register, wherein any of said elements may be simultaneously included
in an unlimited number of said subset databases, and
(g) means for evaluating said subset databases on the basis of the
statistical data base to provide a ranking of game participants.
2. The apparatus as defined in claim 1, wherein the data entry terminal is
a telephone capable of producing machine recognizable signals and the
central controller is capable of recognizing the signals produced by the
data entry terminal.
3. The apparatus as defined in claim 1, further comprising a periodic
publication which discloses information about the interactive game system
to the participants.
4. The apparatus as defined in claim 3, wherein the data entry terminal is
a telephone capable of producing machine recognizable signals.
5. The apparatus as defined in claim 3, wherein the publication is a
printed publication.
6. The apparatus as defined in claim 5, wherein the printed publication is
a newspaper.
7. The apparatus as defined in claim 3, wherein the publication is a
broadcast.
8. The apparatus of claim 1, wherein the data values correspond to athletes
who participate in a particular sport.
9. The apparatus of claim 8, wherein the particular sport is baseball.
10. The apparatus defined in claim 1, wherein said specific elements
represent athletes and said subset databases represent team rosters of
athletes selected by participants.
11. The apparatus as defined in claim 10, wherein the athletes participate
in baseball.
12. A method for providing interactive competition among an unlimited
number of remote participants, comprising:
(a) accepting an unlimited number of team rosters each selected by a
participant, each team roster selected from a register having a predefined
plurality of members, wherein any member may be simultaneously included in
an unlimited number of team rosters, each team roster being a
non-exclusive subset of the register;
(b) evaluating the members of the team roster according to statistics
corresponding to the actual performances of each member of the team
roster, wherein the statistics are evaluated according to a predetermined
relationship;
(c) assigning a score to each member based on the evaluation;
(d) cumulating the scores of each member on each team roster to obtain a
total score for each team roster; and
(e) ranking each team roster with respect to other team rosters on the
basis of the total score.
13. A method for interactive competition among an unlimited number of
remote participants, comprising:
(a) storing a roster of athletes selected by each of said unlimited number
of participants from a register of athletes, wherein any athlete of said
register may be simultaneously included on an unlimited number of rosters;
and
(b) evaluating each roster to obtain a score corresponding to a
predetermined relationship between the roster and a statistical database,
wherein the statistical database includes statistics corresponding to the
performance of the athlete.
14. The method of claim 13, further comprising:
(c) exchanging athletes between the register and a roster without affecting
the makeup of any other roster.
15. In an apparatus including a central controller, a plurality of remote
data entry terminals and a data link, a method for providing interactive
competition comprising the following steps:
storing a predefined data base comprising a finite set of data values
representing a roster of athletes,
periodically publishing information stored in said data base,
providing selective remote access to said central controller to an
unlimited number of participants,
selecting a predetermined number of athletes from said roster by each of
said participants, wherein any said athlete may be selected by an
unlimited number of participants,
storing a nonexclusive data subset of said data base for each said
participant in response to the selection of athletes by said participant,
forming a statistical data base corresponding to data in said predefined
data base,
periodically updating said statistical data base,
periodically evaluating each said nonexclusive data subset on the basis of
the statistical data base, and
ranking each said nonexclusive data subset to obtain an order of
participants.
16. The method of claim 15, wherein the step of storing a predefined data
base comprises establishing said data base prior to receiving input at the
central controller from said participants, and said step of storing a
nonexclusive data subset comprises storing participant selection of
specific data from said predefined data base that may have been selected
previously by a different participant.
17. The method of claim 15, wherein the step of providing selective remote
access comprises:
periodically publishing an access code in a mass media medium,
altering said access code at predetermined time intervals, and
programming the central controller to accept only a current valid access
code after a remote data entry terminal has been connected to the central
controller for communication with a participant.
18. The method of claim 17, wherein the mass media medium is a newspaper.
19. The method of claim 15, further comprising:
granting access to a participant to the central controller and replacing
data in the corresponding data subset with data from the predefined data
base in response to selection by the participant without affecting the
content of the data subsets corresponding to the other participants. |
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Claims  |
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Description  |
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BACKGROUND OF THE INVENTION
This invention relates to contests, and more particularly to an interactive
sports contest system which allows remotely located participants to
compete by optimizing the performance of their team rosters through the
selection and trading of players.
Professional or college sports support a broad range of secondary
competitions ranging from betting on the outcome of particular games to
betting on a particular performance of a given player. Contests based upon
player performances include the fantasy sports leagues such as fantasy
baseball and fantasy football. In the fantasy sports leagues, sometimes
called "rotisserie leagues", participants assume the position of an owner
of an imaginary team. Prior to the beginning of a professional sport
season, the owners conduct a "draft" of professional athletes to fill the
roster of their team. As the imaginary teams usually employ the actual
player positions in the sport, spots on the rosters are filled with
players who play the particular position.
The drafting of players may take a variety of forms, including a bidding
draft and a rotation draft. In the bidding draft, each owner is initially
provided with a specific bankroll of bidding units which may be used to
bid against other owners in an attempt to obtain a specific player.
Alternatively, in the rotation draft, the owners determine an order of
selection, and proceed through a number of rounds to fill out the rosters
However, under either draft structure, once a player has been drafted by
an owner, that player is no longer available to other owners. Therefore,
each owner must reprioritize the available players throughout the draft
process. As in the professional sports leagues, the owners may trade
players during the contest. Typically, after the draft, and throughout the
season, the trades are made between owners, and between the players not
selected in the initial draft. The teams in a fantasy sports league
typically accumulate a "won-lost" record by competing head to head against
each of the other teams in the league. In a "game" between two teams, the
team whose players performed better in the previous week is declared the
winner. Typically, each team competes on the cumulative statistics of the
drafted players.
Other contests based upon sporting events have included officiating a given
contest, as disclosed in the patent to Tovar (U.S. Pat. No. 4,722,526).
Tovar discloses a contest based upon the signaling of infractions of the
rules during a live sporting event. The infractions as perceived by the
participants are compared to the actual calls made by an official, or
referee of the game. The first participant to signal the occurrence of an
infraction, that the official also signals, is awarded multiple points,
while subsequent participants to signal the infraction are awarded a
lesser number of points. The individual scores of the participants are
accumulated, and the one having the highest score at the end of the
sporting event is declared the winner.
Another game which may be played in conjunction with a sporting event is
disclosed in Fascenda (U.S. Pat. No. 4,592,546). Fascenda discloses a game
of skill playable by several remote participants in conjunction with a
live sporting event, such as a televised football game. The Fascenda
disclosure requires participants to predict a future variable of the live
sporting event, wherein the participant's prediction is stored over the
life of the live event. Subsequent to the live event, the participant's
accumulated predictions are processed and compared to the actual
occurrences of the game. The winner is the viewer most accurately
predicting the events throughout the live sporting event.
These previous contests are really limited to participants that have an
in-depth understanding of the relevant sport. In addition, the drafting of
the fantasy sports leagues does not permit interactive competition by a
large number of participants. Also, some interactive systems require the
remote participants to use specialized equipment such as a
transmitter/receiver used to interact while the sporting event is being
played. When special equipment is required, the availability of the
contest is further limited. In addition, the draft in the fantasy sports
leagues requires at least one collective meeting of all the participants
during the course of the contest. The necessity of these meetings makes it
difficult for remote participants to compete.
Therefore, a need exists for a sports contest which provides interactive
competition among a plurality of remote participants. There is a need for
a contest in which participation does not require specialized equipment in
order to enter or compete. In addition, a need exists for an interactive
competition which does not hinge upon the simultaneous monitoring of a
specific live event. There is also a need for an interactive competition
which does not require a slavish time commitment by the participants to a
predetermined professional sports schedule. A further need exists for an
interactive sports contest which provides a periodic incentive for the
application of skill and foresight.
BRIEF DESCRIPTION OF A PREFERRED EMBODIMENT OF THE INVENTION
An interactive sports contest system is disclosed. The contest provides an
interactive competition among a plurality of remote participants. The
interactive sports contest employs a central controller; a plurality of
data entry terminals; a data link; a contest roster; a statistical data
base; a team database; a formula for calculating each contest player's
score as a function of the athlete's statistics, and a publication, which
is communicated to the participants such as a radio or television
broadcast, point of sale display, or any printed publications such as a
newspaper, which includes a system access code.
The contest is based upon a score generated by each participant's selected
team roster. Each participant's team roster is composed of a number of
athletes as selected by the participant from the "Contest Roster". The
Contest Roster is a list prepared for the contest and advantageously
consists of substantially all of the players from actual contest lineups.
However, the Contest Roster does not necessarily include all of the
athletes of the sport on which the contest is based. Each team roster is
scored as a function of the actual performances of the individual players
on the team during the term of the contest. The score for each athlete on
the Contest Roster is determined by use of a predetermined formula. The
competition resides in the ability of each participant to select and
maintain a team roster which will generate the most points according to
the player score calculation.
The central controller is employed to provide the necessary data handling
and participant interface so as to promote competition among the
participants. Preferably, the central controller includes or has access
to: the Contest Roster; the team roster of each participant as stored in
the team database; and the statistical database including the score for
each player in the Contest Roster. Preferably, the controller provides a
current evaluation of the team roster of each participant, in addition to
all players on the Contest Roster. A contest player is advantageously
evaluated on a daily or weekly basis as a function of that player's
statistics so that each player's performance may take the form of a
numerical quantity. This quantity is then added to the week-to-date and
contest-to-date scores of each participant. The cumulative week-to-date
and contest-to-date scores are then made available to each participant at
each remote location through the data entry terminals. A participant's
team roster performance is determined by summing the individual scores of
all the players on that participant's team roster. The team roster total
score is also made available to remote participants through the data entry
terminals. In the preferred embodiment, the central controller may be
accessed by a plurality of remote data entry terminals. Data exchange
between the central controller and the data entry terminals occurs through
the data link.
The contest for a particular sport requires each participant to select a
team roster from the Contest Roster of athletes who participate in the
particular sport. The athletes listed on the Contest Roster may play, for
example, on the college or professional level. Preferably, a listing of
the players included within the Contest Roster is readily available to
each remote participant and includes substantially all of the athletes
associated with the sport. Preferably each player on the Contest Roster is
identified by a code for purposes of communication with the central
controller. Each player on the Contest Roster is available to be employed
on the roster of any participant. Since each participant may select any
player on the Contest Roster there is no bidding, or competitive drafting
among participants to obtain certain players from the Contest Roster.
Therefore, a player on the Contest Roster may appear on a plurality of
participant team rosters.
The selected team roster is entered into the central controller from the
data entry terminal. Preferably, the code identifying a selected player is
entered into the central controller as the participant creates or modifies
the team roster.
Preferably, the statistics reflecting the actual performances of each
player are available to the participants (for example, through some form
of publication, such as a daily newspaper), as well as entered and stored
in the statistical database. Each member of the Contest Roster is
evaluated or scored according to the player score calculation. The player
score calculation provides quantification of those characteristics in the
statistical database which are associated with a given player. The scores
generated by each member of a participant's team roster are added together
to provide a team roster total. Competition among the participants is
based upon a comparison of the team roster totals for a given time period.
A participant wins the competition by maintaining the team roster which
generates the most points during the time period.
Preferably, the contest extends throughout the course of the professional
sports season. However, the professional season may be segmented into a
finite number of discrete periods over which the score of each team roster
is monitored. In the preferred embodiment the discrete periods are weekly.
Therefore, in addition to a cumulative overall season total, participants
may compete for the highest total within each discrete period of the
season.
The weekly and cumulative overall season total scores may be publicized in
some form of mass media such as a daily newspaper. In addition to
publishing scores, the publication media, such as a newspaper, for
example, may include rules for the contest as well as instructions on how
to participate. In this context, the publication is included as a part of
the overall contest system.
In order for a participant to maximize, or optimize, the performance of
their team roster, the participant may trade players between their team
roster and the Contest Roster. As discussed above, the Contest Roster
contains a listing of all the available players in the contest. Poor
performances, injuries or anticipated future performances of the players
provides the continual need to reevaluate the performance of the players
on a participant's team roster. As each participant knows the player score
calculations for evaluating the players, the characteristics of each
player as reflected by the accumulated statistics, and the schedule for
the actual games to be played, each participant may continuously evaluate
the value of each member of their team roster so as to determine whether a
trade should be made.
The interactive sports contest thereby provides competition among a
plurality of participants by affording common available players, and known
statistics which are used to rank a participant's team roster according to
a known formula for calculating player scores.
Although the preferred embodiment is described in terms of an interactive
baseball contest, the interactive sports contest may be based upon other
sports such as basketball, football, hockey, soccer, golf, rugby, cricket,
tennis or horse racing, where the players, performances may be
periodically presented in the form of selected statistics.
Further, some of the features disclosed may well have applicability in
other interactive systems which do not involve sports or contests. For
example, the system of the present invention may be implemented as a stock
exchange contest. In such a contest certain stocks are advantageously
included as members or elements of the data register. Each participant can
be given a certain number of imaginary dollars with which to purchase a
subset of stocks. The participant with the highest return on their
investment for a given period would be the contest winner. Other features
of this embodiment such as daily score update, and participant interaction
(for example, trading or buying stocks) through the data entry terminal
would be implemented in a manner simliar to the interactive sports contest
.
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1 depicts a block diagram of a preferred embodiment of the present
invention.
FIG. 2 depicts a block diagram of the components incorporated into the
central controller of FIG. 1.
FIGS. 3-5 are flowcharts which diagram the sequence of interaction between
the participant and the game system to be followed when entering the
contest.
FIG. 6 is a flowchart which diagrams the sequence of interaction between
the participant and the game system to be followed when interacting as a
participant in the contest.
FIG. 7 is a flowchart which diagrams the sequence of interaction between
the participant and the game system to be followed during the team roster
scores subroutine of FIG. 6.
FIG. 8 illustrates the specifics of the sequence of interaction between the
participant and the game system to be followed during the trading
subroutine of FIG. 6.
FIG. 9 illustrates the specifics of the sequence of interaction between the
participant and the game system to be followed during the Contest Roster
evaluation subroutine of FIG. 6.
FIG. 10 illustrates the specifics of the sequence of interaction between
the participant and the game system to be followed during the team roster
verification subroutine of FIG. 6.
DETAILED DESCRIPTION OF A PREFERRED EMBODIMENT
The disclosed interactive contest system includes an apparatus for
accommodating the interactive sports contest and a method for conducting
the interactive sports contest. Of course it is also possible that the
apparatus of the interactive contest system, and certain elements of the
method outlined for conducting an interactive sports contest may also be
applied to an interactive stock investment contest or the like.
APPARATUS OF THE INTERACTIVE CONTEST SYSTEM
As illustrated in FIG. 1, the interactive contest system includes a central
controller 100; data entry terminals 105; a data link 108; a Contest
Roster 110; a statistical database 120; a team roster database 130; and a
player score computer 270 contained within statistical database 120 for
calculating a score for each player as a function of the individual
player's actual performance. Alternatively, for example, the player score
computer 270 may be used to update the prices of certain stocks on the
stock exchange.
CENTRAL CONTROLLER
The central controller 100 includes or has access to a Contest Roster 110
which advantageously includes a list of athletes which can be relied upon
in the contest. The central controller 100 also includes or has access to
the team roster database 130 which includes the team rosters as selected
and entered by each of the participants, including the identifying
information which associates a team roster to the corresponding
participant. The central controller 100 also includes or has access to the
statistical database 120 which includes the recent statistics of each
player on the Contest Roster 110. The central controller 100 also includes
or has access to the player score for each player on the Contest Roster
110 as based upon the associated statistical database 120. Preferably, the
central controller 100 is adapted to recognize and distinguish machine
recognizable signals, such as transmitted by a conventional Touch-Tone.TM.
telephone 102.
FIG. 2 depicts a block diagram of the central controller 100, as well as
some external components. As illustrated in FIG. 2, the central controller
100 incorporates a programable digital computer 200, a memory storage unit
210, a modem 220, a tone discriminator 230, and a voice response system
240. The apparatus for playing back the recorded human voice over the data
link 108 to the participant's terminal (preferably a Touch-Tone.TM.
Telephone) could be any well known recording and play back system
including magnetic tape, magnetic disc, or optical disc. The programable
digital computer 200 may be implemented by any of a plurality of
commercially available computer systems. The processing and storage
capacity needed depends upon the anticipated number of contestants. The
memory storage unit 210 may advantageously be any one of a plurality of
commercially available devices, such as a floppy or hard disk, or any
combination thereof. The modem 220 can likewise be any conventional modem
device for use with a digital computer. The modem 220 communicates signals
from two external sources, the player score computer 270 through modem
225, and the publisher 250. Information may be exchanged with the
publisher 250 via the modem link 222 or the statistical database 120.
Alternatively or in addition to modem communication the central controller
100 may transmit printed information to the publisher 250 via a facsimile
telecopier.
As shown in FIG. 10 the statistical database 120 advantageously includes a
player score computer 270, a storage unit 275, and a means of statistical
input 278. The player score computer 270 has access to both the storage
unit 275, and the statistical input 278. The player score computer 270
also has within its memory the formula that is used to convert the
selected player statistics into a numerical performance value for each
player. The player score computer 270 periodically computes the numerical
performance value for each individual player.
The statistical database 120 is separate from the central controller 100 so
that it can be placed in the most convenient possible location for the
collection and processing of the necessary statistics.
While this configuration has been found to be advantageous, the functions
provided by the statistical database 120, including the calculation of the
player score, could easily be combined with those performed by the central
controller 100 so that only one computer system is required.
Referring to FIGS. 1 and 2, the data entry terminals 105 are advantageously
Touch-Tone.TM. telephones 102, and are connected to a tone discriminator
230 via data link 108. The transmitted signals are preferably machine
recognizable, such as can be deciphered by the tone discriminator 230. The
tone discriminator 230 converts the transmitted data from audible
frequencies to digital signals. These digital signals are easily
recognized by the programable digital computer 200.
Once the transmitted data has been processed, the programable digital
computer 200 sends the appropriate output to the voice response system
240. The output of the programable digital computer 200 may, for example,
prompt one of a number of pre-recorded messages to be played, so that the
system may respond in a human voice. This human voice is then transmitted
back to the participant's data entry terminal 105 (e.g., a Touch-Tone.TM.
telephone 102) via the data link 108. Voice response systems using
Touch-Tone.TM. telephones as the data input and receiving terminal are
well known in the art and need not be described in detail here.
The human voice may advantageously be produced by any conventional means.
One such means of producing a simulated human voice is to incorporate a
number of prerecorded tape messages into the interactive game system. Each
input by a participant would trigger the central controller 100 to provide
an appropriate voice recording which would be relayed over the data link
108 to the participant. Those messages which are likely to occur several
times over the course of the interaction between the participant and the
game system, may be synthesized by a conventional voice synthesizer. Such
messages may include individual numbers such as "one", "two", etc., which
are likely to be repeated several tim | | |