A competitive wrestling game that simulates a competitive wrestling match. The game includes a plurality of images which represent various wrestling action maneuvers, submission maneuvers, escape maneuvers, reverse maneuvers and substitute maneuvers. The method of playing the game comprises the competitors drawing images and the competitor determining when to display a predetermined sequence of images. The opponent must then display a counter maneuver and if the counter maneuver is unavailable, the competitor is assigned a designator. Play is sequential between the players until a sequence of designators is accumulated to determine the loser. A tag team wrestling match is also simulated in which there is competition between two teams of two players each. The partners of any one team may tag one another under specified conditions to compete against the identified member of the opposing team. The tag team match follows substantially the same procedure as the game between two players. However, the team partners may compare images and determine a strategy of play.
A billiards game having at least one set of cards for directing game play, wherein the cards include picture-based depictions and/or descriptions for a given shot to be attempted by the game player(s). Scoring related to each shot is included on the respective card. Also, a method for playing a billiards game having at least one set of cards for directing game play, wherein the cards include picture-based depictions and/or descriptions for a given shot to be attempted by the game player(s) until the ball(s) are sunk into pocket(s) on the table.
A competitive card game which simulates the sport of wrestling according to the folkstyle rules. The game is comprised of a plurality of images with color codes; which illustrate the progression of moves, counter moves and scores where as allowed by the position of the wrestlers and the rules of the sport. Each player is dealt a hand of cards with two or more players competing to win. A win can be determined by a pin, highest score or getting rid of all cards in the players hand. The game can also be played by use of three-two minutes periods with the score of the players at the end of the third period or one minute overtime determining the highest score winner. Scores can also be kept individually by scholastic weight classes as in a dual, triangular or quadrangular match.