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Conditional object creating system having different object pointers for accessing a set of data structure objects    
United States Patent5129083   
Link to this pagehttp://www.wikipatents.com/5129083.html
Inventor(s)Cutler; David N. (Bellevue, WA); Kelly, Jr.; James W. (Redmond, WA); Perazzoli, Jr.; Frank L. (Redmond, WA)
AbstractAn object based operating system for a multitasking computer system provides objects which represent the architecture or interrelationships of the systems's resources. Access to certain objects is required in order to use corresponding resources in the system. All objects have a consistent data structure, and a consistent method of defining the operations which apply to each type of object. As a result it is relatively easy to add new types of system objects to the operating system. The object based operating system supports multiple levels of visibility, allowing objects to be operated on only by processes with the object's range of visibility. This allows objects to be made private to a process, shared by all processes within a job, or visible to all processes within the system. An object or an enitre set of objects can be moved to a higher visibility level when objects need to be shared. In addition, access to each object is controlled through an access control list which specifies the processes authorized to access the object, and the types of access that are allowed. An object with a restricted access control list can be associated with a "privileged operation", thereby restricting use of the privileged operation to those user processes authorized to access the corresponding object. Waitable objects are used to synchronize the operation of one or more processes with one another or with specified events. The system provides routines for generating new types of waitable objects without modifying the operating system's kernel.



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Drawing from US Patent 5129083
Conditional object creating system having different object pointers for

     accessing a set of data structure objects - US Patent 5129083 Drawing
Conditional object creating system having different object pointers for accessing a set of data structure objects
Inventor     Cutler; David N. (Bellevue, WA); Kelly, Jr.; James W. (Redmond, WA); Perazzoli, Jr.; Frank L. (Redmond, WA)
Owner/Assignee     Digital Equipment Corporation (Maynard, MA)
Patent assignment
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Publication Date     July 7, 1992
Application Number     07/374,170
PAIR File History     Application Data   Transaction History
Image File Wrapper   Patent Term   Fees
Litigation
Filing Date     June 29, 1989
US Classification     707/103R 707/200
Int'l Classification     G06F 012/00 G06F 015/40
Examiner     Lee; Thomas C.
Assistant Examiner     Lim; Krisna
Attorney/Law Firm     Flehr, Hohbach, Test, Albritton & Herbert
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USPTO Field of Search     364/200 MS File 364/900 MS File
Patent Tags     conditional object creating different object pointers for accessing set data objects
   
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What is claimed is:

1. A multitasking computer system, comprising:

a central processing unit;

memory means, coupled to said central processing unit, for storing data and data structures;

a multiplicity of objects comprising data structures stored in said memory means, each said object including characteristic denoting means for denoting at least one value which is characteristic of said object;

a multiplicity of processes running concurrently on said computer system, each said process including means for accessing specified ones of said objects;

a multiplicity of container means stored in said memory means for referencing sets of said objects, each said container means including means for storing a multiplicity of object pointers to locations in said memory means where said set of said objects are stored, wherein all of the objects within the set of said objects referenced by each one of said container means having characteristic denoting means which denote different values; and

create-if means, executed by said central processing unit, which responds to an object creation request by any of said multiplicity of processes by conditionally creating a specified object and storing a corresponding object pointer in a specified container means, including

collision detecting means for determining whether said specified container means stores an object pointer to an already existing object having characteristic denoting means which denotes the same value as denoted by the characteristic denoting means of said specified object and thereby determining whether there is a collision between said specified object and said already existing object referenced by said specified container means;

object creating means for creating said specified object and storing an object pointer corresponding to said specified object in said specified container means when said collision detecting means does not detect said collision; and

pointer providing means for providing to said requesting process an object identifier referencing said created specified object when said collision means does not detect said collision, and for otherwise providing to said requesting process an object identifier referencing said already existing object.

2. A multitasking computer system as set forth in claim 1,

said multitasking computer system including a multiplicity of object identifiers stored in said memory means, each said object identifier referencing one of said objects;

said create-if means including means for creating said object identifier provided to the requesting process.

3. A multitasking computer system, comprising:

a central processing unit;

memory means, coupled to said central processing unit, for storing data and data structure;

a multiplicity of objects comprising data structures stored in said memory means, said multiplicity of objects including a multiplicity of different types of objects;

each said object including type denoting means for denoting the object type of said object;

a multiplicity of processes running concurrently on said computer system, each said process including means for accessing specified ones of said objects;

a multiplicity of container means stored in said memory means for referencing sets of said objects, each said conditioner means including means for storing a multiplicity of object pointers to locations in said memory means where said set of said objects are stored; each said container means including name denoting means for denoting a name for each said object referenced by said container means, wherein all of the objects within the set of said objects referenced by each one of said container means having different names; and

create-if means, executed by said central processing unit, which responds to an object creation request by any of said multiplicity of processes by conditionally creating a specified object with a specified object type and a specified name in a specified container means, including

collision detecting means for determining whether said specified type and specified name match the object type and name of an already existing object referenced by said specified container means, and thereby determining whether there is a collision between said specified object and said already existing object referenced by said specified container means;

object creating means for creating said specified object and storing an object pointer corresponding to said specified object in said specified container means when said collision detecting means does not detect a collision detecting; and

pointer providing means for providing to said requesting process an object identifier referencing said created specified object when said collision detecting means does not detect said collision, and for otherwise providing to said requesting process an object identifier referencing said already existing object.

4. A multitasking computer system as set forth in claim 3,

said multitasking computer system including a multiplicity of object identifiers, each said object identifier referencing one of said objects;

said create-if means including means for creating said object identifier provided to the requesting process.

5. In a multitasking computer system having

a central processing unit,

memory means for storing data and data structures,

a multiplicity of objects comprising data structures stored in said memory means, each said object including characteristic denoting means for denoting at least one value which is characteristic of said object; and

a multiplicity of processes running concurrently on said computer system, each said process including means for accessing specified ones of said objects;

a method of conditionally creating objects comprising the steps of:

storing in said memory means a multiplicity of container means for referencing sets of said objects, each said container means including means for storing a multiplicity of object pointers to locations in said memory means where said set of said objects are stored, wherein all of the objects within the set of said objects referenced by each one of said container means have characteristic denoting means which denote different values; and

said multitasking computer system responding to an object creation request by any of said multiplicity of processes by conditionally creating a specified object with a specified characteristic value, said conditionally creating said specified object step including the steps of:

said multitasking computer system determining whether said specified container means stores an object pointer to an already existing object having characteristic denoting means which denotes said specified characteristic value and thereby determining whether there is a collision between said specified object and said already existing object referenced by said specified container means;

said multitasking computer system creating said specified object and storing said object pointer corresponding to said specified object in said specified container means when said collision is not detected by said determining step; and

said multitasking computer system providing to said requesting process an object identifier referencing said created specified object when said determining step does not detect collision, and otherwise providing to said requesting process an object identifier referencing said already existing object.

6. A method of conditionally creating objects as set forth in claim 5,

said multitasking computer system including a multiplicity of object identifiers stored in said memory means, each said object identifier referencing one of said objects;

said conditional creating step including the step of creating said object identifier provided to the requesting process.

7. In a multitasking computer system having

a central processing unit,

memory means for storing data and data structures,

a multiplicity of objects comprising data structures stored in said memory means, each said object including type denoting means for denoting the object type of said object; and

a multiplicity of processing running concurrently on said computer system, each said process including means for accessing specified ones of said objects;

a method of conditionally creating objects comprising the steps of:

storing in said memory means a multiplicity of container means for referencing sets of said objects, each said container means including means for storing a multiplicity of object pointers to locations in said memory means where said set of said objects are stored; each said container means including name denoting means for denoting a name for each said object referenced by said container means, wherein all of the objects within the set of said objects referenced by each one of said container means having different names and/or type denoting means denoting different object types; and

said multitasking computer system responding to an object creation request by any of said multiplicity of processes by conditionally creating a specified object having a specified object type and a specified name in a specified container means, said conditionally creating object step including the steps of:

said multitasking computer system determining whether said specified type and specified name match the object type and name of any already existing object referenced by said specified container means, and thereby determining whether there is a collision between said specified object and said already existing object referenced by said specified container means;

said multitasking computer system creating said specified object and storing said object pointer corresponding to said specified object in said specified container means when said collision is not detected by said determining step; and

said multitasking computer system providing to said requesting process an object identifier referencing said created specified object when said determining step means does not detect said collision, and otherwise providing to said requesting process an object identifier referencing said already existing object.

8. A method of conditionally creating objects as set forth in claim 7,

said multitasking computer system including a multiplicity of object identifiers stored in said memory means, each said object identifier referencing one of said objects;

said conditionally creating object step including the step of creating said object identifier provided to the requesting process.
 Description Submit all comments and votes
 


The present invention relates generally to multitasking digital computer systems and particularly to methods and systems for managing the data structures used by a multitasking digital computer system.

BACKGROUND OF THE INVENTION

Large computer systems generally allow many users to simultaneously use a single computer's resources. Such systems are herein called multitasking digital computer systems. Such computers include virtually all mainframe computers and most minicomputers.

One of the primary jobs of the operating system for a multitasking computer system is to support and keep track of the operations of a multiplicity of users who are running numerous concurrent processes. Thus the computer's operating system must have data structures which represent the status of each user. Such status information includes the memory and other resources being used by each user process.

If every user process were completely independent, had its own dedicated resources, and there were no concerns about which resources each process could use, operating systems could be relatively simple. However, in actuality, computer resources are shared and many user processes need to access commonly used or owned resources. In fact, each user may generate a number of execution threads which run simultaneously and which need to be able to share resources and to communicate with other ones of the user's threads.

Another concern in multitasking computer systems is security and data integrity. Ideally, the computer system should provide an access security system which enables each user to control the extent or amount of sharing of information that belongs to the user. Further, the system should provide several types of protection. For example, when multiple processes are allowed access to a resource, the identity of each process which attempts to access the resource should be tested to determine if that particular process is authorized to access the resource. The system of access control should also provide limited "visibility" of computer resources so that an unauthorized user cannot obtain information about another user by repeated attempts to access resources with various names. In addition, to protect data integrity, the system must protect against simultaneous accesses by different authorized processes.

Yet another concern of multitasking operating systems is clearing the system of "objects" (i.e., files and data structures) which are no longer needed by any of the systems users. Ideally, the system should also be able to automatically deallocate resources, such as input/output devices, no longer needed by a process.

SUMMARY OF THE INVENTION

In summary, the present invention is an object based operating system for a multitasking computer system. The present invention, which is also called an object based architecture, is "object based" because it provides objects which represent the architecture or interrelationships of the system's resources. The present invention provides an extensible, yet rigorous framework for the definition and manipulation of object data structures.

Objects, generally, are data structures which store information about the user processes running in the system, and which act as gateways to using the system's resources. Resources, generally, include sets of information, physical devices such as a tape drive, and various programs or "operations". Such resources are not available to a user unless the user has explicit permission to use that resource. More specifically, access to certain objects is required in order to use the corresponding resources of the computer system.

All system objects have a consistent data structure, and a consistent method of defining the operations which apply to each type of object. As a result, it is relatively easy to add a new type of system object to the operating system, or to change an existing system object.

Another feature of the present invention is a multifaceted access control system. The object based operating system of the present invention supports multiple levels of visibility, allowing objects to be operated on only by processes with the object's range of visibility. This allows objects to be made private to a process, shared by all processes within a job, or visible to all processes within the system.

In addition to visibility control, access to each object is controlled through an access control list which specifies the processes authorized to access the object, and the types of access that are allowed. An object with a restricted access control list can be associated with a "privileged operation", thereby restricting use of the privileged operation to those user processes authorized to access the corresponding object. An object can furthermore be allocated to a specified job or process to protect the object from use by others, thereby denying access by otherwise authorized processes.

Yet another feature of the present invention concerns "waitable objects", which are objects used to synchronize the operation of one or more processes with one another or with specified events. The present invention provides routines for generating new types of waitable objects without modifying the operating system's kernel. More particularly, a set of several different types of predefined kernel synchronization primitives can be embedded in user defined objects, thereby enabling ordinary programmers and system users to define and generate waitable objects.

BRIEF DESCRIPTION OF THE DRAWINGS

Additional objects and features of the invention will be more readily apparent from the following detailed description and appended claims when taken in conjunction with the drawings, in which:

FIG. 1 is a block diagram of a computer with a multitasking operating system.

FIG. 2 is a block diagram of the virtual memory spaces of several concurrently running user processes.

FIG. 3 is a block diagram showing how data structure objects in the system are organized in a three level hierarchy.

FIG. 4 is a block diagram showing the hierarchical relationship between a user object, a job, the processes for a job, and the execution threads for a process.

FIG. 5 is a block diagram showing the range of objects visible to a particular execution thread.

FIG. 6 is a block diagram of the container directory and object container data structures at one level of the three level hierarchy shown in FIG. 3. FIG. 6A is a more detailed diagram of the process level container directory for a process.

FIG. 7 is a block diagram of an object ID.

FIG. 8 is a block diagram of the data structure of an object.

FIG. 9 is a block diagram an object type descriptor.

FIG. 10 is a block diagram of the process for adding a new object type to the system by creating an object type descriptor for the new object type.

FIG. 11 is a block diagram showing the reference pointers for a specified object.

FIG. 12 is a flow chart of the process for creating a reference ID for a specified object.

FIG. 13 is a flow chart of the process for deleting an object ID.

FIG. 14 is a flow chart of the process for transferring an object from one object container to another object container.

FIG. 15 is a flow chart of the process for transferring an object container to a specified container directory.

FIG. 16 is a flow chart of the process for conditionally creating a specified object.

FIG. 17 is a block diagram of the access control list for an object and a execution thread which is attempting to access the object.

FIG. 18 is a block diagram of the data structures for privileged operation objects.

FIG. 19 is a block diagram of the data structures for allocating a set of objects to a thread, process, job or user.

FIG. 20 is a block diagram of the data structures for implementing user defined waitable objects.

DESCRIPTION OF THE PREFERRED EMBODIMENT

Referring to FIG. 1, a computer system 100 in accordance with the present invention includes a high speed central processing unit (CPU) 102 which concurrently runs several processes 104-110. The CPU 102 may be either a single powerful processor or may contain multiple processors. As is standard in multitasking computer systems, each process has its own virtual memory space which is mapped partially into high speed primary memory 112 and partially into lower speed secondary memory 114 by a virtual memory manager 116. More generally, each process 104-110 is allocated a certain portion of computer's resources, including selected peripheral devices such as terminals 120-122 and other input/output devices 124 and 126. Other types of resources which are allocated to selected ones of the processes include specified sets of data and data structures in the system's memory 112-114.

The set of software which controls the computer's operation and the allocation of resources to the processes 104-110 running the computer is called the operating system 130. For the purposes of the present discussion it can be assumed that the operating system 130 is resident in primary memory 112, although certain infrequently used portions of the operating system may be swapped out to secondary memory by the memory manager 116.

One feature of the present invention is that the computer system 100 can serve as a "computer server" to one or more client computers 132. Client computers 132, coupled to the CPU 102 by a bus interface 134, can send tasks to the computer system 100 for execution. The computer system 100 is a mainframe or other high performance computer system which can execute tasks in a relatively short period of time compared to the client computers 132. The operating system 130 of the present invention includes a mechanism for setting up a process in the computer system 100 which adopts the "profile" or characteristics of the process in the client computer which is being served.

Referring to FIG. 2, there is shown a block diagram of the virtual memory spaces of several concurrently running user processes 104-108. The virtual memory space of every process includes a portion 140 which can be accessed by "user mode" programs as well as "kernel mode" programs, and a portion 142-144 which can be accessed only by "kernel mode" programs. The kernel mode portion 142-144 includes two sets of software called "the kernel" 142 and "the executive" 144.

As shown in FIG. 2, the portion of the virtual memory space which comprises the kernel mode portion 142-144 is common to all user processes running in the computer system. In other words, a predefined portion of the address space of every user process is occupied by the operating system 130 and its data structures. The user mode portion of each user process 140 occupies a distinct virtual memory space.

"Kernel mode" is a mode of operation used only by kernel and executive software routines. Only kernel mode routines can access the data structures used to control the operation of the computer system and to define the system resources allocated to each user process.

When a user mode program 145 in a user process 104 creates an object, or performs any one of a number of operations on an object, the user process calls a kernel mode routine 146 in the kernel mode portion 142-144 of its address space to perform the necessary operations. When the kernel mode routine 146 completes the necessary operations on the kernel mode data structures, it returns control to the user mode program 145.

The kernel 142 is the "lowest layer" of the operating system 130 which interacts most directly with the computer's hardware 148. The kernel 142 synchronizes various activities, implements multiprocessing capabilities, dispatches execution threads, and provides services to device drivers for handling interrupts.

The executive 144, which also runs in kernel mode, implements system services, memory management, user-level object support, the computer's file system, network access, and device drivers. The executive defines "system policy", such as the rules which govern the visibility of user accessible objects.

Object Architecture

The object architecture of the present invention is a set of data structures and procedures which controls the use of user definable objects.

GLOSSARY

To clarify the following discussion, the following definitions are provided

"Objects" are data structures used to hold information that is used by the operating system and which must be protected from unauthorized access by users of the system. While users cannot themselves "define" objects, they can ask the operating system to create specified objects on their behalf. The resultant objects are system data structures that are accessible by the user through system routines which protect the integrity of those objects. For instance, a "process object" is a type of object used in the present invention to store the information needed by the operating system to keep track of the status of a particular user process. "User accessible objects" are objects used by user processes, and will be referred to herein simply as "objects."

"Kernel objects" are a distinct set of data abstractions used by the system's kernel and are called kernel objects in order to distinguish them from the regular objects which are part of the object architecture of the present invention.

A "user" is herein defined to mean a person or other entity recognized by the computer system as being authorized to create processes and to use resources in the computer system.

A "job" represents the current set of system resources being used by a particular user.

A "process" is the entity to which a virtual memory address space is assigned, and is the entity to which process-level objects are assigned. There can be multiple processes in a job. Whenever a job is created, a "top level" process is created for that job. Any process, including the top level process, can cause the creation of additional processes, called subprocesses or child processes. Any process which creates another process is referred to as a parent process.

A "thread", also called an "execution thread", is the entity which actually executes programs and thus provides a stream of execution (sometimes called a context state). It is the schedulable entity which executes program steps and consumes resources. More technically, a thread is a system defined object that executes a program that is resident in a process's address space. A thread contains a machine state that consists of the computer's register contents, a program counter, and other privileged information needed to cause the thread to execute a program. Each process many create a number of execution threads which run "simultaneously" and which can share resources and communicate with one another. Multiple threads can run simultaneously when multiple CPUs are available. On a single CPU system the operating system makes the threads appear to run simultaneously. All resource limitation data structures for a thread belong to the thread's process.

An "object container" is a data structure for storing pointers to objects. It is essentially a table which is used to keep track of a set of objects.

A "container directory" is a data structure for storing pointers to a set of object containers. Thus a container directory is a table used to keep track of a set of object containers.

OBJECT HIERARCHY

Referring to FIG. 3, the object architecture of the present invention provides a hierarchical "visibility structure" for objects. When an object is "visible" to a particular execution thread or process it means that the execution thread may at least attempt to access that object. Objects not visible to a process are stored in such a way that the process cannot even attempt access.

When an object is created, it is placed at one of three levels: the system level 160, the job level 162, or the process level 164. At the system level 160 there is a single container directory 170 which contains a set of system level object containers 172, 174, 176. Objects 178-180 in system level containers are visible to all threads on the system.

At the job level 162 there is a container directory 190 for every job that is currently active in the system. Each job level container directory 190 contains a set of job level object containers 192, 194, 196. Objects at the job level 162 are visible only to threads in that job.

At the process level 164 there is a container directory 200-206 for every process that is currently active in the system. Each process level container directory 200 contains a set of process level object containers 212, 214, 216. Objects at the process level 164 are visible only to threads in that process. For example, a thread cannot access an object that is at the process level for another process. As will be explained below, this visibility restriction is achieved by giving each process a pointer, called an object ID, only to its own process level container directory. Because a process cannot have a pointer to the process level container directory for other processes, each process is incapable of "expressing" the object ID of objects in the containers not visible to that process.

Each process is assigned at least two process level object containers 212 and 214. The first object container 212 is called the public display container for the process and the second container 214 is called the private container. Only objects that the process wants to be accessible to subprocesses are placed in the public display container 214, and all other objects created by the process are put in its private container 216.

Referring to FIG. 4, there is a hierarchy of objects which represents users, jobs, processes and threads. FIG. 4 shows the hierarchical relationship between the objects for a user, a job, the processes for a job, and the execution threads for a process.

As shown, there are four levels of objects in the User-Job-Process-Thread (UJPT) hierarchy, and each type of object is stored in a corresponding system level object container 220, 222, 224 and 226. All user objects 230 are stored in a user object container 220. Job objects 232 are stored in a job object container 222. Process objects 234 and 236 are stored in a process object container 224, and thread objects 240, 242 and 244 are stored in a thread object container 226.

The four levels of objects provide a logical grouping of functionality and control. A user object 230, which appears at the highest level of the User-Job-Process-Thread (UJPT) hierarchy, defines the security profile and resource quotas/limits for its underlying objects. The user object 230 also stores a pointer to the job object 232 for the user.

A job object 232 provides a job level container directory and a set of resource limits for a collection of processes running as a job. The job object 232 includes a reference pointer to its user object 230, and a list head which points to the first process object 234 for the job. Thus the process objects 234-236 for a particular job are accessed as a linked list. Note that in FIG. 4, linked list pointers are depicted as narrow lines with arrow heads which point either down or to the right within the hierarchy, while reference pointers are depicted as thicker lines with arrow heads that point upwards in the hierarchy.

A process object 234 provides a process level container directory, a pointer to the page table for the process, and pointers to the parameters needed to manage the address spaces of its execution threads. The process object 234 includes a reference pointer to its job object 232, and a list head which points to first thread object 240 for the process. The thread objects 240-242 for a particular process are accessed as a linked list. The process object 234 also contains a list head which points to the first subprocess for which the object 234 is the parent process (not shown in FIG. 4).

A thread object 240 contains a thread control block which stores the processor state as it executes the steps of a program, including the pointers and values needed to keep track of all resources used by the thread object. The thread object 240 includes a reference pointer to its process object 234, and a list pointer for joining additional thread objects into a linked list of threads for the process.

FIG. 5 is a block diagram showing the range of objects visible to a particular execution thread. In particular, each thread object contains a thread control block 250 which points to the software process control block 252 for the thread's process. The software process control block 252 contains pointers which indirectly point to a container directory at each of three visibility levels. The container directory 170 at the process level is the container directory belonging to the process object for the thread. Similarly, the container directory 190 at the job level is the container directory belonging to the job object for the thread. The system level container directory 200 is the same for all threads.

MUTEXES

Access to each and every container directory is governed by a corresponding mutex. A mutex is essentially a flag used to synchronize access to a corresponding system resource. The purpose of a mutex is to ensure that only one thread accesses a particular resource at any one time. To use a resource that is protected by a mutex, one must first "obtain the mutex". Obtaining a mutex is an atomic (i.e., uninterruptable and interlocked) operation in which the mutex is tested. If the mutex was previously set, the process trying to obtain the mutex is suspended until the mutex becomes free. If the mutex is free, it is set and the requesting process is then allowed to access the protected resource.

Mutexes are used throughout the present invention to synchronize access to container directories, object containers, linked lists of objects, and many other types of data structures. For instance, to change certain fields of an object, the thread making the change must first obtain the mutex for the container in which the object is located. In addition, many objects contain a mutex which protects that object.

All mutexes used by the system are stored