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| United States Patent | 5179517 |
| Link to this page | http://www.wikipatents.com/5179517.html |
| Inventor(s) | Sarbin; Theodore R. (Reno, NV);
Brugger; Paul R. (Carson City, NV);
Wellman; Walter H. (Sparks, NV);
Kuhns; Darryl E. (Reno, NV) |
| Abstract | The data transfer system operates by collecting data from game machines and
transferring said data to a smart card type data transfer unit containing
memory, addressing, control, and protection circuitry. Depending on the
level of capability desired, the card may or may not have microprocessor
and encryption circuitry. Various embodiments include systems that store
data regarding cash flow, security violations, machine malfunctions, and
volume of play attributable to an individual player, and transfer that
data to a smart card for use in monitoring machine performance and
determining the eligibility of a particular player to receive premiums as
a play incentive. Additionally, either in concert with one or more of the
above features or not the system can allow a player card to be used in
lieu of cash to play game machines. In this instance, the player card can
either be used as a pre-paid debit card, or as a credit card in which case
money is collected from the player after he has played. Player cards can
be used as a means of paying winnings to the player in any of these
embodiments, with the player redeeming winnings and unused play
entitlements at a cashier's station. |
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Title Information  |
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| Publication Date |
January 12, 1993 |
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| Filing Date |
September 22, 1988 |
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Title Information  |
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| *references marked with an asterisk below are user-added references |
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U.S. References |
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| | Reference | Relevancy | Comments | Reference | Relevancy | Comments | 4864116 Banjo 235/492 Sep,1989 |      Your vote accepted [0 after 0 votes] | | 4764666 Bergeron 463/25 Aug,1988 |      Your vote accepted [0 after 0 votes] | | 4733061 Hegi 235/492 Mar,1988 |      Your vote accepted [0 after 0 votes] | | 4727246 Hara 235/488 Feb,1988 |      Your vote accepted [0 after 0 votes] | | 4725924 Juan 361/751 Feb,1988 |      Your vote accepted [0 after 0 votes] | | 4675516 Guion 235/441 Jun,1987 |      Your vote accepted [0 after 0 votes] | | 4636951 Harlick 463/25 Jan,1987 |      Your vote accepted [0 after 0 votes] | | 4575621 Dreifus 235/380 Mar,1986 |      Your vote accepted [0 after 0 votes] | | 4575622 Pellegrini 463/25 Mar,1986 |      Your vote accepted [0 after 0 votes] | | 4544834 Newport 235/487 Oct,1985 |      Your vote accepted [0 after 0 votes] | | 4532419 Takeda 235/492 Jul,1985 |      Your vote accepted [0 after 0 votes] | | 4531187 Uhland 463/12 Jul,1985 |      Your vote accepted [0 after 0 votes] | | 4511796 Aigo 235/492 Apr,1985 |      Your vote accepted [0 after 0 votes] | | 4501960 Jouvet 235/492 Feb,1985 |      Your vote accepted [0 after 0 votes] | | 4494197 Troy 463/18 Jan,1985 |      Your vote accepted [0 after 0 votes] | | 4491725 Pritchard 705/2 Jan,1985 |      Your vote accepted [0 after 0 votes] | | 4373134 Grace 235/386 Feb,1983 |      Your vote accepted [0 after 0 votes] | | 4352011 Guillou 235/375 Sep,1982 |      Your vote accepted [0 after 0 votes] | | 4304990 Atalla 380/45 Dec,1981 |      Your vote accepted [0 after 0 votes] | | 4283709 Lucero 463/25 Aug,1981 |      Your vote accepted [0 after 0 votes] | | 4072930 Lucero 463/47 Feb,1978 |      Your vote accepted [0 after 0 votes] | | 4004133 Hannan 235/441 Jan,1977 |      Your vote accepted [0 after 0 votes] | | |
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Description  |
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TECHNICAL FIELD
The invention relates to the field of coin-operated amusement and gaming
machine systems and in particular to systems for transferring data to and
from such game machines.
BACKGROUND OF THE INVENTION
For several years, the automation of accounting and security functions
having to do with coin-operated gaming machines has been shown to be a
desirable and cost-effective method of obtaining accurate and timely data
concerning the operation of these machines. In recent years, the automated
accumulation of data concerning individual players, either in conjunction
with the accounting and security information or without it, has also shown
itself to be desirable as an effective marketing technique. Treating
players in much the same manner as the airlines treat members of their
"fragment flyer" clubs, game machine proprietors can, by keeping an
accounting of the amount a player spends in their establishment, reward
the patron accordingly. Also, by enrolling the player as a "preferred
customer," the establishment can obtain a name and address, as well as
certain other biographical and demographic data which is useful in the
maintaining of a mailing list and other marketing efforts. There are also
instances wherein the use of a player-carried device such as a
magnetic-stripe card such as the card shown in U.S. Pat. No. 4,575,622 can
be used to enable players to use coin-operated game devices by paying a
lump sum in lieu of using individual coins. In these cases, the card is
the means of identifying the player, while the actual accounting of play
takes place in a central computer electronically connected to the gaming
machines.
Another important function of gaming machine data transfer systems is to
provide accounting and security information to casino operators. Most of
these applications have in the past required the gaming machines to be
directly connected to the central computer. Examples of such gaming
machine data transfer systems are provided in U.S. Pat. Nos. 4,072,930,
4,283,709 and 4,636,951. This usually entails a large computer equipment
installation, and the installation of an extensive network of data
communication cables and associated equipment. And, since the central
computer is usually connected to a large number of gaming machines, in
some cases up to 2000 or more machines in a real time data communication
configuration, a powerful and hence expensive central computer is
required. Another disadvantage of these systems arises from the fact that
the distance that the data can be transmitted is usually, as a practical
matter, limited, thus the central computer is usually restricted to the
same premises as the gaming machines. As a result, these electronic gaming
machine information systems tend to be limited to gaming operations where
a relatively large number of machines are located in close proximity to
each other.
One approach to solving these problems was attempted in the SDS V system
developed by Bally Systems Division of Bally Manufacturing Corporation in
which a portable data recording unit having a microprocessor and limited
semiconductor memory was used to collect data from slot machines. The data
thus collected by an employee of the machine owner was transferred to a
central data system when the recording unit was connected to a data input
device in the central system. However, this approach suffered from a
number of deficiencies including limitations in the type and amounts of
data that could be collected, no capability to collect player information
and no ability to transfer information to the slot machine.
SUMMARY OF THE INVENTION
It is therefore an object of the invention to provide a player or employee
carried data unit along with a gaming machine interface that will permit
the transmittal of player information and gaming machine information
between gaming machines and a central data system.
It is a further object of the invention to provide a player carried data
unit containing player account and win information along with player
identification information that can be used to transmit player account
information to a gaming machine and to receive from the gaming machine and
transmit to a central data system player game play and gaming machine
information.
It is an additional object of the invention to provide the data unit with
data memory to store machine information and to receive from the gaming
machine identification data identifying the machine along with machine
data that can also be used as input to the central data system.
It is another object of the invention to provide an employee carried data
unit that is capable of receiving from a game machine machine
identification, along with dated machine identification, play and status
data that can be used as input to a central data system.
It is still another object of the invention to provide the employee data
unit with the capability to store machine control information and to input
this information to selected gaming machines.
It is a further object of the invention to provide a portable data unit
having a data memory and a microprocessor for physically transporting data
representing player play data including credit and win data along with
gaming machine operation data between a number of gaming machines and a
central data system where the data memory contains data indicating whether
a player is entitled to play incentives. The microprocessor can be used to
increase the security of the overall system by encrypting and decrypting
data entered into or read from the data memory.
The method by which the communication of data from the gaming machines to
the central computer and vice versa is accomplished is by use of a
portable data carrier, typically referred to as a "smart card." These
devices are generally in the shape and size of a standard credit card, and
contain solid-state memory, as well as circuitry to enable the memory to
be written to, read from, and otherwise manipulated. In addition, some of
these devices contain microprocessor circuitry, and are capable of data
access control, data encryption, data decryption, and various other
related tasks. Examples of such devices are disclosed in U.S. Pat. Nos.
4,675,516, 4,725,924, 4,727,246, 4,733,061 and 4,764,666.
Another very significant advantage of the invention relates to the fact
that the function of the large central computer system can be replaced by
a smaller minicomputer, or in some cases by one or more desktop personal
computers. Since the need for real-time on-line communication with all the
game machines does not exist in this application, the data processing
functions of the system can be handled easily by the smaller computer
system. Also, since the communication of data from the game machines to
the computer system is not limited by a network of data communication
cables, game machines need not be on the same premises as, or even in the
near vicinity of, the computer system.
A further advantage of the invention flows from the elimination of the data
communication hardware and the large central computer as discussed above
so that the automation of the accounting, security, and player tracking
functions can now be made available even to very small establishments and
to operators that have small numbers or widely dispersed gaming machines
which could not otherwise justify the cost of such a system.
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1 is a perspective view of a gaming machine;
FIG. 2 is a partially cut away perspective view of a portable data transfer
unit;
FIG. 3 is a functional block diagram of a gaming machine interface circuit
for use with the data transfer unit of FIG. 2 along with a portion of the
gaming machine circuitry;
FIG. 4 is a functional block diagram of a central data processing system
for use with the data transfer unit of FIG. 2;
FIG. 5 is a diagram of memory organization for a player data transfer unit;
FIG. 6 is a diagram of memory organization for a machine data transfer
unit; and
FIG. 7 is a diagram of a down load data transfer unit.
DETAILED DESCRIPTION OF THE INVENTION
In FIG. 1 is provided a view of a typical gaming machine 10. The machine 10
as represented in FIG. 1 is a slot machine which in normal operation
accepts a coin or token in a slot 12 and responds to a pull on a handle 14
by a player by depositing one or more coins in a coin tray 16 if a winning
play is registered. A win or lose indication is provided to the player by
a display 18 that in a slot machine normally takes the form of a group of
mechanical reels or a video display. Although the gaming machine 10 shown
in FIG. 1 is a slot machine, it should be understood that the invention
can be equally applied to a wide variety of casino-type gaming machines
including video poker and 21 machines as well as other coin operated
amusement games.
FIG. 2 provides a partially cut away view of the preferred embodiment of a
portable data transfer unit 20. The data unit 20 includes a microprocessor
22 connected by data lines 24 to a number of non-volatile random access
semiconductor memories 26. Microprocessor 22 is connected to an interface
circuit 28 by a group of data and control lines indicated generally at 30.
Communication to external devices is facilitated by a group of contacts 32
connected to the interface circuit 28. Preferably, these contacts conform
to an industry standard such as ISO/DIS 78161/1 and 78161/2 and include
contacts for: chip select signals; clock input signals; a data input
signal; a data output signal; a power supply input; a status input signal,
a ground line and a memory type signal.
The circuit elements 22, 26 and 28 can in effect function as a small
computer system by, for example: accepting data and control signals from
external devices connected to contacts 32; using the microprocessor 22 to
process the data; reading and writing data into memory 26 and transmitting
data and control signals via the interface circuit 28 to the external
devices.
In the embodiment of FIG. 2, the circuit elements 22, 26 and 28 are mounted
on a bottom sheet 34 and covered or sealed within the unit 20 by a cover
sheet 36 with a portion 38 left open to provide access to the contacts 32.
Preferably the data unit 20 has outer dimensions that correspond to a
standard credit card. Examples of various types of structures that can be
used for the portable data unit 20 are shown in U.S. Pat. Nos. 4,725,924,
4,727,246, 4,733,061 and 4,764,666.
Although the preferred embodiment of the portable data unit 20 has been
described above in terms of an IC card or smart card, other configurations
or structures that provide a data memory along with a data processing
capability arranged in a conveniently portable package could serve as
well.
Use of the data unit 20 with the gaming machine 10 is facilitated by an
interface unit 40 secured within the housing of the gaming machine 10 as
shown in FIG. 3. Although the preferred embodiment of the | | |