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We claim:
1. A computer graphics system comprising
a main CPU, a main system memory, a graphics subsystem for displaying
graphical images on a display terminal, and a system bus for enabling said
main CPU, said system memory and said graphics subsystem to transmit data
among one another,
said graphics subsystem comprising:
a graphics controller in communication with said system bus,
a frame buffer for storing pixels displayed on said display terminal,
a separate off-screen memory unit located within said graphics subsystem
for storing off-screen pixels in a linear format, and
a local bus for transmitting data within said graphics subsystem among said
frame buffer, said off-screen memory unit, and said graphics controller,
said graphics controller including means for converting between two
dimensional addresses and linear format addresses utilized by said
off-screen memory unit, for converting between logical two dimensional
addresses and physical two dimensional addresses and for converting
between logical linear addresses and physical linear addresses.
2. The system of claim 1 wherein a block transfer between said off-screen
memory unit and said frame buffer is transmitted via said local bus under
the control of said graphics controller and wherein said graphics
controller performs address conversions required for executing said block
transfer.
3. The system of claim 1 wherein said converting means in said graphics
controller performs address conversions required to execute graphics
commands.
4. The system of claim 1 wherein said address conversion means comprises
means for storing a base linear address,
means for storing a window width,
means for storing a two-dimensional pixel address in terms of an X
coordinate and a Y coordinate,
means for multiplying the Y coordinate by the window width, for adding the
base address thereto, and for temporarily storing the result, and
means for adding the temporarily stored result to said X coordinate to
obtain a linear address.
5. The system of claim 1 wherein said display terminal displays a first
window overlapping a second window and wherein pixels comprising an
overlapped portion of said second window are stored in said off-screen
memory unit in a linear format.
6. The system of claim 1 wherein said frame buffer utilizes a linear format
to store said pixels displayed on said display terminal.
7. The system of claim 6 wherein excess memory capacity in said frame
buffer is utilized to store offscreen pixels.
8. The computer graphics system of claim 1 wherein said graphics controller
further comprises a plurality of registers for storing X and Y
coordinates, base linear addresses and window widths, and wherein said
means for converting comprises:
a multiplier connected to at least one of said plurality of registers
storing a Y coordinate and to at least one of said registers storing a
window width for producing a product thereof,
at least one multiplexer for receiving as first inputted values, said
product produced by said multiplier, an interim value, said X coordinates
and said base linear addresses, said at least one multiplexer for
selecting particular ones of said inputted values,
an adder for adding together said particular ones of said first inputted
values selected by said at least one multiplexer to produce a sum,
an intermediate register for storing said sum as said interim value and
inputting said interim value to said at least one multiplexer, and
an additional multiplexer for receiving as second inputted values, at least
one base linear address and said sum, said additional multiplexer for
selecting one of said second inputted values as a converted address for
accessing said frame buffer and said off-screen memory unit,
wherein said additional multiplexer selects one of said second inputted
values depending on whether said means for convening converts between a
two dimensional address and a linear address, between a two dimensional
logical address and a two dimensional physical address, or between a
logical linear address and a physical linear address.
9. In a computer graphics system comprising a main CPU, a main system
memory, a graphics subsystem for displaying graphical images on a display
terminal and a system bus for enabling said main CPU, said main system
memory, and said graphics subsystem to communicate,
a graphics controller forming part of said graphics subsystem for executing
graphics commands and comprising,
means for converting between a two-dimensional address in the form of an X
coordinate and a Y coordinate and a linear format address, for converting
between a two-dimensional logical address and a two-dimensional physical
address, and for converting between a logical linear address and a
physical linear address so that said address conversions can be carried
out by said graphics subsystem instead of said main CPU,
said converting means comprising
means for storing a base linear address,
means for storing a window width,
means for storing said X and Y coordinates,
means for multiplying the Y coordinate by the window width, for adding the
base address thereto and for adding the X coordinate thereto to obtain
said linear format address.
10. The graphics controller of claim 8 wherein said graphics subsystem
comprises a frame buffer for storing pixels displayed on said display
terminal, a separate off-screen memory for storing off-screen pixels in a
linear format and a local bus for enabling said graphics controller, said
frame buffer and said off-screen memory unit to communicate.
11. A computer graphics system comprising
a main CPU, a main system memory, a graphics subsystem for displaying
graphical images on a display terminal, and a system bus for enabling said
main CPU, said system memory and said graphics subsystem to transmit data
among one another, said graphics subsystem comprising
a graphics controller in communication with said system bus,
a frame buffer for using a linear address format to store pixels displayed
on said display terminal, and
offscreen memory means for storing offscreen pixels using a linear address
format,
a local bus for transmitting data within said graphics subsystem among said
graphics controller, said frame buffer and said offscreen memory means,
said graphics controller including means for converting between
two-dimensional addresses and linear addresses, for converting between
logical two-dimensional addresses and physical two-dimensional addresses
and for converting between logical linear addresses and physical linear
addresses.
12. The system of claim 10 wherein said offscreen memory means is located
at least in part in said frame buffer. |
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Description  |
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RELATED CASE
An application entitled "Address Processing Unit for a Graphics Controller"
has been filed for the inventors hereof on even date herewith and is
assigned to the assignee hereof. The related case bears Ser. No.
07/796,719, and issued on Oct. 19, 1993 as U.S. Pat. No. 5,255,366.
1. Field of the Invention
The present invention relates to an architecture for a graphics system with
a window based interface. The invention also relates to a graphics
controller including a unique address processing unit for use in the
graphics system.
2. Background of the Invention
In today's computer world, it is very important to provide an intimate
man-machine interface. The window-based system is an example of such an
interface. The window-based computer interface system has become very
popular in the last few years because of its simplicity and friendliness.
A conventional graphics system which utilizes a window-based interface
system is illustrated in FIG. 1.
The system 10 of FIG. 1 comprises a CPU 12, a main system memory 14, a disk
memory 16 and a graphics subsystem 18. All of these elements communicate
with one another via the system bus 20.
The graphics subsystem comprises the graphics controller 30, the frame
buffer 32, the digital-to-analog converter (DAC) 34, and the raster scan
display device 36 which illustratively is a CRT display device. The
graphics controller 30 generates CRT control signals via lines 37 for
controlling the display device 36 so that images can be displayed. The CRT
control signals include horizontal synchronous signals, vertical
synchronous signals, horizontal and vertical blanking signals, etc.
The frame buffer 32 is comprised of video RAMs (VRAMs) 33. These VRAMs
store the pixels which are displayed on the display device 36.
The graphics controller 30 transmits addresses and control signals via
lines 38 to the frame buffer 32 to perform screen refresh operations.
Pixels located at the addresses received from the graphics controller 30
are read out from the frame buffer 32 on line 36 in serial form. A display
control circuit which is formed by the digital-to-analog converter 34
mixes the pixels read out of the frame buffer on line 36 with the control
signals on line 37 to produce an analog signal suitable for use by the
display terminal 36.
The graphics controller can also transmit data via the bus 39 to the frame
buffer to change the content of the image displayed on the screen. This
data can be retrieved from the disk system 16 or the system memory 14.
Alternatively, this data can be generated by the CPU 12 or be generated by
graphics processing operations performed inside the graphics controller 30
in response to commands issued by the CPU 12.
In the case of a window-based graphics system, some space is usually set
aside in the main system memory 14 to serve as an off-screen memory or
PIXMAP. The use of the off-screen memory varies depending on the
application. One application of the off-screen memory is as follows. When
a window interface is utilized, multiple overlapping windows are often
displayed on a screen. The occluded, i.e. overlapped and thus non-visible,
portions of these windows may be stored in the off-screen memory. In a
conventional graphics system, such as the system 10 of FIG. 1, the
off-screen memory is formed by part of the main memory system. In
different applications, the images or image portions stored in the
off-screen memory may be processed in accordance with various graphic
processing algorithms, e.g., drawing lines, circles, or making a block
transfer. In a block transfer, a block of pixels of a window or window
portion stored in the off-screen memory is swapped with a corresponding
block of pixels in the frame buffer, so as to reverse the overlapping
relationship of two windows (i.e., whereas before the swap window A
overlaps window B, after the swap window B overlaps window A).
In a graphics system, pixels are viewed in a two-dimensional format,
wherein each pixel has an address comprising an X coordinate and a Y
coordinate. FIG. 2A shows a portion of a window wherein the pixels are
arranged in this two-dimensional format. In FIG. 2A, the window portion
has a width measured in pixels equal to WD and each line of pixels is
labeled 0, 1, 2, . . . , n. On the other hand, pixels comprising a window
or window portion are stored in the off-screen memory in a linear format
as shown in FIG. 2B. Starting from a base address the rows of pixels of
the window of FIG. 2A are stored one after the other, i.e., row 0 followed
by the row 1, which is followed by the row 2, etc. The advantage of the
linear format is that memory space is efficiently utilized.
However, in order to perform graphics processing on the pixels stored in
the off-screen memory, it is often necessary to convert between two
dimensional, i.e., X, Y, addresses and linear addresses. This conversion
is done in accordance with the following equation:
Linear Address=BASE ADDRESS+Y.WD+X (1)
In equation (1), X, Y define the two dimensional address, WD is the width
of the window or window portion in the two dimensional format, and BASE
ADDRESS is the initial linear address.
The foregoing equation involves a multiplication operation. The
conventional graphics controller 30 of FIG. 1 cannot perform this
multiplication operation. Therefore in the system 10 of FIG. 1, this
multiplication has to be performed by the CPU 12. This reduces the
bandwidth of the system 10 of FIG. 1 and the overall efficiency of the
system is decreased.
A further problem with the system 10 of FIG. 1 occurs when a block of
pixels is swapped between the off-screen memory (i.e., the main system
memory 14) and the on-screen memory (i.e., the frame buffer 32). This may
be done for example to reverse the overlapping relationship of two
windows. This operation also has to be executed by the CPU further
decreasing the efficiency of the system.
In view of the foregoing, it is an object of the present invention to
provide a system architecture and graphics controller which overcome the
shortcomings of the conventional system architecture and graphics
controller discussed above. In particular, it is an object of the present
invention to provide a system architecture and graphics controller in
which two-dimensional to linear address conversions and pixel block swaps
between off-screen and on-screen memory are not performed by the main CPU,
but instead are performed by the graphics controller, to increase overall
system efficiency by making better use of available CPU resources. It is
also an object of the invention to provide an address processing unit for
use in the graphics controller for converting between two-dimensional and
linear addresses.
SUMMARY OF THE INVENTION
In a preferred embodiment, the present invention is a computer graphics
system which comprises a main CPU, a main system memory, and a graphics
subsystem for displaying graphical images on a display terminal. The main
CPU, the system memory, and the graphics subsystem transmit data among
themselves via a system bus.
The graphics subsystem comprises a graphics controller in communication
with the system bus and a frame buffer for storing pixels displayed on the
display terminal. A separate off-screen memory unit is located within the
graphics subsystem for storing off-screen pixels in a linear format. The
graphics subsystem includes its own local bus for transmitting data within
the graphics subsystem among the frame buffer, off-screen memory unit and
the graphics controller.
The graphics controller includes a unique address processing unit for
processing addresses generated by a raster operation unit in the graphics
controller, addresses generated by the host CPU, and screen refresh
addresses. In particular, the address processing unit includes a circuit
for converting between two-dimensional addresses generated by the raster
operation unit and linear addresses utilized by the off-screen memory
unit.
The inventive graphics system architecture including the unique address
processing unit realizes several significant advantages which are not
realizable in a conventional graphics system architecture:
1) The efficiency of the whole system is increased. The main CPU is no
longer involved in two-dimensional to linear address conversions and data
transfers between the off-screen memory and the frame buffer. Thus, the
inventive system makes more efficient use of CPU resources.
2) The speed of execution of a graphics command is increased through use of
the address processing unit in the graphics controller.
BRIEF DESCRIPTION OF THE DRAWING
FIG. 1 illustrates a conventional computer system with graphics capability,
FIGS. 2A and 2B illustrate the two-dimensional and linear address formats,
FIG. 3 illustrates a computer system with graphics capability in accordance
with an illustrative embodiment of the present invention,
FIG. 4 illustrates a graphics controller for use in the system of FIG. 3 in
accordance with the present invention,
FIG. 5 illustrates an address processing unit for use in the graphics
controller of FIG. 4 in accordance with the present invention,
FIG. 6 and FIG. 7 illustrate operations performed by the graphics
controller of FIG. 4 and address processing unit of FIG. 5.
FIG. 8A and FIG. 8B illustrate a frame buffer which utilizes the
two-dimensional and linear address formats, respectively,
FIG. 9 illustrates a frame buffer which utilizes a linear address format
and which has excess capacity for storing off-screen pixels.
DETAILED DESCRIPTION
A graphics system 50 in accordance with the present invention is
illustrated in FIG. 3. Like the conventional system 10 of FIG. 1, the
system 10 includes a main CPU 12, a main system memory 14 and a disk
memory 16, all interconnected by a system bus 20. Also connected to the
system bus 20 in the system 50 of FIG. 3 is the graphics subsystem 60. The
graphics subsystem 60 comprises the graphics controller 70 which is in
communication with the system bus 20. The graphics subsystem 60 also
includes the frame buffer 80 which is connected via the digital-to-analog
converter 82 to the CRT display terminal 84. As indicated above, the frame
buffer stores pixels which are displayed on the display terminal 84.
The graphics display subsystem 60 also includes the separate off-screen
memory 86. The off-screen memory 86 stores pixels which are not currently
displayed on the display terminal 84, for example, the pixels comprising
overlapped portions of windows. The off-screen memory 86 stores pixels
using a linear format to make efficient use of available memory capacity.
The frame buffer 80 may be implemented by one or more VRAM units and the
off-screen memory 86 may be implemented by one or more DRAM units.
The graphics subsystem 60 also includes the local bus 88 to which the
graphics controller 70, the frame buffer 80 and the off-screen memory 86
are connected.
The graphics controller 70 utilized in the inventive system 50 of FIG. 3 is
illustrated in greater detail in FIG. 4. As is shown below, the graphics
controller 70 of FIG. 3 and FIG. 4 differs from the conventional graphics
controller 30 of FIG. 1 primarily in that it contains a unique address
processing unit. The address processing unit includes a circuit for
converting between two-dimensional and linear addresses.
More specifically, the graphics controller 70 includes a System Bus
Interface (SBI) 71 for interfacing the controller with the system bus 20
of FIG. 3. The graphics controller 70 also includes a CRT control unit
(CRTCU) 72 for generating control signals for the CRT display unit on
lines 172, including horizontal and vertical sync signals and horizontal
and vertical blanking signals. The graphics controller 70 also includes a
screen refresh control unit (SRCU) 73 for generating refresh control
signals so that the display may be refreshed repeatedly to avoid flicker.
The refresh control signals include screen refresh addresses on line 173
and a load clock for the DAC 82 and a serial clock for the frame buffer 80
on lines 273. The serial clock connects, for example, to the "SC" pins of
the VRAMs used to implement the frame buffer 80. The SCRU also generates a
screen refresh request on line 373 for use by the arbiter 78.
The raster operation unit (ROPU) 74 executes graphics commands such as
pixel block transfer, pixel processing, plane masking, etc. Additionally,
in a window-based system, the ROPU 74 performs window processing functions
such as window clipping, etc.
As indicated above, the graphics subsystem includes a frame buffer 80
implemented using VRAMs and an off-screen memory unit 86 implemented using
DRAMs. To control these VRAMs and DRAMs the graphics controller includes a
DRAM and VRAM control unit (DVCU) 75. The DVCU 75 generates control
signals on line 175 for accessing pixels stored in the frame buffer 80 and
off-screen memory 86. The DVCU 75 is virtually identical in construction
to the VRAM control circuit found in the conventional graphics controller
30 of FIG. 1 for accessing the frame buffer.
The graphics controller 70 also includes an address processing unit (APU)
76 for performing address processing. The APU 76 is discussed in greater
detail below. The SBI 71, CRTCU 72, SRCU 73, ROPU 74, DVCU 75, and APU 76
communicate via an internal bus 77.
In the system illustrated in FIG. 3 and FIG. 4, the frame buffer 80 may be
accessed by a plurality of masters including the host CPU 12 (FIG. 3), the
ROPU 74 (FIG. 4), the DVCU 75 and the SRCU 73. In general, there is only
one access channel for the frame buffer. To avoid conflicts between the
various masters in accessing the frame buffer, the graphics controller 70
includes the arbiter 78. It should be noted that data can be transferred
from the CPU 12, or the main system memory 14 or the disk memory 16 under
the control of the CPU 16 to the off-screen memory 86 or frame buffer 80,
via the system bus interface 71, the line 178, the internal bus 77, and
the line 179. Similarly, data can be transferred from the ROPU 74 to the
memories 86 or 80 via the internal bus 77 and the line 179.
The system illustrated in FIG. 3 and FIG. 4 operates generally as follows.
The main CPU 12 transmits to the ROPU 74 a graphics command to be executed
on the pixels in the off-screen memory 86 or on the pixels in the frame
buffer 80. The ROPU 74 carries out the command while the main CPU
accomplishes other tasks. When the ROPU 74 accomplishes the command, it
will emit an interrupt signal on line 274, and the next graphics command
will be transmitted to it. As a result of this structure, the main CPU 12
does not become involved in the detailed execution of most graphics
commands and CPU resources are utilized more effectively. Furthermore,
because the off-screen memory 86 is on the local bus 88, the graphics
controller 70 can speedily complete transfers of pixel blocks between the
frame buffer 80 and off-screen memory 86. This too can be accomplished
without the use of the main CPU 12. As indicated above, the main CPU 12
can directly access the pixels in the frame buffer 80 or the off-screen
memory 86 via the graphics controller 70. For example, when the off-screen
memory 86 is full, it is possible to store additional off-screen pixels in
the main system memory 14 under the control of the main CPU 12.
The address processing unit 76 is now considered in greater detail. The
address processing unit 76 is shown in greater detail in FIG. 5. The ROPU
74 (see FIG. 4) includes six registers SBASE, DBASE, SWD, DWD, SYX and DYX
which are utilized by the address processing unit 76. These registers are
shown in FIG. 5. The value of these registers are defined by the main CPU
in accordance with a particular graphics command or by the ROPU itself.
SBASE and DBASE represent the base linear address of the source and
destination windows. SWD represents the distance (as measured in pixels)
between two vertically adjacent points in a source window or window
portion. DWD is similar in meaning to SWD except that it applies to the
destination window. SXY and DXY store the X and Y coordinates of a pixel
in the source window and destination window, respectively.
The meaning of the registers may be understood in greater detail by
considering the following examples. In the graphics controller 70 of FIG.
4, drawing operations are performed by the ROPU 74. To execute graphics
instructions, the ROPU 74 utilizes the operands stored in the SBASE,
DBASE, SWD, DWD, SXY, DXY registers. The particular operands which are
utilized by the ROPU 74 depend on the graphics command. For example,
instructions which draw lines or curves need only be a drawn destination
area. Thus, the operands for this type of command are established only in
the destination registers DBASE, DWD, and DXY.
FIG. 6 shows a window area A in the offscreen memory 86 of FIG. 3. An
instruction is to be executed to draw the line L. To accomplish this
instruction, the starting point of the line S of the line is initially
programmed into the DBASE register, the window width is initially
programmed into the DW register and zero is initially programmed into the
DXY register. When the ROPU determines the first drawing point, the DXY
register is updated automatically with the next drawing point.
It should be noted that in the system of FIG. 3, FIG. 4 and FIG. 5,
offscreen memory 86 stores pixels using the linear address mode. On the
other hand, the ROPU 74 generates addresses in a two-dimensional format
while executing the instruction to draw a line L. The mapping between the
window area A as represented in a two-dimensional format and the window A
in the linear format of the offscreen memory 86 is schematically
illustrated in FIG. 6. Therefore, to actually draw the pixels which form
the line L in the window area A, the address of the pixels on the line L
need to be translated from two-dimensional format generated by the ROPU to
the linear format to actually access the offscreen memory. This address
conversion is carried out by the APU 76 and is discussed in detail below.
Another example is illustrated in FIG. 7. In FIG. 7 a block of pixels from
the offscreen memory 86 designated window A is moved to the frame buffer
80, where the pixel block is designated window B. Two sets of operands are
necessary to carry out this operation, one set for defining the source
block area (window A) and another set for the destination block area
(window B). When these operands are set up, the ROPU 74 moves the pixels
in the source block in the offscreen memory 86 to the position of the
destination block in the frame buffer 80. The source block operands for
the window A are SBASE, SWD and SXY. The destination operands for the
destination block are DBASE, DWD and DXY.
The setup of these registers is performed by the host CPU 12 (see FIG. 3)
when the instruction is initiated. The registers are initiated as follows:
SBASE=ADDR A (start address for window A)
SWD=Width of window A
SXY=0
DBASE=ADDR B (start address of window B)
DWD=Width of window B
DYX=0
After the initial value of the registers is determined by the CPU 12, the
values of the registers are updated by the ROPU 74 as each pixel is moved
from window A to window B.
It should be noted that the pixels in the window A are stored in the
offscreen memory 86 in a linear fashion as schematically shown in FIG. 8.
Therefore it is necessary for the APU 76 to convert between the two
dimensional addresses generated by the ROPU in executing the instruction
and the linear addresses to actually access the pixels from the offscreen
memory 86.
The operation to perform a two-dimensional to linear address conversion
using the address processing unit 76 of FIG. 5 is now considered. The
conversion process is suitable for both source and destination address
conversion. The multiplier 90 multiplies Y*WD (i.e. SY*SWD or DY*DWD). The
result of this multiplication is transmitted via the multiplexer 91 to the
adder 92 which adds the value X to form the quantity Y*WD+X which is
stored in the intermediate result register 93. The contents of the
intermediate result register 93 are then transmitted via the multiplexer
94 to the adder 92. Also transmitted to the adder 92 via the multiplier 91
is the BASE ADDRESS. The adder 92 then outputs the linear address
corresponding to X and Y. The linear address is then transmitted by the
multiplexer 95 which outputs via lines 176 the final row and column
address for the DRAMs of the off-screen memory 86 or the VRAMs of the
frame buffer 80.
The address processing unit 76 performs other types of address processing
in addition to two-dimensional to linear address conversion. For example,
if the ROPU 74 directly generates linear addresses, only the SBASE
register for the source window or DBASE register for the destination
window is utilized. When the ROPU 74 executes its instructions in a linear
space, the next pixel to be drawn is one of the two pixels immediately
adjacent (i.e. on either side) of the current pixel. Therefore the address
of the next pixel can be obtained by simply decrementing or incrementing
the address of the current pixel. This can be performed simply by
incremently or decremently the current address in SBASE or DBASE. Because
the offscreen memory 86 also uses linear addresses, no address conversion
is necessary. Instead, in the APU 76, the linear address in the SBASE or
DBASE register is transmitted directly via path 1 to the multiplexer 95.
The path 2 of the APU 76 is utilized when the host CPU 12 (see FIG. 3)
wishes to directly access the frame buffer 80 or the offscreen pixel
memory 86. In this case, the host CPU 12 must store in the CPU ADDR latch
the correct physical address of the pixel it desires to access in the
offscreen memory 86 or frame buffer 80. Thus, if the CPU 12 wishes to
access the offscreen memory 86 it must put a linear address in the CPU
ADDR latch. If the CPU 12 wishes to access the frame buffer 80 it puts a
two dimensional address in the CPU ADDR, assuming that the frame buffer
utilizes the two-dimensional address format. The address in the CPU ADDR
latch is then transmitted directly to the multiplexer 93.
The path 3 of the APU 76 is utilized for refresh addresses for refreshing
the frame buffer 80. Illustratively, the frame buffer 80 utilizes two
dimensional addressing. These two dimensional addresses are generated by
the SCRU 73 (see FIG. 4) and transmitted to the RADDR latch. No address
conversion is necessary. The refresh addresses are transmitted directly
via path 3 from the RADDR to the multiplexer 95.
In general, the ROPU may be viewed as executing in a logical drawing space
which can be either linear or two dimensional. As indicated above, when
the ROPU executes in a linear drawing space, the position of the next
pixel is one of the two pixels adjacent to the pixel just drawn. Thus, the
address of the next pixel can be obtained by incrementing or decrementing
the address of the current pixel by one. As indicated above, the SBASE or
DBASE register can be utilized for this purpose. When the ROPU executes in
a logical drawing space which is two-dimensional, the position of the next
pixel to be processed is usually one of eight pixels adjacent to the
current pixel. Thus, to update the pixel address in a two-dimensional
space, the X coordinate increments or decrements by one position or
remains the same and the Y coordinate is incremented or decremented by WD
(SWD OR DWD) or remains the same.
There has already been considered the case where the logical drawing space
of the ROPU is two-dimensional and where the physical address space of the
memory is linear. There has also been considered the case where the
logical drawing space of the ROPU is linear and the physical address space
of the memory is also linear.
It is also possible to consider the case where the logical drawing space is
two-dimensional and where the physical drawing space is also
two-dimensional. This occurs when the physical drawing space is the frame
buffer which utilizes a two-dimensional address format. In this case, the
APU can be utilized to perform conversions between the two-dimensional
addresses of the logical and physical drawing spaces.
If the original point of the logical drawing space is the same with the
starting address of the frame buffer, the address transformation is easy.
The base register (i.e. SBASE or DBASE) and IREG register are not
employed. The width register (i.e. DWD or SWD) is programmed to the width
of the frame buffer. The generation of the physical address only need some
cycle and may be obtained by the path of Y*DWD(or SWD)+X in the APU.
Finally, the row and column address can be generated by way of the
multiplexer 95 and ADDRESS SEL signal (address selection control signal).
However, if the original point of the logical drawing space is different
from the starting address of frame buffer, then the base register is
utilized. Furthermore, the APU also needs two cycles to perform the
address transformation. In the first cycle, Y*DWD(orSWD)+X is calculated
and then stored into the IREG register. Afterward, the content of the IREG
register is added together with the base register to obtain the final
physical address.
The graphics controller selects between the above two modes according to
the control bits (i.e. SEL1, SEL2, LOAD, and ADDRESSS SEL) of the APU 76.
Because the graphics controller includes an address processing unit having
the capability of converting between two-dimensional and linear addresses,
it is possible to use a linear format in the frame buffer rather than the
two-dimensional arrangement conventionally utilized in the frame buffer.
FIG. 8A shows a frame buffer 100 comprising eight planes 102 for storing a
frame of video having a resolution of 1152*900. Note that two banks (bank
I and bank II) of 256k*4 VRAMs are utilized in FIG. 8A because a
two-dimensional addressing arrangement is utilized and there is a lot of
wasted memory space. The wasted memory space is indicated by the shading
in FIG. 8A. FIG. 8B illustrates a frame buffer 200 for storing a frame of
video having a resolution of 1152*900 and which utilizes 256*4 VRAMs to
form each of eight planes. Note that only one bank of 256*4 VRAMs is
required in FIG. 8B because linear addressing is utilized. Thus, in this
example, linear addressing saves one bank of VRAMs.
In other cases, the introduction of linear addressing may result in excess
frame buffer capacity. Since this excess capacity is continuous, it can be
used to store off-screen pixels. If this capacity is sufficient for the
off-screen memory requirements of a particularly system, the separate
off-screen memory unit may be eliminated. For example, FIG. 9 shows a
frame buffer 300 which stores a frame of video having a resolution of
1280*1024. The frame buffer 300 comprises four planes 302. Each of the
planes 302 is formed from 256k*4 VRAMs and two banks (Bank I and Bank II)
of the VRAMs are required. The excess capacity which may be utilized for
off-screen pixels is indicated by the shading in FIG. 9.
Finally, the above-identified embodiments of the invention are intended to
be illustrative only. Numerous alternative embodiments may be devised by
those skilled in the art without departing from the spirit and scope of
the present invention.
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