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Segmented video on demand system    
United States Patent5414455   
Link to this pagehttp://www.wikipatents.com/5414455.html
Inventor(s)Hooper; Donald F. (Shrewsbury, MA); Goldman; Matthew S. (Marlborough, MA); Bixby; Peter C. (Westborough, MA); Krishnamoorthy; Suban (Shrewsbury, MA)
AbstractIn a system for distributing videos, a plurality of videos are stored on a mass storage device. Each video includes a plurality of frames of digitized video data for play-back on a viewing device. The system includes a memory buffer for storing a segment of a selected one of the videos. The segment includes a predetermined number of frames representing a predetermined time interval of the selected video. In addition, the memory buffer including a write pointer and a read pointer. Software controlled servers are provided for witting and reading video data of the selected video to and from the memory buffer, independently, at locations indicated by the write and read pointers to transfer the selected video to the viewing device.



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Patent Text Patent PDF Print Page Summary File History
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Inventor     Hooper; Donald F. (Shrewsbury, MA); Goldman; Matthew S. (Marlborough, MA); Bixby; Peter C. (Westborough, MA); Krishnamoorthy; Suban (Shrewsbury, MA)
Owner/Assignee     Digital Equipment Corporation (Maynard, MA)
Patent assignment
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Publication Date     May 9, 1995
Application Number     08/088,480
PAIR File History     Application Data   Transaction History
Image File Wrapper   Patent Term   Fees
Litigation
Filing Date     July 7, 1993
US Classification     725/88 725/89 725/92
Int'l Classification     H04N 007/14
Examiner     Groody; James J.
Assistant Examiner     Metjahic; Safet
Attorney/Law Firm     Fisher; Arthur W. Young; Barry N. ,
Address
Parent Case    
Priority Data    
USPTO Field of Search     358/860 358/160 358/85 358/142 358/146 455/4.2 455/3.1 455/5.1 379/105 380/10 369/30 369/33 369/34 369/36
Patent Tags     segmented video demand
   
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5247347
Litteral
725/114
Sep,1993

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Nishimura
348/497
Sep,1993

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Martin
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McCalley
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Bradley
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Walker
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Tindell
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Kobori
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Clark

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Clark
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Lumelsky
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Tweedy
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Clark
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 Technical Review Submit all comments and votes
 Claims Submit all comments and votes
 


What is claimed is:

1. A system for distributing a selected one of a plurality of videos, the selected video including a plurality of flames, each frame including digitally encoded video data, the video data representing time sequenced image signals and audio signals for play-back on a viewing device, comprising;

means for storing the selected video;

a memory buffer, coupled to said means for storing, for storing a segment of the selected video, said segment including video data of a forward moving time interval of the selected video;

a write pointer, coupled to said memory buffer, associated with a first data stream including video data to be written to said memory buffer;

a read pointer, coupled to said memory buffer associated with a second data stream including video data to be read from said memory buffer;

means, coupled to said write pointers for writing said first data stream to said memory buffer while distributing the selected video; and

means, coupled to said read pointer, for reading said second data stream the video data from said memory buffer while distributing the selected video, said means for reading operating independently from said means for writing, to transfer any video data of said segment of the selected video to the viewing device, while writing said first data stream.

2. The system as in claim 1 including a plurality of read pointers, each read pointer associated with a different second data stream including video data of said segment to be read from said memory buffer, and said means for reading to read each different second data streams from said memory buffer while distributing said selected video, each different second data streams transferring a different portions of said segment of the selected video to a corresponding different viewing devices.

3. The system as in claim 2 further including means for switching the association of any of said plurality read pointers with any of said plurality of viewing devices.

4. The system as in claim 1 further including means for positioning said read pointer to any frame stored in said memory buffer, while writing said first data stream.

5. The system as in claim 1 further including means to select a particular frame of the selected video, and wherein said writing means to write the video data to said memory buffer beginning with said particular frame.

6. The system as in claim 1 wherein said memory buffer is a circular buffer, said writing means to advance said write pointer to the beginning of said circular buffer upon reaching the end of said circular buffer, said reading means to advance said read pointer to the beginning of said circular buffer upon reaching the end of said circular buffer, and said writing means to overwrite a particular frame after said particular frame has been read.

7. The system as in claim 1 wherein said writing means to write the video data of the selected video to said memory buffer at a different rate than reading the video data, while distributing the selected video.

8. The system as in claim 7 wherein said different rate is higher than said rate of reading when said memory buffer is not full.

9. The system as in claim 2 wherein said memory buffer includes a disk storage device, said means for writing and reading include software controlled servers connected to said memory buffer, and further including a communications network for transporting the video data as digital signal to the viewing device.

10. The system as in claim 1 further including means for reading the video data in reverse chronological order beginning at said read pointer, while moving said read pointer in a reverse direction while distributing the selected video.

11. A method for distributing a selected one of a plurality of videos, the selected video including a plurality of frames, each frame including digitally encoded video data, the video data representing time sequenced image signals and audio signals for play-back on a viewing device, comprising the steps of:

storing the selected video on a storage device;

storing a segment of the selected video in a memory buffer, said segment including a forward moving time interval of the selected video, said memory buffer including a write pointer and at least one read pointer;

writing a first data stream including video data of the selected video to said memory buffer at said write pointer while advancing said write pointer while distributing the selected video; and

reading a second data stream including video data from said memory buffer at said at least one read pointer while advancing said at least one read pointer, said reading operating independently from said writing to transfer any video data of said segment of the selected video to the viewing device.

12. The method as in claim 11 wherein said memory buffer includes a plurality of different read pointers, each different read pointer associated with a different second data stream and each different second data stream associated with one of a plurality of viewing devices, and concurrently reading the video data at each different read pointer while advancing each different read pointer to concurrently transfer different portions of the selected video to each of said plurality of viewing devices associated with each of said plurality of different read pointers while writing said second data stream.

13. The method as in claim 12 further including the step of switching the association of any of said plurality read pointers with any of said plurality of viewing devices.

14. The method as in claim 11 further including the step of positioning said at least one read pointer to any of the frames stored in said memory buffer.

15. The method as in claim 11 further including the steps of selecting a particular frame of the selected video, and writing the video data to said memory buffer beginning with said particular frame.

16. The method as in claim 11 wherein said memory buffer is a circular buffer, said writing step to advance said write pointer to the beginning of said circular buffer upon reaching the end of said circular buffer, said reading step to advance said at least one read pointer to the beginning of said circular buffer upon reaching the end of said circular buffer, and overwriting a particular frame after said particular frame has been read.

17. The method as in claim 11 including writing the video data of the selected video to said memory buffer at a higher rate than reading video data when said memory buffer is not full while distributing the selected video.

18. The method as in claim 11 wherein said memory buffer is a disk storage device, writing and reading are performed by software controlled servers connected to said memory buffer, and further including the step of transferring the video data over a communications network as digital signals to the viewing device.

19. A system for distributing a selected one of a plurality of videos, the selected video including a plurality of frames, each frame including digitally encoded video data, the video data representing time sequenced image signals and audio signals for play-back on a plurality of viewing devices, comprising;

a memory buffer for storing a segment of the selected video, said segment including a forward moving time interval of the selected video, said memory buffer including a write pointer and a plurality of read pointers, each read pointer associated with one of the plurality of viewing devices;

means for writing the video data of the selected video to said memory buffer at said write pointer while advancing said write pointer while distributing the selected video; and

means for concurrently reading the video data from said memory buffer at each of said plurality of read pointers while advancing each of said plurality of read pointers to concurrently transfer different portions of the selected video to each of said associated plurality of viewing devices while writing to said memory buffer.

20. A system for distributing a selected one of a plurality of videos, the selected video including a plurality of frames, each frame including digitally encoded video data, the video data representing time sequenced image signals and audio signals for play-back on a plurality of viewing devices, comprising;

a first memory buffer for storing a first segment of the selected video, said first segment including a first predetermined time interval of the selected video, said first memory buffer including a first write pointer and a first read pointer;

a second memory buffer for storing a second segment of the selected video, said second segment including a second predetermined time interval of the selected video, said second memory buffer including a second write pointer and a second read pointer;

means for writing the video data of said first segment to said first memory buffer at said first write pointer while advancing said first write pointer, and for writing the video data of said segment to said second memory buffer at said second write pointer while advancing said second write pointer;

means for reading the video data of said first segment from said first memory buffer at said first read pointer while advancing said first read pointer to transfer the selected video to a first viewing device, and for reading the video data from said second memory buffer at said second read pointer while advancing said first read pointer to transfer the selected video to a second viewing device;

means for determining if said first and second memory buffers include overlapping video data to be read;

means, responsive to the video data overlapping, for creating a third read pointer in said first memory buffer transfer the selected video to said second viewing device beginning at said third read pointer.

21. An apparatus for distributing videos, comprising:

a storage device storing a plurality of videos;

means, coupled to said storage device, for identifying a selected one of said plurality of videos;

a buffer, coupled to said storage device, storing a segment of said selected video, said segment including video data of a forward moving time interval of said selected video;

a write pointer, coupled to said buffer, associated with a first data stream of video data of said selected video;

a read pointer, coupled to said buffer, associated with a second data stream of video data of said selected video;

means for writing said first data stream to said buffer at said write pointer while distributing said selected video;

means for reading said second data stream from said buffer at said read pointer while distributing said selected video;

means for independently manipulating said read pointer with respect to said write pointer to read any of said video data stored in said buffer as said second data stream while writing said first data stream.

22. The apparatus as in claim 21 further including

a plurality of read pointers coupled to said buffer, each read pointer associated with a different second data stream of said selected video,

means for reading each different second data stream from said buffer, and

means for independently manipulating each read pointer with respect to said write pointer to read any of said video data stored in said buffer as a plurality of different second data streams.

23. The apparatus as in claim 22 further including

a plurality of viewing devices coupled to said buffer, and means for associating any one of said plurality of viewing devices with any of said plurality of different second data streams while distributing said selected video.

24. The apparatus as in claim 21 further including

means for reading said second data stream at a different data rate than writing said first data stream while distributing said selected video.

25. The apparatus as in claim 22 further including

means for reading each of said different second data streams at a different rate than writing said first data stream while distributing said video.

26. The apparatus as in claim 25 wherein a particular one of said plurality of different second data streams is read at a different rate than another one of said plurality of different second data streams while distributing said selected video.

27. The apparatus as in claim 24 wherein said different rate of writing said first data stream is higher than a rate of reading said second data stream when said buffer is not full while distributing said selected video.

28. The apparatus as in claim 21 wherein said means for manipulating said read pointer includes means to read said second data stream in a reverse chronological order with respect to said first data stream while distributing said selected video.

29. An apparatus for distributing a video, comprising:

means for storing a selected video, said selected video comprising a plurality of frames;

buffer means for storing a segment of said selected video, said segment including a subset of said plurality of frames, said subset of frames representing a predetermined forward moving time interval of said selected video;

means for writing said subset of frames to said buffer means substantially continuously;

means for reading different frames from said subset of frames stored in said buffer means while writing said selected video to said buffer means, said different frames read from said subset of frames by a plurality of users;

a write pointer for writing a first data stream of said plurality of frames to said buffer means; and

a plurality of read pointers for reading a plurality of second data streams from said buffer means, each read pointer independently movable with respect to said write pointer.
 Description Submit all comments and votes
 


FIELD OF THE INVENTION

This invention applies to the general area of information distribution, and more particularly to information distributed as video signals.

BACKGROUND OF THE INVENTION

There is a need to provide consumers with video services on-demand. Desirable video on-demand services can include, for example, movies, sporting events, interactive games, home shopping, textual information, and educational and arts programs, hereinafter collectively referred to as "videos". It should be understood that videos generally includes both video and audio portions, although, a video may only have an image portion as in textual information, or only an audio portion, as for example music.

Consumers would like videos of their choice to be available at times and locations convenient for them. It would be an advantage if the videos could be delivered by any transmission medium, such as commercial telephone, cable, and satellite networks. The videos should be compatible with readily available display systems, such as NTSC standard televisions, or personal computers.

Furthermore, consumers would like to have real-time, interactive VCR-like control of the videos, skipping, holding, or replaying portions at will. Home shopping and video games require a much higher level of interaction between the video and the game-player. In addition, the system used to provide video on-demand services should be scaleable at a reasonable cost to maximize the availability of the service to large populations of consumers.

A major problem with known distribution systems for video services, such as broadcast or cable television is that the consumer has no control over program or time selection. Also, known video distribution systems are limited by predetermined channel allocations in the number of different videos that are available at any one time. And, most known video services are generally not interactive.

Some video services allow for on-demand delivery of videos over specialized high-speed fiber optic cable networks. Generally such services deliver the video to the customer as one continuous uninterruptable stream. Therefore, such services generally require expensive mass storage devices and special play-back equipment at the consumer's location to provide interaction. Alternative such services require duplicate system resources at the distribution site for each of the customers, even if multiple customers are viewing the same video. Consequently, known video on-demand systems which deliver videos to consumers are not easily expandable to large scale distribution.

SUMMARY OF THE INVENTION

In view of the foregoing, it should be apparent that there still exists a need in the art for a method and system for delivering videos which is readily expandable without substantial incremental costs. In a system for distributing videos, a plurality of videos are stored on a mass storage device, such as a video juke box. Each video includes including a plurality of frames. Each frame including digitally encoded video data, the video data representing a time sequenced image and audio signals for play-back on a viewing device.

The system includes a memory buffer for storing a segment of a selected video. The segment includes a predetermined time interval of the selected video. In addition, the memory buffer including a write pointer and at least one read pointer.

Software controlled servers are provided for writing and reading video data of the selected video to and from the memory buffer. The video data are written to the memory buffer at memory locations indicated by the write pointer while advancing the write pointer. The video data are read front the memory buffer at memory locations indicated by the read pointer while advancing the read pointer.

The read data of the selected video is therefore transferred to the viewing device as a moving time interval segment. The video data can be transported between the mass storage device and the viewing device via a data communications network such as the telephone system or a packet switched network.

In an exemplary embodiment, the memory buffer includes a plurality of read pointers. Each read pointers is associated with a particular viewing devices. That is the video data of the segment stored in the memory buffer is viewed by multiple customers. In this embodiment, the read server reads the video data beginning at each of the read pointers while advancing the read pointers. Thus, the selected video is transferred as a plurality of moving time interval segments.

As an advantage, a large number of customers can simultaneously view different portions of the selected video, even though only a single relatively small sized memory is required for storing the segment. For example, if the memory buffer stores about 10 minutes of the video data, typically about 60 to 100 Megabytes, at most 12 memory buffers are required to allow many concurrent customers to view any portion of a typical two hour movie.

In the preferred embodiment the memory buffer is a disk storage device managed as a circular buffer. Initially, when the buffer does not contain any video data to he transferred, the video data are written at a higher rate than the rate at which the video are read for play-back. Thus, the memory buffer is rapidly filled, so that requests to view different portions of the video can be fulfilled soon after transfer of the video is initiated.

BRIEF DESCRIPTION OF THE DRAWINGS

These and other features and advantages of the present invention will become apparent from reading of the detailed description in conjunction with the attached drawings, wherein:

FIG. 1 is a high-level schematic view of a system for providing videos on-demand services;

FIG. 2 is a block diagram of a video on-demand system;

FIG. 3 is a block diagram of a video;

FIG. 4 is a block diagram of a procedure to request a video;

FIG. 5 is a block diagram of a procedure to transfer a video;

FIG. 6 is a timing diagram of a segmented video;

FIG. 7 is a block diagram of a segment cache;

FIG. 8 is a block diagram of a server segment cache;

FIGS. 9 and 10 are block schematics of the segment cache operation;

FIG. 11 is a block diagram of a procedure for managing segmented broadcast streams; and

FIG. 12 is a block diagram of a customer segment cache.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT

Referring to FIG. 1, there is shown a system for providing videos on-demand. The system includes customer premises equipment (CPE) 10 located at sites distributed over a large geographical area, one or more centralized video on-demand systems 20, and a communications network 30. Generally, videos are transferred from the video on-demand systems 20 to the CPE 10 over the network 30. However, videos can also be transferred among the video on-demand systems 20.

The physical medium used for communicating between the video on-demand system 20 and the CPE 10 can be, for example, a twisted pair of wires, a co-axial or fiber optic cable, or a micro-wave or satellite link. The continuous physical path used for communicating is called a circuit. The circuit includes a relatively small bandwidth "bi-directional" channel for communicating control signals, and a relatively large bandwidth "downstream" channel for communicating video signals. The circuit may also include additional channels, for example, a medium bandwidth channel may be allocated for two-way communications such as plain old telephone service.

The configuration of the CPE 10 at each customer location can vary with the needs of the customer. The CPE 10 includes a network interface box 11, a viewing device 12, and a video controller 13. The interface box can include an optional customer segment cache 14.

The interface box 11 is for receiving videos to play-back on the viewing device 12 via the downstream channel. The interface box 11 also communicates commands with the video on-demand system 20 via the bi-directional channel as will be explained hereinafter.

Customer commands can be demands for video services. While a video is being transferred to the CPE 10, customer commands can include VCR-like control functions, such as reverse, forward, and pause, generally not available for known broadcast or cable-TV services. Moreover, customer commands for more sophisticated functions, such as jump backward or jump forward, to skip over entire portions of the video are also supported. Furthermore, specialized customer commands for controlling highly interactive videos, such as games or home shopping, are possible.

The viewing device 12 can be, for example, a monitor, a television, a VCR, or data processing equipment such as a personal computer or a work-station. The video controller 13 for entering customer commands can be configured as a hand-held remote controller for communicating with the interface box 11 by using radio or infrared signals. Alternatively, the video controller 13 can be a telephone capable of generating audible tones by pressing the dialing buttons.

The optional customer segment cache 14, which will be described in greater detail hereinafter, is for locally storing portions of videos received by the CPE 10.

FIG. 2 is a more detailed depiction of one centralized video on-demand system 20. The video on-demand system 20 includes a gateway server 21, a video server 22, a library server 23, and an optional server segment cache 24. The video on-demand system 20 also includes a plurality of communications ports 80 for interfacing with the network 30.

The gateway, video, and library servers 21-23 are connected to each other for process control by a control bus 26. The video server 22 and the library server 23 are connected to each other by a data bus 27. The servers 21-23 can be implemented as workstations, each workstation having disk and semiconductor memory for executing distributed software programs.

The optional server segment cache 24, which will be described in greater detail hereinafter, is for locally storing portions of videos to be transmitted to the CPE 10.

The gateway server 21 includes an interactive gateway unit (IGU) 31 and a server management unit (SMU) 32. The IGU 31 is for communicating commands with the CPE 10 over the network 30. The IGU 31 includes a customer database 33 for containing administrative data identifying customers. The SMU 32, in response to commands, coordinates the video server 22 and the library server 23 to deliver the selected video to the CPE 10 for viewing by the customer.

The library server 23 includes a bulk video storage system, such as a video juke box 41. The juke box 41 can be in the form of high capacity disks or tapes storing thousands of videos in encoded, compressed, and digitized form. A typical two hour compressed VHS movie requires about 1.15 Gigabytes of storage. Of course videos having higher resolutions, such as HDTV videos, may require greater amounts of storage. It should be understood that videos can be acquired for storing on the juke box 41 via the network 30 from, for example, another video on-demand system 20.

Each video server 22 includes a video server controller 51 and a disk read/write controller 52 having disks 53. By using modern high capacity disks, for example redundant arrays of inexpensive disks (RAID), a video server 22 can store over 100 Gigabytes of video data, equivalent to some one hundred full-length feature movies.

The video server 22 also includes one or more first-in, first-out (FIFO) video buffers 60 made of, for example, semiconductor dynamic random access memory (DRAM). Each buffer 60 is partitioned into a plurality of chunks 61. One chunk 61 for storing, for example, 64K bytes of video data. The size of each FIFO buffer 60 is dynamically adjustable by allocating or deallocating chunks 61 during operation.

Connected to each FIFO buffer 60 is one or more packet controllers 70. The packet controllers 70 are for reading variable sized data packets from the FIFO buffers 60.

The communications ports 80 provide the interface between the video on-demand system 20 and the network 30. It should be understood that the video on-demand system 20 can include ports 80 configured for communicating signals using methods adapted for different types of networks 30.

Two methods of communicating are used. In a first method, signals are communicated over a fixed bandwidth, point-to-point circuit which is established for the duration of the transfer between the source of the video, the video on-demand system 20 and the destination, the CPE 10.

This method of communicating can be used, for example, with the world's largest crossbar switch, the public telephone network carrying digital broadband transmission. In the United States there are about 93 million home phone connections, and about 43 million business phone connections providing access to a substantial market for video on-demand services.

The telephone network uses T1-carriers having a bandwidth of 1.544 Megabits per second (Mb/sec). T1--carriers can readily transfer compressed motion picture videos. In North America, T2-carriers having a bandwidth of 6 Mb/sec are also available. And, T3-carriers, available at some locations, have a bandwidth equivalent to 28 T1-carriers. In Europe and elsewhere, E1-carriers support transmission rates of 2 Mb/sec.

Alternatively, in the United States, Bellcore's Asymetrical Digital Subscriber Loop (ADSL) services permits limited distance, approximately 5 kilometers, communication of digital encoded signals at T1 speed using ordinary twisted pair telephone lines. Higher data transfer rates are possible over shorter distances. A typical ADSL circuit is generally partitioned into three virtual channels, a 16 Kb/sec bi-directional channel for carrying control signals between the CPE and to the video on-demand system 20, a 1.5 Mb/sec downstream channel for carrying video data signals to the CPE 10, and a 64 Kb/sec two-way communications channel for plain old telephone signals.

Alternatively, the dedicated point-to-point fixed bandwidth circuit can be a channel, or a portion of a channel of a commercial cable-TV (CATV) system. Channel here meaning a traditional 6 MHz broadcast TV channel. A typical cable system can have a capacity equivalent to hundreds of broadcast-TV channels. By using frequency and/or time division multiplexing techniques, it is possible to partition a single traditional 6 MHz CATV channel into several sub-channels to provide two-way communications and to increase the capacity of the CATV network.

In a second method, the video is transferred using a packet-switching wide area, or local area network such as are used by computer systems in the business sector. With this type of transfer, the communication signals are transferred as packets between addresses on the network. In this case, the network is shared by all potential sources (the video on-demand systems 20), and destinations (the CPE 10).

The transmission path of digital packet-switching networks typically has a very high bandwidth and can accommodate burst transmission that are many times that of the play-back speed of the compressed video. For example, an Ethernet can accommodate digital signaling rates of 10 Mb/sec, and Fiber Distributed Data Interconnect (FDDI) can accommodate rates of 100 Mb/sec. Therefore, in these type of networks, many packets can be sent between multiple sources and destinations over the same physical medium using time division multiplexing techniques.

For example, a 10 Mb/sec Ethernet can be partitioned into six 1.5 Mb/sec sub-channels. However, videos transferred over a full-capacity Ethernet would probably appear to break-up or run at a slower speed, since a minimum bandwidth can not always be guaranteed due to signaling characteristics of the Ethernet such as collisions. Therefore, the network has to be configured to operate at a lower than theoretical capacity in order to sustain continuous video play-back speed.

Now with reference to FIG. 3 the internal data structure a video suitable for transfer over the network 30 will be described. The video 100 is, for example a 1.2 GB feature length movie, having a start and an end. The data of the video 100 is in a form suitable for transfer over the network 30 by using encoding and compressing techniques, for example, the industry standard Motion Picture Expert Group (MPEG) compression algorithms. MPEG compression can reduce the video data by as much as a factor of 200 while achieving a quality comparable with known VCR videos.

The video 100 includes a plurality of packets 110, generally indicated by the numerals 1-N. The number of packets in the video is dependent on the "length" or viewing time of the video. Each packet 110 includes a packet header 120, packet data 140, and an optional packet filler 160.

The packet header 120 includes an ID 121, a RATE 122, and a TIME-STAMP 123, and a PACKET-SIZE 125. The ID 121 identifies the particular video. The RATE 122 is determined by the level of compression that is used to transform the analog signals of the video to digital data. MPEG supports varying compression rates dependent on space, time, and motion factors of the video. The TIME-STAMP 123 indicates the position of the packet data 140, time-wise, relative to the beginning of the video 100. The PACKET-SIZE 125 is used to indicate the number of data bytes of the packet 110. The PACKET-SIZE 125 is used by software that manipulates the various packets 110 to manage storage requirements.

If the video is being transferred over a packet-switched network having addressable locations the packet header 120 also includes an ADDRESS 124 to determine the destination of the packet 110. The destination corresponding to the geographical location of the CPE 10.

The packet data 140 of each packet 110 includes either digital video data or digital audio data, but not both. In a typical video, there are about seven "video" packets for every "audio" packet. The packet data 140 includes about 1 to 4 KB of encoded and compressed video or audio data. The data in the consecutive packets 110 are treated as a continuous bit stream defining the frames of the video. Typically, the frames 180 are displayed on the viewing device at a fixed rate of, for example, 30 frames per second.

Depending on the level of compression, a frame 180 can include 1 KB to 16 KB of digital data. In other words, for highly compressed portions of the video 100, a single video packet 110 may contain several frames 180. For images compressed to a lesser extent, several packet 110 may be required to compose a single frame.

A frame 180 includes a time-stamp bit sequence 181, frame data bits 182, and an end-of-frame bit sequence 183. Two types of time-stamps 181 are used with MPEG compression, a program time-stamp and a temporal time-stamp. A program time-stamp is the absolute time-wise position of the frame 180 relative to the beginning of the video 100. A temporal time-stamp indicates the time-wise offset of the frame 180 relative to a previous frame. Typically every fourth frame will have program time-stamp. The frequency of time stamping can be programmed at the time that the video is encoded and comp