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Computer system with parallel processing for information organization    
United States Patent5452468   
Link to this pagehttp://www.wikipatents.com/5452468.html
Inventor(s)Peterson; Richard E. (San Francisco, CA)
AbstractA computerized information retrieval system having consistency among a sensory network portrayed in a visual display, a semantic network that establishes the logic of data organization and retrieval and a mechanical storage network that locates data in a memory structure the networks having an architecture based on a life tree array that splits the search and storage paths into multiple paths for rapid access and retrieval in response to user queries.
   














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Drawing from US Patent 5452468
Computer system with parallel processing for information organization - US Patent 5452468 Drawing
Computer system with parallel processing for information organization
Inventor     Peterson; Richard E. (San Francisco, CA)
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Publication Date     September 19, 1995
Application Number     07/738,325
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Filing Date     July 31, 1991
US Classification    
Int'l Classification    
Examiner     Coleman; Eric
Assistant Examiner    
Attorney/Law Firm     Bielen, Peterson & Lampe
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Patent Tags     computer parallel processing information organization
   
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 U.S. References
 
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ReferenceRelevancyCommentsReferenceRelevancyComments
5353399
Kuwamoto
715/736
Oct,1994

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5187801
Zenios
712/22
Feb,1993

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5170482
Shu
712/12
Dec,1992

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5153829
Furuya
84/622
Oct,1992

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5151687
Younger
715/810
Sep,1992

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5072371
Benner

Dec,1991

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5049873
Robins
340/825.01
Sep,1991

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Torres
715/810
Aug,1991

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4943909
Huang
712/15
Jul,1990

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4901221
Kodosky
715/771
Feb,1990

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4859187
Peterson
434/118
Aug,1989

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4736308
Heckel
715/781
Apr,1988

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4486857
Heckel
715/508
Dec,1984

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4247892
Lawrence
709/253
Jan,1981

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Sahin
382/206
Feb,1974

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Dunn
715/763
Dec,1969

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What is claimed is:

1. A computer system comprising a central processing unit, a visual display device, a data storage device, and a common semantic network architecture for organizing information in three-dimensional conceptual space, wherein the network architecture includes a visual format means for organizing information on the display device, a logic protocol means for classifying and marshalling data packets represented by the information, and a memory structure means for locating data packets stored in the storage device, wherein the common semantic network architecture comprises:

a data relationship network bounded by delimited three-dimensional conceptual space, the data network having:

a progression of linked network nodes distributed within the bounds of the three-dimensional space, the network nodes including:

an input node;

at least three first intermediate nodes, wherein the input node has divergent interconnection links to the first intermediate nodes;

an output node, wherein the input node and the output node form a core axis;

at least three second intermediate nodes having convergent interconnection links to the output node and interconnection links to the first intermediate nodes; and,

at least one third intermediate node on the axis having interconnection links to the input node and output node, wherein the first and second intermediate nodes are symmetrically arranged around the core axis;

wherein the central processor unit generates a display of the visual format mean on the display device with a visual representation of the three-dimensional node and link data network, wherein a plurality of data packets are stored in the data storage device, and the data packets each have an associated icon image representing the data packet, the icon image relating to a classification domain, wherein the nodes in the displayed data network represent classification domains, and the icon images are located in the display of the visual format means proximate the nodes to which the classification domain of the icon image relates.

2. The computer system of claim 1 wherein the architecture for the visual display device is a two-dimensional life tree matrix that is an orthogonal projection of the life tree lattice.

3. The computer construct device of claim 1 wherein the memory structure means has partitions corresponding to the domains of the displayed data network and the data packets are stored in the partitions of the memory structure corresponding to the displayed location of the icon image representing the data packet and the node representing the domain.

4. A computer system comprising a central processing unit, a visual display device, a data storage device, and a common semantic network architecture for organizing information in three-dimensional conceptual space, wherein the network architecture includes a visual format means for organizing information on the display device, a logic protocol means for classifying and marshalling data packets represented by the information, and a memory structure means for locating data packets stored in the storage device, wherein the common semantic network architecture comprises:

a data relationship network bounded by delimited three-dimensional conceptual space, the data network having:

a progression of linked network nodes distributed within the bounds of the three-dimensional space, the network nodes including:

an input node;

at least three first intermediate nodes, wherein the input node has divergent interconnection links to the first intermediate nodes;

an output node, wherein the input node and the output node form a core axis;

at least three second intermediate nodes having convergent interconnection links to the output node and interconnection links to the first intermediate nodes; and,

at least one third intermediate node on the axis having interconnection links to the input node and output node, wherein the first and second intermediate nodes are symmetrically arranged around the core axis; wherein the common semantic network architecture is a three-dimensional life tree lattice; wherein the life tree lattice is a network of nodes and links in a three-dimensional grid and the memory structure means is a processor element array having a plurality of processor elements located at the nodes which are interconnected by communication lines along the links.

5. A computer construct device for use in a computerized informational retrieval system, the construct device including a semantic logic architecture for data organization and retrieval, the construct architecture comprising:

a data relationship network bounded by delimited three-dimensional conceptual space, the data network having:

a progression of linked network nodes distributed within the bounds of the three-dimensional space, the network nodes including:

an input node;

at least three first intermediate nodes, wherein the input node has divergent interconnection links to the first intermediate nodes;

an output node wherein the input node and the output node form a core axis;

at least three second intermediate nodes having convergent interconnection links to the output node and interconnection links to the first intermediate nodes; and,

at least one third intermediate node on the axis having interconnection links to the input node and output node, wherein the first and second intermediate nodes are symmetrically arranged around the core axis;

wherein the data retrieved is classified and the construct device includes a visual display and processor means for retrieving classified data and displaying an organizational representation of the retrieved data in the display, wherein the organizational representation includes a visual display of images representing retrieved data, the processor means having means for locating the visual display of images representing retrieved data in the network according to the classification of the data.

6. The construct device of claim 5 wherein the three-dimensional data relationship network is symmetrical about the core axis and includes the first and second intermediate nodes arranged in multiple outer columns of multiple intermediate nodes around the core axis and connected by links to the series of nodes on the core axis, the node columns being symmetrically arranged about the core axis.

7. The construct device of claim 6 wherein the three-dimensional data relationship network has the nodes on the axis arranged in a center column with a sequential series of nodes and links, wherein the columns of the outer nodes are connected by links to the nodes in the center column, the input node in the center column having multiple links connected to select nodes in the outer columns and the output node in the center column having multiple links connected to select nodes in the outer column.

8. The construct device of claim 7 wherein the nodes and links are arranged in a life tree lattice.

9. A computer construct device for use in a computerized informational retrieval system, the construct device including a semantic logic architecture for data organization and retrieval, the construct architecture comprising:

a data relationship network bounded by delimited three-dimensional conceptual space, the data network having:

a progression of linked network nodes distributed within the bounds of the three-dimensional space, the network nodes including:

an input node;

at least three first intermediate nodes, wherein the input node has divergent interconnection links to the first intermediate nodes;

an output node, wherein the input node and output node form a core axis;

at least three second intermediate nodes having convergent interconnection links to the output node;

at least three third intermediate nodes having interconnection links to at least some of the first intermediate nodes and to at least some of the second intermediate nodes; and,

at least two fourth intermediate nodes arranged on the core axis having interconnection links sequentially interconnecting the input node and the output node and interconnection links interconnecting the fourth intermediate nodes to at least some of the first, second and third intermediate nodes, wherein the first second and third intermediate nodes are arranged in columns symmetrically arranged around the core axis;

a data processor, a memory, a plurality of data packets program means cooperating for identifying and classifying the data packets;

the construct device including further, a data processor, a memory, means for inputting a plurality of classifiable data packets in the memory, and means for classifying the data packets;

wherein the memory has a memory structure corresponding to the construct architecture with the memory structure being partitioned into domain partitions corresponding to the nodes with the processor having data retrieved paths corresponding to the links of the construct architecture.

10. The computer construct device of claim 9 having a display monitor with a display screen for visualizing the semantic logic structure as a two-dimensional screen graphic in the display screen.

11. The computer construct device of claim 10 wherein the two-dimensional graphic is a projection of the data network.

12. The computer construct device of claim 9 wherein data is organized in the nodes and links according to its informational content in the semantic logic architecture with the data having an interrelationship logic corresponding to the arrangement of the nodes and interconnection links of the semantic logic architecture.

13. The computer construct device of claim 12 wherein the semantic logic architecture has additional data cells in the delimited three-dimensional space with the data cells having data, wherein the data in the data cells have informational content related to the informational content of data in the nodes and links that are spatially proximate the related data cells.

14. The computer construct device of claim 12 wherein the delimited three-dimensional space is divided into a lattice wherein the lattice defines a composite of cells for containing data according to the informational content of the data.

15. The computer construct device of claim 14 having a display monitor which a display screen for visualizing the semantic logic structure as a screen graphic in the display screen wherein the screen graphic is a partial projection of nodes, links and data cells of the semantic logic structure.

16. The computer construct device of claim 15 wherein the screen graphic of nodes, links and data cells include graphic representations of the informational content of data in the nodes, links and data cells.

17. The computer construct device of claim 9 wherein the data packets are stored in select domain partitions of the memory structure according to the classification of the data packets.

18. The computer construct device of claim 17 having display means with a visual display, wherein the data packets have representative icon images and the display means displays a visual representation of the construct architecture on the visual display with representative icon images located proximate the nodes corresponding to the domain partitions in which the data packets represented by the icon images are stored.

19. A computer construct device for use in a computerized informational retrieval system, the construct device including a semantic logic architecture for data organization and retrieval, the construct architecture comprising:

a data relationship network bounded by delimited three-dimensional conceptual space, the data network having:

a progression of linked network nodes distributed within the bounds of the three-dimensional space, the network nodes including:

an input node;

at least three first intermediate nodes, wherein the input node has divergent interconnection links to the first intermediate nodes;

an output node, wherein the input node and output node form a core axis;

at least three second intermediate nodes having convergent interconnection links to the output node;

at least three third intermediate nodes having interconnection links to at least some of the first intermediate nodes and to at least some of the second intermediate nodes; and,

at least two fourth intermediate nodes arranged on the core axis having interconnection links sequentially interconnecting the input node and the output node and interconnection links interconnecting the fourth intermediate nodes to at least some of the first, second and third intermediate nodes, wherein the first second and third intermediate nodes are arranged in columns symmetrically arranged around the core axis;

wherein the computer construct device has a plurality of data processors and circuit means for passing data and instructions between the data processors, wherein the data processors are arranged and interconnected by the circuit means and are respectively assigned to the nodes and interconnection links of the semantic logic architecture and are electronically arranged in correspondence to nodes and links of the semantic logic architecture.
 Description Submit all comments and votes
 


BACKGROUND OF THE INVENTION

This invention relates to an information retrieval system and in particular relates to an architecture that inherently enhances the ability to intuitively obtain the highest quality information from a database locationally organized in a preferred, three-dimensional lattice. The constructed architecture comprises a semantic logic structure that in the preferred arrangement forms a micro computer having a processing structure with an inherent philosophical bias for locating and retrieving data in which the physical architecture of a distributed memory system parallels the visual or conceptual architecture of the logic structure. In its preferred embodiment the structured database is contained in a portable, personal deck, similar in configuration to a "smart card" that can be slotted into a computer console linked to a larger data net. The portable deck, by selection of the data forming the base and location of the data in the structure of the base, is intended to be an optimized construct that is personal to a particular user or user group.

This invention relates in general to the visual mnemonic icon system described in this inventor's patent entitled, Database Management Enhancement Device, U.S. Pat. No. 4,859,187, issued Aug. 22, 1989. That patent utilizes the playing card metaphor to describe a system using hierarchical sets of icons arranged in a two dimensional matrix. In that system, a mnemonic association is made between a discrete icon card and a select record, and a mnemonic interrelationship is made among selected records by the particular arrangement of cards in the displayed array.

The function of that system was in part to permit inspection of information in two dimensional arrangements on a blackboard field instead of in serial, one dimensional arrangements as is customary for books, reports, card files, and other common information composites.

Current trends in computer technology appear directed to unlimited availability of memory. Small, solid state memory cards having 8 megabytes of memory are commercially available. Inevitably, the same size card will carry 8 gigabytes or more of memory. With such increases in memory, massive quantities of multimedia information can be stored on hand, and personal data organization will be key to fast access, particularly of repetitively used items. The principles herein described may also be applied to accessible on-line databases or other large repositories of information. To retrieve data items expeditiously, parallel processing structures will be required to search multiple paths for real time queries.

At some point in the size of a database, the very physical architecture employed in design of the memory chips will affect how information is marshalled in real time systems. When multi-variant logic and fuzzy logic are used in searching and retrieving quality information in a comprehensive, deep memory database the integrity of the recovered information can be in substantial part, affected by the throughput time. As throughput time ultimately depends on the physical mechanisms designed to store the information, then actual physical loci is as important as the memory tag that identifies and qualifies the information. A memory tag in a fuzzy logic system may include discriptors that not only identify and classify but grade or weigh the information and may interact with real time retrieval by automated delay. Thus, low-grade information in competition for early throughput with more difficult to access and more time consuming to read, high-grade information might deliberately be delayed. Of course, properly tagged high grade information can be programmed to throughput a messenger with an abstract on a calling card. Ultimately, what information reaches the user first may well affect the user's judgment. The sequence of information items may well be as important as the informational content of the items.

Ideally, consistency is desired among the sensory network that is perceived by the user, the semantic network that establishes the logic of data organization and retrieval, and the mechanical storage network that physically locates data in a memory structure. This consistency enhances the integrity of recovered information and increases the confidence of the user, that indeed, the sought for information has in fact been recovered, and the recovered information is likely to be the best information available from the data net scoured.

In the referenced patent it was noted that the physical location of data need not be altered when organizing or rearranging screen formatted information. In such real-time situations involving modest quantities of data, delays in data acquisition keyed to symbolic display codes, is not noticeable or is tolerable. However, in amassing sufficient data to challenge a Turing test, the timing of data availability to carry on a real-time conversation, and the instant evaluation of data to determine its worth in a continuing, rational and meaningful conversation, are equally as important. These two factors determine whether topics of conversation change, for example, when sought for information is unavailable, or when, information slow to return should be forgotten, or if later obtained, injected spontaneously into the conversational scheme. Therefore, fuzzy logic systems are needed to evaluate information, and, heuristic structures are needed to marshal information. This disclosure does not attempt to unravel the details of the soft code scripting of the data stream, but rather to present conventions for standards of computer architecture from which scripting will logically follow.

While innovative parallel processing structures have been previously proposed such as the well-known, hypercube array, or the two dimensional grid array, these structures seek mathematical elegance and simplicity with limitations inherent in their structures. It is well know that elegant solutions promote efficiency in both operation and understanding. However, mathematical elegance should not be the sole criteria in the design of a semantic net, or in fact, the construction of hardware architecture. Intuitive and humanistic values may legitimately be a part of the hardware architecture. An example of integration of intuitive values is found in the novel invention, "Computational Origami" of Alan Huang, U.S. Pat. No. 4,943,909. That patent, incorporated herein by reference, discloses the type of multiprocessor system herein proposed and the type of processor elements contemplated. Processor elements range from simple nand gates to chip computers. In Huang's patent a flexible architecture borrowed from the art of origami is proposed which allows a matrix of processors to be virtually folded like paper enabling localized replication of real surfaces, for example the wings of a plane.

In recognizing humanistic values, a unity of left-brain/right-brain perspectives can be achieved in a William Gibson, Wintermute/Neuromancer style machine. Any loss of mathematical efficiency is more than made up by intuitive short-cuts that are part of a collective consciousness. While the system described herein has a Western philosophical bias, it can nevertheless be tailored to Eastern philosophies by Jungian style, archetype transformations.

As information proliferates it degrades and a primary object of this invention is to return to the individual user a powerful tool to retrieve information in which the user can place a high degree of trust.

The astrophysicist, Roger Penrose, appreciated that parallel computers were most like the human brain. In The Emperor's New Mind, he defined consciousness as a means of conjuring up the appropriate judgments. Upon elaborating that this was not some form of magical "guessing," he stated, " . . . it is this ability to devine (or `intuit`) truth from falsity (and beauty from ugliness!), in appropriate circumstances that is the hallmark of consciousness."

In attempting to assemble some type of collective consciousness, a system is devised that is rich in traditional western conventions to bridge the gap between art and science. An artificially intelligent machine, to have human-like intelligence, must be intuitive. The function of this invention is to devise a computer architecture that integrates classical formats for western thought and heirarchical classification into a semantic system adapted to information management. The architecture is designed to facilitate development of a symbolic language useable by computer neophytes and automated systems.

SUMMARY OF THE INVENTION

This invention relates to a computer architecture and in particular to a parallel processing system utilizing a processor architecture that is patterned after an altered, historical node and link diagram. The preferred application of the processing system is to organize and manage massive databases, and in its preferred embodiment is contained in a personal micro deck having a memory structure with multiple, integrated solid state processor arrays. The personal deck is designed to enable an individualized information construct to be built. The deck is designed to interconnect with networked computer consoles or communications systems for access to a larger data net.

In concept, the system is a combination of Hermann Hesse's, glass bead game, and William Gibson's, cyberspace. In practice the system is a combination of the two-dimensional heirarchical icon system of U.S. Pat. No. 4,859,187, and a three-dimensional lattice architecture inspired by the three-dimensional, node and link life tree model of Dr. Robert Wang. The latter is an embodiment of the kabalist's "Tree of Life" which is traditionally represented as a ten node, twenty-two link diagram. In the referenced patent it was noted that this traditional diagram suggests to the computer system engineer, a network tree for hardware or software architecture. Building on this suggestion, the two-dimensional, ten node diagram can be utilized as a visual and semantic interface to the more complex three-dimensional structure embedded in a three-dimensional matrix or lattice.

The function of the parallel processor system is to enable information to be classified and graded with actual or virtual storage correlated to the system of classification and grading. In this manner, retrieval can proceed through multi-variant classification paths with throughput data having a greater likelihood of being quality information.

In real time, the architecture of the information access structure in part defines the content of the output information. The more massive the database, the greater the effect of semantic and physical architectures on fast throughput of relevant information. In broad base databases, information will be increasingly difficult to grade and classify. A system that uses classical formats for identifying, classifying, grading, and arranging information will likely have greater credibility in returning quality information in response to any inexact query.

The function of this invention is to devise a sensory system that can be portrayed in a two-dimensional screen display that relates to the semantic network for organizing and marshalling information where the semantic network is preferably embodied in a solid state memory structure for storing information.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a perspective view of the deck and auxiliary console,

FIG. 2 is a perspective view of the deck in FIG. 1.

FIG. 3 is an enlarged view of the screen display of FIG. 1.

FIG. 4 is an enlarged view of a mutable window in the display of FIG. 3 showing a conventional control pad,

FIG. 5 is an additional view of the window of FIG. 4 showing an alternate control pad,

FIG. 6 is an additional view of the window of FIG. 4 showing a life tree diagram,

FIG. 7 is an additional view of the mutable window of FIG. 4 showing a full size playing card,

FIG. 8 is an additional view of the window of FIG. 4, showing a rack of playing cards,

FIG. 9 is a perspective view of the life tree lattice architecture used in the deck of FIG. 1.

FIG. 10 is an orthogonal view of the life tree lattice architecture of FIG. 9.

FIG. 11 is a diagrammatic view of the life tree lattice architecture of FIG. 10.

FIG. 12 is a top orthogonal view of the life tree lattice architecture of FIG. 9,

FIG. 13 is a top view of an alternate life tree lattice architecture,

FIG. 14 is a top orthogonal view of an additional alternate life tee lattice architecture.

FIG. 15 is a top orthogonal view of an additional life tree lattice architecture.

FIG. 16 is a perspective, diagrammatic view of a multimodule life tree multiprocessor.

FIG. 17 is a diagrammatic overlay of alternate life tree matrices.

FIG. 18 is a perspective view of the overlaid matrices of FIG. 17.

FIG. 19 is an alternate module of a life tree multiprocessor.

DESCRIPTION OF THE PREFERRED EMBODIMENTS

Referring to FIGS. 1 and 2, the system of this invention preferably centers around a portable deck 10 designed to be a personal construct utilized with a convenient console 12 such as a personal computer equipped with a processor 13, a keyboard 14, monitor 16 and preferably a point and click device such as a mouse 18 or a graphic pad 20 for activating screen icons 22. The console 12 in a more sophisticated environment will comprise a device electronically linked to communication systems, data service bureaus for networked access to all available information repositories or to the proposed National Internet. The network access can be a card receiving public communications terminal with appropriate accounting procedures.

The construct deck 10 is preferably sized to a typical playing card, and preferably is no thicker than a standard playing card deck. The construct deck 10 is designed to be slotted to any state of the art console for optimum visual and tactile input/output. In its preferred embodiment the construct deck 10 has sufficient display capabilities such as a full-surface, liquid crystal, touch pad display 24 to permit rudimentary system operation when an optimum visual interface device is unavailable. Being a miniature operational personal computer, the deck 10 is wholly self-contained and itself can contain one or more coupled smart cards 25 in a stack, but is optimized when electronically coupled to devices that enable expanded user interaction and enable the deck to connect into the larger information net served by more sophisticated equipment.

The monitor 16 under control of the construct deck 10 when the deck 10 is inserted into a deck receiving slot 19, displays a visual control panel 26 that is part of a screen graphic 27 shown enlarged in FIG. 3. The control panel 26 is an optimized graphic user interface in the form of a standard visual template for a planar logic architecture. While virtual reality systems and holographic imagery promise exciting three-dimensional interfaces, wide implementation is not likely until years in the future.

Key to the preferred planar logic architecture is the matrix field of the type shown in the computer screen display of U.S. Pat. No. 4,859,187, the subject matter of which is incorporated herein by reference. There, a standard 10.times.10 array provides 100 portals, each of which can lead to a similar 10.times.10 array. This descending array system permits access to over one million cells or items in the cells in three generations. The term item, in this application, means memory organization packets or mops, which may be documents, files, films, pictures, or any data package that is handled as a collective. In current computer language parlance, mops are referred to as objects, particularly with reference to object oriented programming systems.

At this time, the particular screen graphic 27 of FIG. 1 and 3 are devised as an expeditious use of available screen space on a standard, top-line, colored monitor such as the NEC, 4D monitor. Such monitor 16 enables visual conceptualization of the three dimensional lattice systems under consideration and reasonably rich color detail in the icon card images sized to fit the cells of the preferred 100 cell matrix. It is to be assumed that a more elegant interface graphic will evolve as equipment eventually enables virtual reality introspection, or as users develop more facile or accommodating visual interfaces for iconographic systems of the type described.

The screen graphic 27, in addition to window controls 28 of a standard operating system, provides the simulated control panel for selecting, labeling, storing and retrieving items of information and related custom and conventional icons. The standard format, preferably includes a playing field 29, here the conventional 100 cell array 30, a function pad 31, a title box 32, icon slot reels 33, scroll bars 34, function buttons and bars 36, and a comment box 37. These elements, in general are commonly used visual control panel features, except the icon slot reels 33, which operate like slot machine reels with a loop of images or icons. Operating similar to the scroll bars 34 the slot reels 33 can rapidly run through an image loop of indeterminate size for icon or image review, selection, comparison or other use.

The use of a standardized format is designed to allow transposition to a tactile graphic input pad 20, such as an "UnMouse" by Micro Touch, using a punch-out, overlay template 38. This transposition not only facilitates operational control, but enables use by the blind when coupled with audio coding of icons. Audio coding of icon sets is a simple process, particularly when using the comprehensive playing card system of conventions taught in the referenced U.S. Pat. No. 4,859,187. The playing card metaphor teaches use of icon conventions in hierarchical sets of standardized icons that are common denominator image cards for mnemonic associations. Ideograms and images of any origin can be correlated with any of a variety of "standard" icon cards in common or custom card decks. It is to be understood that "cards" are metaphorical in nature and are electronic image representations adapted to screen manipulation. As screen locations for placement of mobile icon cards 35 are preferably fixed in the control panel layout, a tactile template 38 for identification of cells, buttons and bars, with audio confirmation on activation gives the sightless a control system to command a symbolic user interface.

Referring to the screen graphic 27 of FIG. 3, it is intended that the elongated function pad 31 in the control panel 26 comprises a mutable window 39 that can portray images, text, or function pads. For example, the generic, double column, ten box, query pad 31 shown in FIG. 4 is used as a common screen interface in public library computers. Alternately, the window 39 can display other control pads such as a preferred 10 block hopscotch box totem 40, shown in FIG. 5, a kabalist's node and link diagram 41, shown in FIG. 6, or a sixteen node, Wang-tree structure 42, shown in composite FIG. 3. The Wang-tree structure 42 is a three-dimensional model of the kabalist's, two-dimensional "Tree of Life".

The Wang-tree structure, or preferably, life tree structure 42 can be made to rotate in the mutable window 39 and appear three dimensional by use of a graphic animation program such as the software construction kit, "Toolbook" from Asymatrix. This program was used to construct the design of the control panel interface as shown in FIG. 3. The mutable window 39 is also useful to display full card images 43 as shown in FIG. 7 or racks as taught by Paul Heckel in U.S. Pat. No. 4,736,308. An exemplar playing card rack 45 is shown in FIG. 8. In addition, the mutable window 39 may display text, images or image snaps, which are images that are condensed, but not so condensed they are reduced to icons or symbolic representations of the image. The use of the life tree structure 42 is a key aid to conceptually linking a visual logic structure with the actualized physical embodiment of the distributed memory system of this invention. Once the common architectural theme integrating the two-dimensional matrix system and three-dimensional lattice system is comprehended, mental visualization is readily accomplished. The two-dimensional matrix system, the three-dimensional lattice system and the semantic bridge between them are the subject of the computer architecture of this invention.

In the preferred embodiment, the life tree structure becomes a pattern for a lattice module for a distributed memory system in which the physical architecture operationally affects the information stream. For purposes of clarity, the integration of the life tree structure with a standard Cartesian lattice is termed a life tree lattice. While lattice and matrix can be used interchangeably, matrix is here reserved for two dimensional architectures and lattice is here reserved for three dimensional architectures. An array can be both, and as used herein, generally includes a logic diagram such as a node and link network in association with the matrix or lattice, or a hardware or icon scheme in association with the matrix or lattice.

In the ultimate embodiment, the preferred repetitive memory architecture is a life tree lattice 44 and is embodied in a custom, three-dimensional, integrated chip 46, schematically illustrated in FIG. 9. In the practical embodiment the memory architecture is a network of interconnected processor elements on a single or stacked substrate. Because of the preferred card-size deck 10, miniaturization is essential, and advanced technologies in central processing units on a chip and memory crystals will have instant application.

In the perspective view of FIG. 9, the standard architecture 50 for computer hardware and software design proposed by this disclosure is shown. The life tree lattice architecture 50 is in the form of a life tree lattice 44 and includes a set of sixteen nodes 54 interconnected by forty-seven links 56 in a Cartesian three-dimensional grid 58 of 5.times.5.times.10 or 250 cubic cells 59. The cells can be addressed by the three coordinates of a Cartesian coordinate system such that the exemplar node 54(a) in the limited, bounded space for the arbitrary system of indicia 60 shown is (1,2,5). The architecture has a practical embodiment as a multiprocessor memory system 52.

When orthogonally oriented and, projected onto a two-dimensional matrix 62, as shown in FIG. 10, the life tree structure 42 appears as a "Tree of Life" node and link diagram 41 of the type shown in FIG. 6. The projected ten node, twenty-two link image diagram 62 in the 5.times.10 cell planar matrix 63 can be used for developing a two-dimensional, planar icon array 66, as shown in FIG. 11 and used as an alternative to the diagonally oriented life tree diagram of my referenced patent. In that patent an optimized, and hence square, playing field was desired. The projected life tree diagram 63 differs from what has become the standard "Tree of Life" diagram 41 of FIG. 6 by changing proportionality to accommodate positioning of the life tree diagram in a ten cell high grid.

The vertically oriented, planar life tree matrix 68 of FIG. 3(a) is easier to work with than the more obscure, diagonal life tree matrix of the referenced patent. The life tree matrix 66 in its vertical planar form can be used as a convenient note pad for icon composites until icon card placement