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Object-oriented networking system with dynamically configurable communication links    
United States Patent5499343   
Link to this pagehttp://www.wikipatents.com/5499343.html
Inventor(s)Pettus; Christopher E. (San Francisco, CA)
AbstractNovel object-oriented client-server facility (CSF) and networking service facility (NSF) interfaces implement communication between application programs residing in client and server nodes of a distributed services network. The CSF interface includes remote procedure call (RPC) objects for invoking and responding to service requests at the nodes, and application programming interface (API) objects for transporting those requests between the nodes. However, the API objects only provide communication transports within a node. Accordingly, the API and RPC objects interact with dynamically-configurable protocol stacks within the NSF interfaces to complete the transport mechanism needed by an application program on the client node when accessing services on a remote server node. A preferred embodiment provides an efficient way to perform object operations in a broadcast fashion over a communication network and ensures the receipt and execution of the operation by each target of the broadcast.
   














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Drawing from US Patent 5499343
Object-oriented networking system with dynamically configurable

     communication links - US Patent 5499343 Drawing
Object-oriented networking system with dynamically configurable communication links
Inventor     Pettus; Christopher E. (San Francisco, CA)
Owner/Assignee     Taligent, Inc. (Cupertino, CA)
Patent assignment
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Publication Date     March 12, 1996
Application Number     08/169,869
PAIR File History     Application Data   Transaction History
Image File Wrapper   Patent Term   Fees
Litigation
Filing Date     December 17, 1993
US Classification     709/203 709/221 709/228 719/328
Int'l Classification     G06F 015/16
Examiner     Kim; Ken S.
Assistant Examiner    
Attorney/Law Firm     Stephens; Keith
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Parent Case    
Priority Data    
USPTO Field of Search     395/200 395/650 395/200.03 395/200.05 395/200.09 395/200.12 395/200.2
Patent Tags     object-oriented networking dynamically configurable communication links
   
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What is claimed is:

1. A multi-node computer network system for connecting a client node to a sewer node over a plurality of alternate communication links, the computer network system comprising:

(a) a network having a plurality of alternate communication links, each of the alternate communication links using a different network protocol;

(b) a server node attached to the network by a first reconfigurable protocol stack;

(c) a client node attached to the network by a second reconfigurable protocol stack and having an application program running therein for generating a service request;

(d) a service program located in the server node for providing a service to the application program, the service program being accessible by the plurality of alternate communication links and having means for reconfiguring the first reconfigurable protocol stack to connect the service program to the plurality of alternate communication links using a network protocol appropriate for each of the alternate communication links;

(e) a directory server located in the client node for receiving a service object from the service program, the service object including reconfiguration data for each of the alternate communication links; and

(f) networking means responsive to the service request or retrieving the service object from the directory server and using the data therein to reconfigure the second reconfigurable protocol stack to connect the application program to the plurality of alternate communication links using a network protocol appropriate for each of the alternate communication links.

2. A computer network system as recited in claim 1, wherein: the networking means comprises:

a first application program interface object instantiated in the application program and responsive to the service request for converting the service request into a predetermined format; and

a second application program interface object instantiated in the client node and responsive to the formatted service request for accessing the directory server to retrieve the service object and for forwarding the retrieved service object to the second reconfigurable protocol stack.

3. A computer network system as recited in claim 1, wherein the first reconfigurable protocol stack comprises a plurality of first protocol layers, each of the plurality of first protocol layers being vertically linked to another of the plurality of first protocol layers.

4. A computer network system as recited in claim 1, wherein the second reconfigurable protocol stack comprises a plurality of second protocol layers, each of the plurality of second protocol layers being vertically linked to another of the plurality of second protocol layers.

5. A computer network system as recited in claim 1, wherein the networking means comprises means for selecting one of the alternate communication links based on predetermined service criteria.

6. A method for connecting a client node to a server node over a plurality of alternate communication links, each of the alternate communication links using a different network protocol and forming a network, the method comprising the steps of:

(a) defining a server node attached to the network by a first reconfigurable protocol stack;

(b) defining a client node attached to the network by a second reconfigurable protocol stack;

(c) running an application program in the client node for generating a service request;

(d) running a service program in the server node for providing service to the application program, the service program being accessible by the plurality of alternate communication links and having means for reconfiguring the first reconfigurable protocol stack to connect the service program to the plurality of alternate communication links using a network protocol appropriate for each of the alternate communication links;

(e) running a directory server in the client node for receiving a service object from the service program, the service object including reconfiguration data for each of the alternate communication links; and

(f) retrieving the service object from the directory server and using the data therein to reconfigure the second reconfigurable protocol stack to connect the application program to the plurality of alternate communication links using a network protocol appropriate for each of the alternate communication links.

7. A method as recited in claim 6, wherein step (f) comprises the steps of:

(f1) instantiating a first application program interface object in the application program;

(f2) using the first application program interface object to convert the service request into a predetermined format in response to the service request;

(f3) instantiating a second application program interface object in the client node;

(f4) using the second application program interface object to access the directory server to retrieve the service object in response to the formatted service request; and

(f5) forwarding the retrieved service object to the second reconfigurable protocol stack.

8. A method as recited in claim 6, wherein the first reconfigurable protocol stack comprises a plurality of first protocol layers, each of the plurality of first protocol layers being vertically linked to another of the plurality of first protocol layers and wherein step (d) includes the step of reconfiguring at least one of the plurality of first protocol layers.

9. A method as recited in claim 6, wherein the second reconfigurable protocol stack comprises a plurality of second protocol layers, each of the plurality of second protocol layers being vertically linked to another of the plurality of second protocol layers and wherein step (f) includes the step of applying the retrieved service object to one of the plurality of second protocol layers.

10. A method as recited in claim 6, including the step of:

(g) selecting one of the alternate communication links based on predetermined service criteria.

11. A method as recited in claim 6, further comprising the steps of:

(h) arranging parameters to be provided from the server node to the client node into a predetermined message type;

(i) streaming the arranged parameters from the server node to the client node;

(j) generating an exception during the streaming step;

(k) re-arranging the arranged parameters at the client node; and

(l) detecting an exception at the client node during the re-arranging step.
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COPYRIGHT NOTIFICATION

Portions of this patent application contain materials that are subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document, or the patent disclosure, as it appears in the Patent and Trademark Office.

FIELD OF THE INVENTION

This invention relates generally to improvements in distributed computer networks and, more specifically, to operating system software for efficiently implementing client-server systems in distributed service networks.

BACKGROUND OF THE INVENTION

Computer hardware is becoming increasingly distributed and remote, resulting in networks of computers for solving problems in concert rather than as stand-alone systems. Although such distributed "services" networks generally facilitate problemsolving, they also increase the need for flexibility and functionality in software programs operating on the computers.

An example of a distributed services computer network is a "client-server" system 100 shown in FIG. 1. The system 100 comprises a collection of client nodes 102, e.g., workstations or personal computers, that communicate over a network 104 with various server nodes 106. The servers are typically computers having hardware and software elements that provide a sophisticated set of services, or operations, for use by the client nodes 102 to increase the efficiency of their own operations.

Several types of networks, including local area networks (LANs), may be employed in the client-server system 100. ALAN is a limited area network that typically consists of a transmission medium, such as a coaxial cable or twisted pair, for interconnecting the client and server nodes. Each node is connected to the transmission medium at an address which uniquely identifies the node and which is used to route data from one node to another.

Nodes coupled to the network typically communicate by exchanging discrete "packets" of data according to predefined "protocols". In this context a protocol consists of a set of rules defining how the nodes interact with each other. For example, communication in the client-server system 100 typically takes the form of packet exchanges, wherein the clients 102 send requests to the servers 112, which perform their services and communicate results back to the clients.

In order to reduce design complexity, most networks are organized as a series of hardware and software levels or "layers" within each node. These layers interact to format data for transfer between nodes that are communicating over the network. Specifically, predetermined services are performed on the data as it passes through each layer and the layers communicate with each other by means of the predefined protocols. This layered design permits each layer to offer selected services to other layers using a standardized interface that shields those layers from the details of actual implementation of the services.

In an attempt to standardize network architecture, i.e., the sets of layers and protocols used within a network, a generalized model has been proposed by the International Standards Organization (ISO). The model, called the open systems interconnection (OSI) reference model, addresses the interconnection of systems that are "open" for communication with other systems. The proposed OSI model has seven layers which are termed, in ascending interfacing order, the "physical", "data link", "network", "transport", "session", "presentation" and "application" layers. These layers are arranged to form a protocol "stack" in each node of the network.

FIG. 2 illustrates a block schematic diagram of prior art protocol stacks 225 and 275 used to transmit data between a client node 200 and a server node 250, respectively. The protocol stacks are structured according to the international standards organization OSI seven-layer model, which also standardizes the functions of their constituent layers. Accordingly, only the protocol stack 225 of the client node will be described.

Broadly stated, the physical layer 214 of the OSI model transmits a raw data bit stream over a communication channel 220, while the data link layer 212 manipulates the bit stream and transforms it into a data stream that appears free of transmission errors. This latter task is accomplished by dividing the transmitted data into data frames and transmitting the frames sequentially, accompanied with error correcting mechanisms for detecting or correcting errors. The network layer 210 routes data packets from a source node to a destination node by selecting one of many alternative paths through the physical network. The transport layer 208 accepts the data stream from the session layer 206, apportions it into smaller units (if necessary), passes the smaller units to the network layer 212, and provides appropriate mechanisms to ensure that all the units arrive correctly at the destination.

The session layer 206 establishes "sessions", i.e., connections, between software processes on the source and destination nodes, and transfers data over those connections in an orderly fashion. That is, a session not only allows ordinary data transport between the nodes, but it also provides enhanced services in some applications, such as dialogue control. The presentation layer 204 performs frequently-requested functions relating to the presentation of transmitted data, including encoding of data into standard formats, while the application layer 202 contains a variety of protocols that are commonly needed by programs executing on the nodes, such as remote file access.

As can be seen in FIG. 2, the protocol stacks 225 and 275 are physically connected through the communications channel 220 at the physical layers 214 and 164. Thus, data transmission over a client-server network consists of generating data messages in the application layer 202 of the client node 200 and passing the data messages down through the protocol stack 225, where they are formatted for delivery onto the channel 220 as bits of packets. Those packet bits are transmitted to the protocol stack 275 of the server 250, where they are passed up that stack to the application layer 252. The generation and formation of data are performed by, inter alia, software programs executing on the nodes. These software programs may be generally categorized into two broad classes: application programs and operating systems. Operating systems are usually specific to a type of computer and consist of a collection of a utility procedures that enable the computer to perform basic operations, such as storing and retrieving information on primary and secondary storage devices, displaying information on an associated video display and, in some cases, performing network operations.

By itself, the operating system generally provides only very basic functions and must be accompanied by an "application" program. The application program interacts with the operating system to provide much higher level functionality and a direct interface with a user of the node. During interactions with the operating system, the application program typically invokes the utility procedures by issuing a series of parameter requests, via standard local procedure calls, to the operating system which then performs the request in accordance with the parameters. For example, the application program may "call" the operating system to store particular data on a computer disk memory or forward the data over the network.

As noted, a significant function of each layer in the OSI model is to provide services to the other layers. Two types of services offered by the layers are "connection-oriented" and "connectionless" network services. In a connection-oriented service, a source node establishes a connection with a destination node and, after sending a message, terminates the connection. The overhead associated with establishing the connection may be unattractive for nodes requiring efficient communication performance. For this latter case, a fully connectionless service is desirable where each transmitted packet carries the full address of its destination through the network.

A remote procedure call (RPC) establishes such a "connectionless session" between a client node and a server node for execution of a specific service. The RPC is typically embedded in software programs to make the remote call appear "local" to the nodes. Client-server communication thus takes the form of procedure calls and the network details are hidden from the application program by placing them in local procedures called "stub" procedures.

FIG. 3 illustrates a typical client-server system 300 wherein the client and server nodes are schematically represented by dotted boxes 305 and 355, respectively. Resident in each node are application programs, represented by boxes 302 and 352, and operating systems, represented by boxes 306 and 356. Interactions between the application programs and operating systems are illustrated schematically by the two-headed arrows 304 and 354. This dual program system is used on many types of computers ranging from mainframes to personal computers.

In order to provide RPC functions, the application programs interact (as shown schematically by arrows 308 and 318) with stub procedure software 310 and 360 by exchanging parameter requests. Each stub procedure, which is generally associated with the operating system, arranges, i.e., "flattens", the parameters into a predetermined message format according to the computer type. An RPC may transfer data or request a server to perform an operation; accordingly, appropriate stub procedures must be specifically designed in each node to invoke, or respond to, such actions.

Transport entities 314 and 364, i.e., the software within the transport layers of the protocol stacks, interact with the stub procedures (as shown schematically by arrows 312 and 362) to receive the messages, format them into packets and pass them over the network channel 315 via network adapters 316 and 366. These adapters incorporate the signal, electrical and mechanical characteristics, and interchange circuits, needed to interface with the network channel 315. The transport entities generally provide reliable, cost-effective data transport between the client and server, independent of the physical network channel.

To implement an RPC system, the application program 302 of the client 305 calls the stub procedure 310 by, inter alia, passing parameters in a manner similar to passing parameters for a conventional procedure call. The client stub procedure 310 flattens the parameters, which are passed to the transport entity 314 for transmission to the server 355 as a data packet. Since the RPC is a connectionless system, the transport entity typically attaches a header to the packet prior to forwarding it to the adapter 316 and onto the channel. When the packet arrives at the server, the adapter 366 passes it to transport entity 364 and onto the server stub procedure 360, which unflattens the parameters. The stub procedure 360 then calls the application program 352 and passes the parameters in a conventional manner.

After completing its work, the application program 352 "returns" in a manner that is conventional for local procedure calls, e.g., by returning a result. The stub procedure 360 flattens the result into a message and passes it to the transport entity 364, where a reply packet is formed and transferred to the client 305 over the channel 315. Upon receiving the reply packet, the transport entity 314 passes it to the client stub procedure 310 for unflattening. Finally, the stub procedure returns the reply parameters to the application program 302.

Clearly, the RPC system is a significant vehicle for providing distributed services in a client-server system. However, as the types of services available over networks proliferate, additional client-server systems are needed to distribute those services. This will require development of RPC software at both the client nodes, where the applications execute, and at the servers, where the services are provided. In addition, as different types of media are attached to the network, protocol stack software, including transport entities, must be developed to enable communication between the nodes. Previous attempts at implementing client-server systems have resulted in manual code-writing to provide common RPC and transport functions. In addition to being error-prone, the manually written code is typically duplicated at each node, thereby representing costly and inefficient use of software developer manpower.

The prior art is absent of an efficient way of performing object operations in a broadcast fashion over a communication network and ensuring the receipt and execution of the operation by each target of the broadcast.

SUMMARY OF THE INVENTION

Briefly, the invention resides in a novel object-oriented client-server facility (CSF) interface and a networking service facility (NSF) interface for implementing communication between application programs residing in client and server nodes of a distributed services network. The CSF interface includes remote procedure call (RPC) objects for invoking and responding to service requests at the nodes, and application programming interface (API) objects for transporting those requests between the nodes. However, the API objects only provide communication transports within a node. Accordingly, the API and RPC objects interact with dynamically-configurable protocol stacks within the NSF interfaces to complete the transport mechanism needed by an application program on the client node when accessing services on a remote server node.

Specifically, the RPC objects comprise master/slave objects which, once instantiated, provide high-level message delivery services. Each master object can have any number of slave objects, although each slave object is uniquely tied to one master object. Each slave object registers itself with one master, and then receives messages from the master object. The slave object then processes the message, and can return a reply. This reply may be a normal or exceptional reply. Normal replies are not forwarded to the master object, to minimize network usage. Exceptional replies are returned to the master object for further processing. In this way, the master object can immediately detect which slaves are "up-to-date" (i.e., have processed all requests normally) and which have registered an exception.

Further, a history of messages may be optionally maintained so that new slaves, when they register, may be promptly brought up to date by the master. Slave objects which lose their communication with the master can also be brought up to date by a similar mechanism. A preferred embodiment also includes networking transports so that messages are known to be delivered reliably and in order of transmission. The system is suitable for the delivery of large amounts of continuous data to a wide variety of clients, such as occurs in multimedia and other dissemination-based environments that are traditionally poorly served by connection-oriented point-to-point protocols.

BRIEF DESCRIPTION OF THE DRAWINGS

The above and further advantages of the invention may be better understood by referring to the following description in conjunction with the accompanying drawings, in which:

FIG. 1 is a block diagram of a computer network including a collection of nodes interconnected in a client-server system;

FIG. 2 is a schematic block diagram of prior art protocol stacks structured according to the international standards organization OSI seven-layer model and used to transmit data between a client node and a server node of the system shown in FIG. 1;

FIG. 3 is a schematic illustration of a typical client-server system showing the relationship between an operating system, an application program, a stub procedure and transport layer software of the prior art protocol stack for implementing a remote procedure call between the client and server nodes;

FIG. 4 is a schematic block diagram of a client node on which a novel, objected-oriented client-server facility (CSF) interface may be used;

FIG. 5 is a schematic block diagram of a server node on which the novel CSF interface may be used;

FIG. 6 is a schematic block diagram of client-server system in which the client and server nodes incorporate the object-oriented CSF interfaces and NSF interfaces in accordance with the present invention;

FIG. 7 is a schematic block diagram depicting remote procedure call (RPC) objects and application programming interface (API) objects of the CSF interfaces which may be referenced by application programs executing on client and server nodes;

FIG. 8 is a schematic block diagram of a novel, dynamically-configurable protocol stack of the NSF interface;

FIG. 9 is a schematic block diagram of the illustrative RPC objects used to interact with the CSF interface in accordance with the invention;

FIG. 10 is a schematic block diagram of the illustrative API objects used to interact with the CSF interface in accordance with the invention;

FIG. 11 is a simplified class hierarchy diagram illustrating the base, subclasses and associated classes involved in the construction of the API objects of FIG. 10;

FIG. 12 is a schematic block diagram of a client node in which the objectoriented CSF interface and NSF interface are utilized to configure a data path prior to invoking an RPC service request;

FIG. 13 is an illustrative flow-chart of the sequence of steps involved in configuring the data path of a client node prior to invoking an RPC service request;

FIG. 14 is a schematic block diagram of client and server nodes in which the object-oriented CSF interfaces and NSF interfaces are utilized to invoke, and respond to, an RPC service request; and

FIGS. 15A & B are illustrative flow-charts of the sequence of steps involved in invoking, and responding to, an RPC service request at client and server nodes in accordance with a preferred embodiment.

DETAILED DESCRIPTION O THE ILLUSTRATIVE EMBODIMENTS

FIG. 4 illustrates a typical hardware configuration of a client node 400 in accordance with the present invention. The client 400 is controlled by a central processing unit 402, which may be a conventional microprocessor; a number of other units, all interconnected via a system bus 408, are provided to accomplish specific tasks. Although a particular client computer may only have some of the units illustrated in FIG. 4 or may have additional components not shown, most clients will include at least the units shown. Specifically, client 400 includes a random access memory (RAM) 406 for temporary storage of information, a read only memory (ROM) 404 for permanent storage of the computer's configuration and basic operating commands and a network adapter 410 for connecting the client to a transmission channel 450. A user interface adapter 416 is also provided for connecting input devices, such as a keyboard 420, and other known interface devices including mice, speakers and microphones to the bus 408. Visual output is provided by a display adapter 418 which connects the bus 408 to a display device 422 such as a video monitor.

FIG. 5 illustrates a typical hardware configuration of a server node 500 in accordance with the present invention. The server 500 has many of the same units as employed in the client 400, including a CPU 502, a ROM 504, a RAM 506, a network adapter 510, an interface adapter 516 and a display adapter 518, each of which are interconnected by a system bus 508. In addition, the server typically includes an input/output (I/O) adapter 550 for connecting peripheral devices such as a secondary storage unit 513 and a printer 514 to the bus 508, via cables 512 and 515, respectively.

The invention is preferably practiced in the context of client and server nodes such as IBM PS/2 or Apple Macintosh computers. Moreover, the client and server have resident thereon, and are controlled and coordinated by, operating system software such as the Apple System/7 operating system. In a preferred embodiment, the invention is implemented in the C++ programming language using object-oriented programming techniques. C++ is a compiled language, that is, programs are written in a human-readable script and this script is then provided to another program, called a compiler, which generates a machine-readable numeric code that can be loaded into, and directly executed by, a computer. As described below, the C++ language has certain characteristics which allow a software developer to easily use programs written by others while still providing a great deal of control over the reuse of programs to prevent their destruction or improper use. The C++ language is well-known and many articles and texts are available which describe the language in detail. In addition, C++ compilers are commercially available from several vendors including Borland International, Inc. and Microsoft Corporation. Accordingly, for reasons of clarity, the details of the C++ language and the operation of the C++ compiler will not be discussed further in detail herein.

As will be understood by those skilled in the art, Object-Oriented Programming (OOP) techniques involve the definition, creation, use and destruction of "objects". These objects are software entities comprising data elements and routines, or functions, which manipulate the data elements. The data and related functions are treated by the software as an entity that can be created, used and deleted as if it were a single item. Together, the data and functions enable objects to model virtually any real-world entity in terms of its characteristics, which can be represented by the data elements, and its behavior, which can be represented by its data manipulation functions. In this way, objects can model concrete things like people and computers, and they can also model abstract concepts like numbers or geometrical designs.

Objects are defined by creating "classes" which are not objects themselves, but which act as templates that instruct the compiler how to construct an actual object. A class may, for example, specify the number and type of data variables and the steps involved in the functions which manipulate the data. An object is actually created in the program by means of a special function called a "constructor" which uses the corresponding class definition and additional information, such as arguments provided during object creation, to construct the object. Likewise objects are destroyed by a special function called a "destructor". Objects may be used by manipulating their data and invoking their functions.

The principle benefits of object-oriented programming techniques arise out of three basic principles; encapsulation, polymorphism and inheritance. More specifically, objects can be designed to hide, or encapsulate, all, or a portion of, the internal data structure and the internal functions. More particularly, during program design, a program developer can define objects in which all or some of the data variables and all or some of the related functions are considered "private" or for use only by the object itself. Other data or functions can be declared "public" or available for use by other programs. Access to the private variables by other programs can be controlled by defining public functions for an object which access the object's private data. The public functions form a controlled and consistent interface between the private data and the "outside" world. Any attempt to write program code which directly accesses the private variables causes the compiler to generate an error during program compilation which error stops the compilation pro