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System and method for selecting symbols and displaying their graphics objects in a detail window    
United States Patent5504853   
Link to this pagehttp://www.wikipatents.com/5504853.html
Inventor(s)Schuur; Adrianus (Herrenberg, DE); Szardenings; Michael (Owen/Teck, DE)
AbstractA display tool is used to simplify the display of a plurality of graphical objects on a display screen. The tool allows a user to select from an inventory of fragments which are required to build a figure. These figures can have child and grandchild elements associated with them. Each figure also has a symbol associated with it. On the display device, an overview window is produced on which graphic objects are shown in symbol form. An arbitrary subset of symbols in the overview window is selected by the user and produces a detail window showing graphical objects or symbols corresponding to the subset of symbols in more detail. These graphical objects are displayed using either their fragment form or their symbol form based on a threshold value as to eliminate overcrowding of screen space. Child and grandchild figure can be directly observed in the detail window by zooming into the selected figure.
   














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Patent Text Patent PDF Print Page Summary File History
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Inventor     Schuur; Adrianus (Herrenberg, DE); Szardenings; Michael (Owen/Teck, DE)
Owner/Assignee     International Business Machines Corporation (Armonk, NY)
Patent assignment
All assignments
Publication Date     April 2, 1996
Application Number     07/933,425
PAIR File History     Application Data   Transaction History
Image File Wrapper   Patent Term   Fees
Litigation
Filing Date     August 21, 1992
US Classification     715/853 715/781 715/835
Int'l Classification     G06F 003/00
Examiner     Powell; Mark R.
Assistant Examiner     Breene; John E.
Attorney/Law Firm     Drake; Paul S.
Address
Parent Case    
Priority Data     Aug 24, 1991[DE]91114247.9
USPTO Field of Search     395/155 395/156 395/157 395/158 395/159 395/160 395/161 395/121 395/133 395/147 345/117 345/118 345/119 345/120 345/113 345/121 345/133 345/138 364/191
Patent Tags     selecting symbols displaying their graphics objects detail window
   
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5341466
Perlin
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Kodosky
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Liang
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Tani
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 Technical Review Submit all comments and votes
 Claims Submit all comments and votes
 


We claim:

1. A graphics display system comprising:

a graphics processor for generating graphics objects from a plurality of graphics primitives and for generating symbols, each symbol corresponding to at least one of said generated graphics objects;

image memory for storing the generated graphics objects and symbols, the image memory including management means for managing the graphics primitives and graphics objects corresponding to each symbol;

means for a user to select a subset of the symbols displayed in a first window; and

display means for displaying the graphics objects and symbols, wherein the symbols corresponding to graphics objects are displayed in the first window and the graphics objects corresponding to the selected subset of the symbols are displayed in a second window with a number of the selected subset of symbols being substituted for corresponding graphics objects according to user input threshold value provided to the management means.

2. The graphics display system of claim 1 wherein the display means displays graphics objects in the second window that correspond to a subset of the symbols displayed in the first window.

3. The graphics display system of claim 2 wherein the user zooms onto selected graphics objects or corresponding symbols in the second window.

4. A data processing system comprising:

a main processor for processing data;

an input device for receiving user input;

a graphics processor, coupled to the main processor, for generating graphics objects from a plurality of graphics primitives and for generating symbols, each symbol corresponding to at least one of said generated graphics objects;

image memory for storing the generated graphics objects and symbols, the image memory including management means for managing the graphics primitives and graphics objects corresponding to each symbol;

means for a user to select a subset of the symbols displayed in a first window; and

display means for displaying the graphics objects and symbols, wherein the symbols corresponding to graphics objects are displayed in the first window and the graphics objects corresponding to the selected subset of the symbols are displayed in a second window with a number of the selected subset of symbols being substituted for corresponding graphics objects according to user input threshold value provided to the management means through the input device.

5. The data processing system of claim 4 wherein the display means displays graphics objects in the second window that correspond to a subset of the symbols displayed in the first window.

6. The data processing system of claim 4 wherein the user zooms onto selected graphics objects or corresponding symbols in the second window.

7. A method for displaying graphical information comprising the steps of:

generating graphics objects with a graphics processor from a plurality of graphics primitives and for generating symbols, each symbol corresponding to at least one of said generated graphics objects;

storing in an image memory the generated graphics objects and symbols, the image memory including management means for managing the graphics primitives and graphics objects corresponding to each symbol;

selecting by a user a subset of the symbols displayed in a first window; and

displaying on a display means the graphics objects and symbols, wherein the symbols corresponding to graphics objects are displayed in the first window and the graphics objects corresponding to the selected subset of the symbols are displayed in a second window with a number of the selected subset of symbols being substituted for corresponding graphics objects according to user input threshold value provided to the management means.

8. The method of claim 7 wherein the step of displaying includes displaying graphics objects in the second window that correspond to a subset of the symbols displayed in the first window.

9. The method of claim 8 wherein the user zooms onto selected graphics objects or corresponding symbols in the second window.
 Description Submit all comments and votes
 


FIELD OF THE INVENTION

The invention relates to a graphics display tool with a graphics processor for creating images, image memory for storing the images and display means for displaying the images.

BACKGROUND ART

An article in the IBM Technical Disclosure Bulletin, vol 27, no 10A, March 1985, pp 5496, entitled "Display named objects within a document" teaches a real-time multiple data editor which provides for the integration of all data on a single page in a dynamic editable form. The page may contain both text and non-text object sets such as images, graphics, tables, annotations and handwriting. The user may manipulate these object sets on a page. Each object set is assigned a user-specified name and can be recalled at anytime.

The Multiple Icon Viewing Design Tool (MIDVT) is described in an article of the same name in the IBM Technical Disclosure Bulletin, vol 33, no 10B, March 1991, pp 477-478. It is designed to work with the Microsoft Icon Editor and allows users to i) select and simultaneously display a number of icons on a single screen, ii) arrange and move the icon images anywhere within the screen, iii) present the icons with or without their title, iv) change, modify or eliminate their title, v) adjust the background color of the window on which the icon is displayed and vi) expand the size of the icon.

In the article "Homogeneous Presentation Graphics and Bit Image Integration" in the IBM Technical Disclosure Bulletin, vol 31, no 10, March 1989, pp 345-346, a system for integrating graphics objects and bit images is disclosed. This is achieved by defining an empty or null segment in order to reserve a position for the bit image.

European Patent Application EP-A-0 243 228 (PUBLIGRAFA) discloses a system for the creation of images for publicity documents. The system incorporates a video image reader and a graphic console with keyboard, graphic tablet and a monitor to receive, combine and modify image signals and colors. A computer is used to combine the video and vectorial image signals and creates one picture or a series of pictures simulating a product wrapper.

European Patent Application EP-A-0 352 012 (IBM) discloses a system for displaying graphics images on a display device. The system comprises a memory for storing graphics images represented by a plurality of picture elements. The memory is divided into a plurality of memory buffers and the graphics images can be either stored in a plurality of memory buffers or in successive positions in one of the memory buffers. Image mixing means combine the required picture elements for display.

Similarly U.S. patent U.S. Pat. No. 4,392,130 (ASEA) teaches a method for presenting graphical information in the form of an image in which the image is assembled from a plurality of symbols defined in advance.

An automatic icon generation system is described in the European Patent Application EP-A-0 427 264 (FUJITSU). The system comprises an icon pattern memory for memorizing, as icon patterns, a plurality of graphic elements, an icon synthesizer for generating the icon from the icon patterns, an icon utilization controller and a display controller for displaying the icons.

A number of commercial products are on the market which allow a user to create his or her own graphical displays on a display device such as a VDU terminal. Two of the best known are incorporated into the IBM Presentation Manager and the Microsoft Windows. Microsoft Windows provides a Paintbrush facility which enables the user either to produce a graphical display freehand or to combine pre-defined graphical elements, such as a square, circle, rectangle etc. in order to produce a new image. The image can be colored, enlarged or altered using the provided tools. The image can be saved for later use. Full details of the operation of the Paintbrush window are given in Chapter 8, pp 257-313 of the Microsoft Windows User's guide for the Windows Graphical Environment, Version 3.0, published by Microsoft Corporation, 1990.

General reference to object-oriented programming techniques can be found in Bertrand Meyer, "Object-oriented software construction", Prentice-Hall, London, 1988.

All of the above cited prior art has the disadvantage that for every new application that a developer writes, the graphic display has to be developed from first principles. That is to say, the applications developer has to develop new display techniques out of very simple graphic fragments. The display techniques form part of the applications program and are permanently stored with it.

In addition, displaying complicated graphical objects and allowing users to directly manipulate the interface requires substantial extra programming, especially if the graphic objects may be networked together.

As graphic displays become more complicated, it is necessary to display more and more items on the screen. This can lead to performance problems when drawing the screens and also results in a lack of clarity of the display.

SUMMARY OF THE INVENTION

The object of the invention is therefore to provide an improved graphics display tool which overcomes the above problems. The invention achieves this by allowing the user to define a graphical object containing details of the appearance of a graphical figure. The user can then define instances of the graphical object which can be directly manipulated within the application that is being written.

In order to improve the performance of the graphic display, with each instance of the graphical object a simple symbol can be associated. This symbol can be displayed instead of the graphical figure.

The instances of the graphical objects can be linked together. These links may be defined between instances of graphical objects in different hierarchical level--to obtain a tree-type structure--or between graphical objects in the same hierarchical level. On the display device, the links may be made to be visible, such as by connecting a line between two linked objects, or they only be noticeable when the user carries out some action, such as zooming.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 shows the equipment required for implementing this invention.

FIG. 2 shows graphical layer concept according to this invention.

FIG. 3 shows an example of a figure built up from fragments and its associated symbol.

FIG. 4A shows the data structure for a template of a graphical object.

FIG. 4B shows the data structure for an instance of the graphical object.

FIG. 5 shows the data structure for an area.

FIG. 6A shows the data structure for a template of a connection style.

FIG. 6B shows the data structure for an instance of the connection style.

FIG. 7 shows a mark on a figure.

FIG. 8 shows the data structure of a mark style.

FIG. 9 shows the data structure of a view.

FIG. 10 shows graphic objects displayed in an area with the fragments from which the figures representing the graphic objects are built.

FIG. 11 shows an overview window in symbol display and a detail window in fragment display.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT

Definitions

In order to enable a better understanding of the invention, a number of definitions will now be given. Some of these definitions are extracted from the brochure "Operating System/2 Version 1.2 Programming Overview.", first edition, September 1989, published by IBM Corporation. This document is incorporated by reference.

Graphics Presentation Spaces

The graphics presentation space is an area in which graphics pictures are created before being sent to a display device. The graphics presentation space also contains other information about the graphic data it holds. An application must first define one or more graphics presentation spaces. Each presentation space is identified with a unique handle.

Device Contexts

Each display device to which the drawing is to be sent has unique characteristics. Those characteristics are defined in a device context. Each window can have a device context associated with it. Each device context is identified by a device context handle.

Metafiles

A metafile defines the contents of a picture so that it can be used by other applications. Pictures created by an application normally are discarded after the application is run and recreated the next time the application is run. The metafile contains all the instructions required to create the final version of the picture.

Bitmap

A representation in memory of the data displayed on an all-points-addressable (APA) display device, such a a VDU screen. Bit maps define the contents of a complete physical or logical device. A window, for example, is a logical screen. Because bitmaps require no picture generation before displaying their contents on the screen, their greatest advantage is speed.

Icon

A pictorial representation of a selection choice. The icon is defined in a bit map.

Tag

A tag is a line of text. It is most often used for appending text to a picture. They can be surrounded by a box if required.

Geometrics

A list of co-ordinates that are connected by straight lines or splines, thereby forming simple shapes. They can be colored. Specialized geometrics can be used to define chords, boxes etc.

The apparatus required for implementing the invention is shown in FIG. 1. It comprises a display device 7, normally a VDU screen, on which the graphic displays created are to be displayed. Connected to the display screen 7 are a keyboard 5 and a pointing device 6, normally a mouse. A graphics processor 8 creates the graphic display on the screen in accordance with the invention. It defines the graphics presentation space in which the display is to be created and uses the device contexts associated with the display device 7 to produce the display. The graphics processor 8 is connected to another processor 10 on which the application program using the graphic display is running and to memory 9. The memory 9 can comprise both permanent storage, such as a direct access storage device (DASD), and/or temporary storage means, such as random access memory (RAM). The memory 9 can be divided into smaller logical portions, each of which can store all or part of a graphics display together with any other information necessary for the creation of the display, such as the device contexts. Those skilled in the art will be able to design the memory so that it is suitable for the tasks that have to be undertaken. For example, sufficient RAM needs to be provided to store graphics displays or parts thereof required quickly by the graphics processor 8, whilst enough permanent storage needs to be provided so that graphics displays or parts thereof can be stored for use at a later date.

The location of the graphics process 8, processor 10 and memory 9 is immaterial for the implementation of this invention. For example, in one embodiment the graphics processor is incorporated into a workstation together with the display device 7, keyboard 5 and pointing device 6, whilst the processor 10 running the applications program is incorporated into a host computer. The memory 9 is divided between host and workstation.

In another embodiment, no distinction is made between the processor 10 running the applications program and the graphics processor 8. The single processor carrying out both functions is incorporated into a workstation.

The overall graphical display of data in an application running on the processor 10 can be regarded as taking place in different layers as shown in FIG. 2. These layers may be regarded as being part of the interface between the processor (10) running the application and the user. Four layers are shown on this figure. Each layer uses the services provided by the next lower layer.

The highest layer (layer 4) manages views on the display device 7 by means of windows 12 using the layout information 14 on graphic objects found in a third layer 3. The third layer 3 manages the layout of graphic objects in a defined area using the graphic object display information and parameters of a second layer 2. In the second layer 2, the composition of more or less complex graphic objects 16 are built up using the graphic display primitives, also called fragments, 18 of a first layer 1. The first layer 1 is the lowest level and manages the display of graphic display primitives 18 independent of the actual display device 7 used. It provides an inventory of display primitives used in building more complicated figures. The IBM Presentation Manager is one example of a product implementing the first layer 1. It would be installed in the graphics processor 8.

The current application is concerned with the implementation of the second layer 2 of the graphical layer concept described in the previous paragraph. Its principles, however, are not limited to this application and may be more widely applied by those skilled in the art.

The method in which the graphic objects 16 in the second layer 2 are produced will now be described. Before an application can make use of any of the graphic objects, the appearance of the graphic objects has to be created. This process is termed the "registration" of the graphic object and involves the creation of a template for the graphic object which contains details of the information required to produce the graphic object. The template is stored in one of the divisions of the memory 9 and is assigned a handle, which points to its location in the memory 9.

As mentioned above, in order to register the graphic object, the user creates the template for the graphic object. This is done by defining a figure that makes up the graphic object. The figure is constructed from combinations of the fragments or drawing primitives supplied by the first level 1 implementation. The fragments could be, for example, simple geometrical figures such as lines, squares or circles, or they could be geometrics, bitmaps, metafiles or tags. Other types of fragments are possible. An example of a figure 36 created from a number of fragments 20-34 is shown in FIG. 3.

With each created figure 36 a symbol 50 is also created. This symbol is a much simpler representation of the figure and is stored together with the figure as the template for the graphical object in the memory 9. The symbol can be either one of a number of standard symbols supplied in the level 1 implementation or it could be similarly created from fragments.

Having registered the graphic object by creating its template, it is necessary to create an "instance" of the object. This is required since a user running an applications program cannot manipulate the graphic object directly, but can only operate on an instance of it. For example, the applications program may use the same graphic object twice but in different contexts. So the applications program would require two different instances of the same graphic object. The instance is also stored in memory 9 and is pointed to by an instance handle. Using this handle, the graphics processor 8 can call up the instance of the graphic object when required.

The figures can be more complicated than the simple case described above. Figures can be composed of other figures--termed respectively parent figures and child figures. So, for example, in FIG. 3, the fragments 20 and 21 that make up the eyebrows of the face could be defined as a separate child figure, similarly fragments 28 and 29 making up the mouth could be another child figure. Separate templates would be constructed for the graphic object represented by the two child figures. These templates are also stored in memory 9. The instance for the figure 36 would thus comprise not only references to the template of the graphic object making up the parent figure but also to the instance handles of the two child figures. The child figures would thus be linked to the parent figures. The template of the graphic object making up the parent figure would contain references to the fragments 22, 24, 26, 30, 32 and 34 but not to fragments 28 and 29 or 21 and 22.

Of course the child figures might be more complicated than this and, rather than displaying the individual fragments from which the child figure is constructed, the symbol representing the child figure could be displayed together with the fragments making up the parent figure. Whether the symbol or the individual fragments which make up the child figure are to be displayed is discussed later.

The data structure of the template for the graphic object in the memory 9 is shown on the left hand side of FIG. 4A. It consists of a pointer to the fragment list in which the individual fragments making up the figure are contained and a variable which points to the symbol which represents the figure. The fragment list is shown on the right hand side of FIG. 4A. Each entry in the list is pointed to by the handle of the fragment. The handle identifies the required fragment in the first layer 1 of the graphical display. The next variable in the entry indicates the manner in which the fragment is to be initially displayed, for example switched on or off. How to switch the fragment on or off will be discussed below when the concept of a mark style is introduced. The relative position indicates the co-ordinates of the fragment in the figure. Finally the last variable in the entry is the handle to indicate the position of the next entry of the fragment list in the memory 9. The pointer in the last entry of the fragment list is a special pointer which indicates the end of the list. Fragments can be added or deleted to the graphic object merely by selecting them and adding a new entry into the fragment list. The variable indicating the symbol associated with the graphic object calls a routine which replaces the figure with the symbol. The symbol is, in the preferred embodiment, one of a number of standard symbols provided in the first layer 1 of the graphical display. The symbol could, however, be itself built up from fragments, albeit from a fewer number of them than in the figure.

The data structure of an instance of the graphic object is shown in FIG. 4B. It consists of a handle to the template of the graphic object defined in FIG. 4A and a list of the handles of the connection styles which can be associated with the instance of the graphic object. The term "connection style" is explained in more detail below. In addition with each instance, child objects can be associated. The handles of these associated child objects are given in a list which is also included in the data structure. The data structure of the instance will also contain information regarding the display of the individual fragments should these be altered from their initial values given in the template of the graphic object from which the instance is created.

The child objects are only associated with their parent objects. They have no "existence" of their own. That is to say the child objects can only be displayed on the display device 7 when the parent object is also displayed (the reverse is, however, not true, a parent object can be displayed without its child object). If an instance of the parent object is destroyed, then the instances of the child object are also destroyed. Note however, that destroying the instance o