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Description  |
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TECHNICAL FIELD
The present invention relates to a multi-connection device for use in a
game apparatus for transmitting data from a plurality of input means to a
main body of the game apparatus.
BACKGROUND ART
Years have passed since home video game devices appeared, and recently a
wide variety of amusing games have been developed. The video games are
very popular for entertainment. Generally a home video game apparatus has
2 input means directly connected to its main body.
Consequently in the case of a software game played concurrently by three or
more game players, the players operate two input means in turn in
accordance with instructions of the software. But this way of using the
input means is applicable only to certain types of games, such as a
simulation game, etc. This has been a problem.
For software games, such as action games, shooting games, etc., which
require players to operate input means in real time, adapters with a
plurality of connection terminals to be connected to the input means have
been developed. The input means are connected to the respective plural
connection terminals, and the adaptor is connected to a connection
terminal of a game apparatus body or a game console for the input means.
The use of the adaptor allows players to simultaneously operate a
plurality of input means to advance a game.
But in this conventional adaptor, control of the plural input means
connected to the adaptor, such as monitoring of connection states of the
input means, reading of data from the input means, etc., is conducted by
the game console. Consequently the controlling of the input means and
processing of input data by the game console are complicated, and is not
applicable to games which require high-speed data processing.
An object of the present invention is to provide a multi-connection device
which can supply data from a plurality of input means to a body of a game
apparatus while reducing the data processing load on the game console.
DISCLOSURE OF INVENTION
A multi-connection device for use in a game apparatus according to the
present invention is characterized in that the multi-connection device
comprises a plurality of input connections respectively connected to input
means; an output connection connected to a body of the game apparatus for
outputting data to the game apparatus body; and a control unit for
sequentially reading data from the input means connected to the plural
input connections, and outputting the read data to the game console at the
output connection.
In the multi-connection device for use in a game apparatus according to the
present invention, it is preferable that the control unit includes a
storing unit for storing the data of the plural input means sequentially
read from the plural input means, and outputs at once at the output
connection the data stored by the storing unit in a lump.
In the multi-connection device for use in a game apparatus according to the
present invention, it is preferable that the multi-connection device
further comprises a selection operation unit having a separate selection
state which is selective of associated one of the plural input
connections, and that the control unit connects, when the separate
selection state is selected, the input connection selected by the
selection operating unit to the output connection.
In the multi-connection device for use in a game apparatus according to the
present invention, it is preferable that the selection operating unit has
a multi-selective state which is selective of the plural input
connections, and that the control unit outputs, when the multi-selective
state is selected, at once at the output connection the data stored by the
storing unit in a lump.
According to the present invention, the multi-connection device itself for
use in a game apparatus sequentially reads data from a plurality of input
means, and outputs at once the read data to the body of the game apparatus
in a lump, whereby the game apparatus itself is less loaded, and is
applicable to complicated and amusing games which require high-speed data
processing.
BRIEF DESCRIPTION OF DRAWINGS
FIG. 1 is a perspective view showing the multi-connection device for use in
a game apparatus according to one embodiment of the present invention.
FIG. 2 is a block diagram of the multi-connection device for use in a game
apparatus according to the embodiment of the present invention.
FIGS. 3A to 3C are examples of input means usable in the multi-connection
device for use in a game device according to the embodiment of the present
invention.
FIG. 4 is a block diagram of a major part of the multi-connection device
for use in a game device according to the embodiment of the present
invention.
FIG. 5 is a circuit diagram of the major part of the multi-connection
device for use in a game apparatus according to the embodiment of the
present invention.
FIG. 6 is an explanatory view of the operation of the multi-connection
device for use in a game apparatus according to the embodiment of the
present invention.
FIG. 7 is a flow chart explaining the operation of the multi-connection
device for use in a game apparatus according to the embodiment of the
present invention.
FIG. 8 is an explanatory view of the operation of the multi-connection
device for use in a game apparatus according to the embodiment of the
present invention.
FIGS. 9A and 9B are explanatory views of the operation of the
multi-connection device for use in a game apparatus according to the
embodiment of the present invention.
FIG. 10 is a time chart explaining the operation of the multi-connection
device for use in a game apparatus according to the embodiment of the
present invention.
BEST MODE FOR CARRYING OUT THE INVENTION
As shown in FIGS. 1 and 2, the multi-connection device 30 according to one
embodiment of the present invention is provided between a game console 10
and input means 20. The game console 10 has two input connections 12a, 12b
to which two, at most, input means, such as a joy pad, joy stick, mouse,
etc., can be connected. The multi-connection device 30 is connected to
either of the input connections 12a, 12b of the game console 10.
In FIG. 1, a joy pad, the input means 20 is connected to one 12a of the
input connections of the game console 10, and the multi-connection device
30 is connected to the other input connection 12b.
The multi-connection device 30 has four input connections 32a, 32b, 32c,
32d to which four, at most, input means, such as a joy pad, joy stick,
mouse, etc., can be connected. In FIG. 1, a joy pad, the input means 20 is
connected to the left most input connection 32a of the multi-connection
device 30.
A slide-type mode switch 34 is provided on the upper surface of the
multi-connection device 30. The mode switch 34 is for selecting an
operational mode of the multi-connection device 30 and is switched among a
mode A for effecting only input means connected to the input connection
32a, a mode B for effecting only input means connected to the input
connection 32b, a mode C for effecting only input means connected to the
input connection 32c, a mode D for effecting only input means connected to
the input connection 32d, and a mode MULTI for effecting all the input
means connected to the four input connections 32a, 32b, 32c, 32d.
As shown in FIG. 2, a one-chip microcomputer 36 is incorporated in the
multi-connection device according to this embodiment for controlling
operations of the multi-connection device 30. The one-chip microcomputer
36 comprises a CPU 36a, a ROM 36b and a RAM 36c, and is connected to a bus
line 38.
This embodiment uses the one-chip microcomputer 36 for controlling
operations of the multi-connection device 30, but may use for the control
a logic circuit which does the same operation as the one-chip
microcomputer 36.
FIG. 3 shows examples of the input means 20 usable on the multi-connection
device according to this embodiment.
FIG. 3A shows a common three-button joy pad 22. The joy pad 22 has a
direction button 22a on the left side, and a start button 22b, and three
instruction buttons 22c, 22d, 22e on the right side.
FIG. 3B shows a six-button joy pad 24 which is an improvement of the
general three-button joy pad 22 in operability. A direction button 24a for
instructing a direction is provided on the left side, a start button 24b
is provided at the center, and six instruction buttons 24c, 24d, 24e, 24f,
24g, 24h are provided on the right side.
FIG. 3C shows a mouse 26. The mouse 26 has a rotary ball (not shown) on the
underside and is moved over a desk, whereby the ball is rotated to input
data of a moving direction and moving distance. Two switch buttons 26A,
26B are provided on an upper part thereof, and are pushed to input various
instructions.
Then the structure of the multi-connection device 30 according to this
embodiment will be explained in good detail with reference to FIG. 4. For
simplifying the explanation, FIG. 4 shows only two input connections 32a,
32b.
First the multi-connection device 30 will be explained with reference to
the block diagram of FIG. 4.
The mode switch 34 includes a terminal JS1 for the mode A of effecting only
input means connected to the input connection 32a, a terminal JS2 for the
mode B for effecting only input means connected to the input connection
32b, and a terminal MULTI for the mode MULTI for effecting all the input
means connected to the input connections 32a, 32b.
The mode switch 34 is connected to the bus line 38 through a buffer 40. A
state of the mode switch 24 is outputted to the bus line 38 through the
buffer 40.
An input selector 42 selects either of the two input connections 32a, 32b
to output on input data from the selected input means 20. The input
selector 42 includes the input terminals JS1, JS2 respectively connected
to the input connections 32a, 32b, an output terminal OUT for outputting
the selected data, and a control terminal SL for inputting a selected
signal. A latch 44 is connected to the control terminal SL of the input
selector 42, and the latch 44 is connected to the bus line 38.
When instruction data is supplied to the latch 44 through the bus line 38,
the input selector 42 selects one of the input terminals JS1, JS2 and,
based on the latched instruction data by the latch 44, connects the same
to the output terminal OUT.
When the mode A is selected by the mode switch 34, instruction data for
connecting the input terminal JS1 to the output terminal OUT is latched by
the latch 44, and the input terminal JS1 and the output terminal OUT are
placed in contact with each other.
When the mode B is selected by the mode switch 34, instruction data for
connecting the input terminal JS2 to the output terminal OUT is latched by
the latch 44, and the input terminal JS2 and the output terminal OUT are
placed in contact with each other.
When the mode MULTI is selected by the mode switch 34, the instruction data
for connecting the input terminal JS1 to the output terminal OUT, and that
for connecting the input terminal JS2 to the output terminal OUT are
suitably latched by the latch 44, and the input terminals JS1, JS2 are
connected to the output terminal OUT dynamically alternately.
Data outputted from the output terminal OUT of the input selector 42 is
supplied to the bus line 38 through the buffer 46 and to an output
selector 48.
The output selector 48 selectively outputs either the data outputted from
the output terminal OUT or data latched by a latch 50. The output selector
48 includes an input terminal THRU connected to the output terminal OUT of
the input selector 42, an input terminal MULTI connected to the latch 50,
an output terminal MD connected to the game console 10, and the control
terminal SL for receiving a selection signal. A latch 52 is connected to
the control terminal SL of the output selector 48 and the bus line 38.
The input selector 42, the latch 44, the buffer 46, the output selector 48,
the latch 50 and the latch 52 constitute a control unit for controlling
the multi-connection device 30.
When instruction data is latched by the latch 52 through the bus line 38,
based on the latched instruction data by the latch 52 the output selector
48 selects either of the input terminals THRU, MULTI and connects the same
to the output terminal MD.
When either of the modes A, B is selected by the mode switch 34,
instruction data for connecting the input terminal THRU to the output
terminal MD is latched by the latch 52, and the input terminal THRU and
the output terminal MD are placed in contact with each other.
When the mode MULTI is selected by the mode switch 34, instruction data for
connecting the input terminal MULTI to the output terminal OUT is latched
by the latch 52, the input terminal MULTI and the output terminal MD are
placed in contact with each other.
The input selector 42 can switch the input terminals JS1, JS2 dynamically
by the latch 44. Input data from the input mean 20 connected to the input
connections 32a, 32b are sequentially outputted to the bus line 38 through
the buffer 46, and stored by the RAM 36c of the one-chip microcomputer 36.
The input data stored in the RAM 36c are sequentially latched by the latch
50 and are supplied through the output selector 48 to the game console 10
from the output terminal MD.
FIG. 5 is an example of the circuit diagram of the multi-connection device
30 of FIG. 4. The correspondence between the two will be explained.
The input terminals JS1, JS2 of the input selector 42 and the input means
are connected to each other by nine signal lines. The output terminal MD
of the output selector 48 and the game console 10 are connected to each
other by nine signal lines.
Two of the nine signal lines are for a power source Vcc, and GND, and the
rest seven signal lines are for input and output of data. One of the seven
signal lines is always for output of signals. One of the rest six signal
lines is for input or output of signals. The rest five signal line are for
input of signals.
Here the output signal line means a signal line for outputting a signal
from the input terminals JS1, JS2 of the input selector 42 to the input
means 20. The input signal lines means a signal line for inputting a
signal from the input means 20 to the input terminals JS1, JS2 of the
input selector 42.
The input selector 42 comprises decoders 60 , 61, selectors 62, 63(five),
tristate buffers 64, 65, and a latch 66. The output selector 48 comprises
selectors 67, 68, a tristate buffer 69, selectors 70, 71(five), and the
latch 66. FIG. 4 does not show the latch 66 which is an internal component
of the input selector 42 and the output selector 48.
The buffer 40 corresponds to the buffer 72; the latch 44, to the latch 75;
the buffer 46, to the buffer 73; the latch 50, to the latch 74; and the
latch 52, to the latch 75. The latch 75 includes the latch 44 and the
latch 52.
The operation of the multi-connection device 30 according to this
embodiment will be explained with reference to FIGS. 6 to 10.
The operation of the multi-connection device 30 will be briefed with
reference to FIG. 6.
In a video game apparatus, control is conducted every scanning period (1/60
seconds) for one field which is a screen formed by one vertical scanning
of TV set. A period of one field includes a display period in which images
are displayed, and a vertical flyback period in which no images are
displayed. In the vertical flyback period, in which no images are
displayed, data from a plurality of input means are supplied from the
multi-connection device 30 to the game console 10.
When a vertical flyback period starts, the game console 10 first reads data
from the input means 20 directly connected to the input connection 12a,
and then reads input data of a plurality of input means 20 from the
multi-connection device 30. Then, based on the read input data, the game
console 10 conducts display preparatory processing, such as movements of
players' characters, movements of opponents' characters, etc. In a display
period, the game console 10 displays a image prepared in the vertical
flyback period.
On the other hand, when a vertical flyback period starts, the
multi-connection device 30 supplies, in response to an instruction of the
game console 10, the prepared input data from the plural input means to
the game console 10. Then the multi-connection device 30 reads an
operational mode from the mode switch 34.
When the operational mode is one of modes A-D for effecting only individual
input connections 32a-32d, the input selector 42 connects one of the input
terminals JS1-JS4 for the selected modes to the output terminal OUT, and
the output selector 48 connects the input terminal THRU to the output
terminal MD.
When the operational mode is the multi mode MULTI for effecting all the
input means, as shown in FIG. 6, input data are sequentially read from the
input means 20 connected to the input connections 32a, 32b, 32c, 32d to
prepare input data to be supplied to the game console 10. The
thus-prepared input data are supplied to the game console 10 in a next
vertical flyback period.
Then the operation of the multi-connection device 30 will be explained in
good detail with reference to FIGS. 7 to 10.
In the through modes A to D, the multi-connection device 30 functions as a
mere switch. That is, one of the input terminals JS1-JS4 for the selected
mode is connected to the output terminal OUT, and, in the output selector
48, connects the input terminal THRU to the output terminal MD, so that
the input means 20 connected to the effected input connection is directly
connected to the input connection 12b of the game console 10. The game
console 10 reads input data from the input means 20 connected to its own
input connection 12a, and then reads input data from the input means 20
connected to the multi-connection device 30.
In the multi mode MULTI, when supply of input data to the game console 10
is over, input data to be supplied to the game console 10 is prepared, and
the input data is outputted in a next vertical flyback period. The
operation will be explained in accordance with this procedure.
After a switch state of the mode switch 34 is read, connection states of
the input connection terminals 32a-32d, and input data from the plural
input means 20 are read. The reading operation will be explained with
reference to the flow chart of FIG. 7.
First, it is judged whether or not input means in any form is connected to
the input connection 32a (step S10).
When input means in any form is connected thereto, it is judged whether the
input means is a joy pad (step S11). When the input means is a joy pad, a
kind of the joy pad, and the switch states of the joy pad are read by the
seven signal lines of the input terminal JS1 (steps S12, 13 and 14).
The joy pad includes a three-button joy pad 22 (FIG. 3A) and a six-button
joy pad 24 (FIG. 3B). Thus it is judged beforehand in step S12 whether the
joy pad is a six-button joy pad.
When the joy pad is a three-button joy pad 22, it is necessary to read the
states of eight switches. As in FIG. 8, an ID code [0000] for the
three-button joy pad is generated, and a level of the output signal line
is changed to read through the input signal line data of the three-button
joy pad 22, and the date is stored (step S14).
When the joy pad 22 is a six-button joy pad 24, it is necessary to read 12
bit input data. As in FIG. 8, an ID code [0001] for the six-button joy pad
is generated, and the level of the output signal line is changed to read
through the input signal line data of the six-button joy pad 24, and the
data is stored (step S13).
When the input means connected to the input connection 32a is not a joy
pad, it is judged whether or not the input means is a mouse (step S15).
When the input means is a mouse, two of the seven signal lines of the
input terminal JS1 are used as output signal lines, and the rest five
signal lines are used as input signal lines to read the kind of the input
means, a position of the mouse and states of the switches (step S16). As
in FIG. 8, when the input means is a mouse, an ID code [0010] for the
mouse is generated, and a level of the output signal line is changed to
read and store a position of the mouse and data of the switches.
When it is judged in step S10 that no input means is connected, or it is
judged in step S15 that the input means is neither a joy pad nor a mouse,
non-connected processing is conducted (step S17). An ID code [1111] for
non-connected is generated, and data from the signal lines are not stored.
When reading from the input connection 32a is over, it is judged whether
the reading from the other input connections 32b-32d is over (step S18).
The processing of step S10 to S17 is repeated until the reading from the
input connections 32a-32d is over.
Such read data is aligned as in FIG. 8 into a set of input data. IDs
indicative of kinds of the input means connected to the four input
connections 32a-32d are positioned at the head of the alignment. The IDs
are followed by the input data from the respective input means. This
alignment enables the game console 10 to first read the IDs indicative of
kinds of the input means and to know, without failure, a bit number of the
total input data because bit numbers of the input data from the respective
input means are determined in accordance with the IDs. Also only a
necessary bit number can be supplied between the game console 10 and the
multi-connection device 30.
Thus preparation of the input data to be supplied is completed.
When a vertical flyback period starts, and reading of the data from the
input means 20 connected to the input connection 12a of the game console
10 is over, the input data is supplied to the game console 10 from the
multi-connection device 30. This supply operation will be detailed with
reference to FIGS. 9A and 9B.
The multi-connection device 30 and the game console 10 are connected to
each other by nine signal lines. Two of the nine signal lines are used for
a power source Vcc and GND. The rest seven signal lines are used for input
and output of data. Two of the seven signal lines are used as output
signal lines, and the rest five signal lines are used as input signal
lines. As show in FIG. 9A, the two output signal lines are a select signal
line SEL and a strobe signal line STRB. The five signal lines are an
acknowledge signal line ACK and four data signal lines DATA. These signal
lines are controlled to supply the input data of FIG. 8 from the
multi-connection device 30 to the game console 10.
Here the output signal line means a signal line for outputting signals from
the game console 10 to the multi-connection device 30. The input signal
line means a signal line for inputting signals from the multi-connection
device 30 to the game console 10.
The game console 10 places the select signal line SEL at a low level when
the game console 10 becomes ready to receive data. Then the
multi-connection device 30 is in a mode of outputting data and monitors
changes of the strobe signal line STRB of the game console 10.
When the strobe signal line STRB changes from a high level to the low
level, the multi-connection device 30 outputs the first data to the data
signal line DATA, changing the acknowledge signal line ACK from the high
level to the low level.
The game console 10 detects the change of the acknowledge signal line ACK
and reads the data supplied to the data signal line DATA. When the reading
of the data is over, the game console 10 changes the strobe signal line
STRB from the low level to the high level.
When the strobe signal line STRB changes from the low level to the high
level, the multi-connection device 30 outputs next data to the data signal
line DATA, changing the acknowledge signal line ACK form the low level to
the high level.
The game console 10 detects the change of the acknowledge signal line ACK
and reads the data outputted to the data signal line DATA. When the
reading of the data is over, the game console 10 changes the level of the
strobe signal line STRB.
This series of operations is repeated to output data from the
multi-connection device 30 to the game console 10. As described above,
connection states of the input connections 32a-32d of the multi-connection
device 30 can be known by the first 4-time reading of data. Accordingly
the game console 10 can correctly administer a number of times of reading
data from the multi-connection device 30, and places the select signal
line SEL and the strobe signal line STRB at the high level when the
reading of data is over.
FIG. 10 is a time chart of the output terminal MD of the output selector 48
of the multi-connection device 30 and the input terminals JS1-JS4 of the
input selector 42 thereof. This is a time chart for the case that a
three-button joy pad 22 is connected to the input connection 32a of the
multi-connection device 30, a mouse 26 is connected to the input
connection 32b, and no input means are connected to the input connections
32c, 32d.
When a vertical flyback period starts, the game apparatus console 10 reads
data from the input means 20 connected to the input connection 12a (period
JS).
Then, the input data is outputted from the multi-connection device 30 to
the game console 10 (period MULTI). The signal lines SEL, STRB, ACK, DATA
of the output terminal MD change as shown, and the input data prepared in
the multi-connection device 30 is supplied to the game console 10.
Subsequently switch states of the mode switch 34 of the multi-connection
device 30 are read (period MODE), and then connection states of the input
connections 32a-32b and the input data from the input means 20 are read
(periods JS1, JS2, JS3, JS4).
As the three-button joy pad 22 is connected to the input connection 32a,
the signal lines P0-P6 of the input terminal JS1 change as shown. As the
mouse 26 is connected to the input connection 32b, the signal lines P0-P6
of the input terminal JS2 change as shown. Since no input means are
connected to the input connections 32c, 32d, changes of the signal lines
P6 of the input terminals JS3, JS4 do not change the signal lines P0-P5 as
shown (periods JS3, JS4).
Thus according to this embodiment, the multi-connection device itself for
use in a game apparatus sequentially reads data from a plurality of input
means and set the data to output the set data to the game apparatus in a
lump, so that the game console can be less burdened.
The present invention is not limited to the above-described embodiment and
can cover modifications and variations.
For example, in the above-described embodiment, four input means can be
connected to the multi-connection device for use in a game apparatus, but
the multi-connection device may have any number of input connections.
Input means to be connected to the multi-connection device may be of kinds
other than those used in the above-described embodiment.
The storing format of the input data of the input means and the method for
outputting the input data explained in the above-described embodiment is
one example, and the input data may be stored in other formats and
outputted by other methods.
INDUSTRIAL APPLICABILITY
As described above, the multi-connection device for use in a game apparatus
according to the present invention is disposed between the body of the
game apparatus and input means so as to simultaneously connect a larger
number of input means than a number of input means to be directly
connected to the game console, without burdening the game apparatus
console with more data processing, and is very effective as an adaptor for
use in game apparatus. The present invention is suitable especially for
software games, such as action games, shooting games, etc., which require
players to operate input means in real time.
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Description  |
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