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Software platform having a real world interface with animated characters    
United States Patent5682469   
Link to this pagehttp://www.wikipatents.com/5682469.html
Inventor(s)Linnett; Barry J. (Seattle, WA); Fries; Karen E. (Duvall, WA); Powelson; Lawrence H. (Bellevue, WA)
AbstractA software development platform generates a user interface that adopts a real world metaphor. In particular, the user interface appears to a user as containing rooms of a home. The user can specify what rooms are to be included in the home and can specify the style of the appearance of the rooms of the home. The user interface serves as a vehicle for the user to invoke applications and perform tasks. The user interface also generates a personal character for each user. The personal character is an animated guide that helps to assist the user in using the computer. Specialized characters may also be provided to perform specialized tasks.
   














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Patent Text Patent PDF Print Page Summary File History
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Inventor     Linnett; Barry J. (Seattle, WA); Fries; Karen E. (Duvall, WA); Powelson; Lawrence H. (Bellevue, WA)
Owner/Assignee     Microsoft Corporation (Redmond, WA)
Patent assignment
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Publication Date     October 28, 1997
Application Number     08/272,691
PAIR File History     Application Data   Transaction History
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Litigation
Filing Date     July 8, 1994
US Classification    
Int'l Classification    
Examiner     Feild; Joseph H.
Assistant Examiner    
Attorney/Law Firm     Jones & Askew, LLP
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Patent Tags     software platform real world interface animated characters
   
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5517663
Kahn
345/473
May,1996

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5498003
Gechter
463/31
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Kuwamoto

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Luciw
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Wilden

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Kitahara
715/707
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Nicol
715/707
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345/473
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345/156
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We claim:

1. In a data processing system having a video display, a storage for storing computer programs, a processor for running the computer programs and a service for displaying at least one animated character on the video display for use by application programs, wherein the computer programs include the application programs and a software development platform displaying a system user interface, said system uses interface including mechanisms for invoking the application programs, a method comprising the steps of:

as part of running the software development platform displaying the system user interface on the processor,

displaying an animated character on the video display via the service;

outputting information to assist a user via the animated character;

as part of running a selected one of the application programs on the processor,

displaying the animated character on the video display via the service;

outputting information to assist the user via the animated character; and

replacing the animated character with another animated character in response to a request by the user, when running the program for displaying the system user interface.

2. In a data processing system having a video display, a storage for storing computer programs, a processor for running the computer programs and a service for displaying at least one animated character on the video display for use by application programs, wherein the computer programs include the application programs and a software development platform displaying a system user interface, said system uses interface including mechanisms for invoking the application programs, a method comprising the steps of;

as part of running the software development platform on the processor,

displaying an animated character on the video display via the service;

outputting information to assist a user via the animated character;

as part of running a selected one of the application programs on the processor,

displaying the animated character on the video display via the service;

outputting information to assist the user via the animated character; and

replacing the animated character with another animated character in response to a request by the user, when running one of the application programs.

3. In a data processing system having a processor for running computer programs including a software development, platform a storage for storing the computer programs and a video display, a method comprising the steps of:

with the software development platform displaying on the video display a choice of personal characters from which the user may choose;

in response to a choice by the user of a desired personal character from the selection, assigning a desired personal character to the user by the software development platform;

when the computer programs are run,

displaying the desired personal character of the current user on the video display; and

outputting information to assist the current user through the personal character.

4. The method of claim 3 wherein the step of outputting information to assist the current user through the personal character comprises the step of displaying an animation of the personal character on the video display.

5. The method of claim 3 wherein the step of outputting information to assist the current user through the personal character comprises the step of outputting help information on the video display.

6. The method of claim 3 wherein the data processing system further comprises an audio output device and wherein the step of outputting information to assist the current user through the personal character comprises the step of outputting audio information to assist the user over the audio output device.

7. In a data processing system having a video display, a method comprising the steps of:

providing an animated personal character for a user that is displayed on the video display to assist the user in using the data processing system;

invoking a specialized task;

replacing the personal character with an animated specialized character that is displayed on the video display and that provides assistance to the user as to the specialized task;

maintaining information about the user on behalf of the personal character;

making the maintained information available to the specialized character; and

having the character perform a task that requires access to the maintained information.
 Description Submit all comments and votes
 


TECHNICAL FIELD

The present invention relates generally to data processing systems and, more particularly, to software development platforms in data processing systems.

BACKGROUND OF THE INVENTION

Many conventional software products provide user interfaces that are difficult to use. These user interfaces are particularly difficult for novice users to use. Such novice users often feel intimidated by the user interfaces. Unfortunately, a user must typically undergo extensive training before he feels comfortable using the user interfaces of such software products.

SUMMARY OF THE INVENTION

The shortcomings of the user interfaces of the prior art are overcome by the present invention. In accordance with the first aspect of the present invention, a method is practiced in a data processing system having a video display, a storage for storing computer programs, a processor for running the computer programs and a system level service for displaying at least one animated character on the video display. The computer programs include an application program and a program for displaying a system user interface from which the application program may be invoked. In accordance with this method, the program for displaying the system user interface is run on the processor. While the program is run, an animated character is displayed on the video display via the system level service. Assistance is provided to the user via the animated character. When running the application program on the processor, the animated character is displayed on the video display via the system level service. Assistance is provided to the user via the animated character.

In accordance with an additional aspect of the present invention, a method is practiced in a data processing system having a processor for running computer programs, storage for storing the computer programs and a video display. In this method, a current user is provided with a selection of personal characters from which the user may choose. In response to a choice by the user of a desired personal character, a character selected by the user is assigned to the user. Whenever any of the computer programs are run, the desired personal character is displayed on the video display for the current user and assistance is provided to the current user through the personal character.

In accordance with another aspect of the present invention, a method is practiced in a data processing system having a video display. In this method, an animated personal character is provided for a user. The animated personal character is displayed on the video display to assist the user in using the data processing system. A specialized task is invoked within the data processing system. When the specialized task is invoked, the personal character is replaced with an animated specialized character. The animated specialized character is displayed on the video display and provides assistance to the user for the specialized task.

In accordance with a still further aspect of the present invention, a method is practiced in a data processing system having a video display and a character editor. In the method, the character editor is used to interactively create a personal character for a user. The character created using the character editor is displayed on the video that is displayed to assist the user in using the data processing system.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a block diagram of a data processing system that is suitable for practicing a preferred embodiment of the present invention.

FIG. 2 is a diagram of a contemporary style study as provided by the preferred embodiment of the present invention.

FIG. 3 is a diagram illustrating an example specialist character in an application program according to the preferred embodiment of the present invention.

FIG. 4 is a diagram illustrating the components of a data file for a character in accordance with the preferred embodiment of the present invention.

FIG. 5 is a diagram of an example of the user interface provided by the preferred embodiment of the present invention to enable a user to select a personal character.

FIG. 6 is a flow chart of the steps performed by the preferred embodiment of the present invention to create a new character.

FIG. 7 is a diagram depicting a sample screen of a character editor of the preferred embodiment of the present invention.

FIG. 8 is a diagram illustrating an exemplary video frame sequence for an animation in accordance with the preferred embodiment of the present invention.

FIG. 9A is a block diagram illustrating the interaction between an application, a speech balloon service and the character data file in obtaining a vocabulary snippet in the preferred embodiment of the present invention.

FIG. 9B is a flow chart illustrating the steps performed by the preferred embodiment of the present invention to obtain and display a vocabulary snippet in a speech balloon.

FIG. 10A is a block diagram illustrating the interaction between an application, a tracking service and a tip service in deciding whether to display a tip in the preferred embodiment of the present invention.

FIG. 10B is a flow chart illustrating the steps performed in deciding whether to display a tip in the preferred embodiment of the present invention.

FIG. 11A is a block diagram illustrating the interaction between an application, actor services and the character data file in playing an animation in the preferred embodiment of the present invention.

FIG. 11B is a flow chart illustrating the steps performed in the preferred embodiment of the present invention to play an animation.

FIG. 12 is a flow chart illustrating the steps performed when a known user attempts to log on in the preferred embodiment of the present invention.

FIG. 13 is an example of an outside screen used in the preferred embodiment of the present invention.

FIG. 14 is a flow chart illustrating the steps that are performed when a new user attempts to log on in the preferred embodiment of the present invention.

FIG. 15 is a diagram illustrating exemplary layout for the rooms of a home in accordance with the preferred embodiment of the present invention.

FIG. 16 is an example of a castle-style study generated in accordance with the preferred embodiment of the present invention.

FIG. 17A illustrates the appearance of graphical objects in a room when a contemporary style is chosen for the room in accordance with the preferred embodiment of the present invention.

FIG. 17B is a diagram illustrating graphical objects for a room when a space-style is chosen for the room in the preferred embodiment of the present invention.

DETAILED DESCRIPTION OF THE INVENTION

A preferred embodiment of the present invention provides a software development platform that provides a friendly and intuitive user interface. The user interface provided by the software development platform adopts a real world metaphor so that it is readily recognizable to users and not intimidating to novice users. The user interface helps to minimize the time required to learn to use the computer and also helps to demystify the computer to novice users. The user interface presents the user with an environment that resembles rooms of a house and provides each user with a personal character that serves as a guide and assistant.

FIG. 1 is a block diagram of a data processing system 10 that is suitable for practicing the preferred embodiment of the present invention. The data processing system 10 includes a central processing unit (CPU) 12 for controlling operation of the data processing system 10 and a number of peripheral devices, including a keyboard 14, a video display 16, an audio output device 17, a mouse 18, a secondary storage device 20, and a memory 22.

Those skilled in the art will appreciate that the data processing system 10 of FIG. 1 is intended to be merely illustrative and that the present invention may also be practiced in other environments, such as in an electronic wallet or an intelligent television set.

The memory 22 holds the software development platform 24 of the preferred embodiment of the present invention. The software development platform 24 includes three modularized components: services 26, applications 28 and a shell 30. These three components 26, 28 and 30 will be described in more detail below.

The software development platform 24 may be viewed as a hybrid between an operating system and a software suite. It provides functionality that resembles an operating system through the services 26 and the shell 30. On the other hand, the software development platform 24 provides functionality that resembles a suite in that it provides a number of different applications 28 to the user.

Those skilled in the art will appreciate that the present invention may be practiced on data processing configurations that differ from that depicted in FIG. 1. The data processing system depicted in FIG. 1 is intended merely to be illustrative. Those skilled in the art will also appreciate that the services 26, applications 28 and shell 30 may be implemented in a number of different ways, including as objects that comply with the component object model set forth in the OLE 2.0 protocol of Microsoft Corporation of Redmond, Wash..

In order to fully understand the preferred embodiment of the present invention, it is helpful to first introduce a few relevant concepts. One such concept is the notion of an "object". An object is a logical structure that includes data structures for holding data. An object may include functions that operate on the data held in the data structures. An object, in some instances holds only data and does not hold any functions.

Another concept that is utilized in the preferred embodiment of the present invention is an "interface". An interface is a named set of logically-related functions that allow, for example, a user to access the services 26 and applications 20. An interface lists signatures, such as parameters, for a set of functions. An interface does not provide code for implementing functions; rather, the code for implementing functions is provided by objects. Objects that provide the code for implementing such functions of an interface are said to "support" the interface. The code provided by an object that supports an interface must comply with the signatures that are set forth in the interface definition. In the C++ programming language, an interface is a set of virtual functions.

The services 26 provide functionality that may be called by clients, such as applications 28 or the shell 30. In the preferred embodiment of the present invention, the services 26 are implemented as OLE 2.0 component objects. They provide services to clients by making instances of interfaces (that they support) available to clients. Component objects are described in more detail in "Inside OLE 2," by Kraig Brockschmidt, Microsoft Press, 1994. Examples of what is a service 26 will be given below.

The applications 28 are oriented to specialized tasks rather than to generalized functions. For example, in some implementations, the applications 28 may include a letter writer for writing letters and a resume writer for writing resumes rather than including a word processing application for performing both such tasks. The task-oriented nature of the applications 28 makes it easier for the user to decide which application to use to perform a given task.

The applications 28 are developed to encourage personal interaction between the user and characters. As will be described in more detail below, the characters serve as assistants that aid the user in performing tasks. The characters are designed to encourage social interaction with the user. The applications 28 interact with the user via the user interface elements, such as the personal character, that are also utilized in the shell. The applications 28 appear in the shell 30 as objects that can be organized, modified or launched. The applications 28 take advantage of the services 26 provided by the software development platform 24 to present the user with a consistent and readily recognizable user interface.

The shell 30 is analogous to an operating system shell. The shell 30 provides a user interface to the user that allows the user access to the applications 28 and services 26. As was mentioned above, the shell 30 provides a user interface that has a real world metaphor. The user interface resembles one or more rooms of a house. Each room contains objects that may be manipulated to perform a desired task. The objects are intuitively assigned to assist the user in performing tasks. For example, to invoke a calendar program, the user merely needs to double-click the mouse 18 on a graphical calendar object that has the appearance of a calendar.

In order to understand the user interface provided by the shell 30, it is helpful to examine an example. The user interface includes two primary elements: characters and rooms. FIG. 2 shows an example of a room 32 that is provided by the shell 30. The room 32 is a screen that is displayed on the video display 16. The room 32 shown in FIG. 2 is one of many rooms that may be provided the shell 30. The user interface shown in FIG. 2 also includes a personal character 34 that provides the user with assistance in using the data processing system 10.

The use of characters within the preferred embodiment of the present invention and the use of the interface that resembles one or more rooms of a home in the preferred embodiment of the present invention will be described in more detail below. The discussion initially focuses on the use of characters and then later focuses on the use of the interface that resembles rooms of a house.

Each user is assigned a "personal character." The character is "personal" in that it is assigned on a per-user basis. Nevertheless, different users may be assigned a same personal character. The user may choose a personal character or have a default personal character assigned. The shell 30 provides a user interface that allows a user to choose a personal character or change a personal character. The personal character provides the user with a tool that assists the user in performing tasks. The user interacts with the personal character in a social fashion as if the character were another person. The personal character of a user is continuously present (except in a few instances) to help the user in performing tasks. Examples of actions that the personal character may perform include personally greeting a user, telling the user what the user can and cannot do, providing expertise on matters related to using the computer and informing the user of important events and engagements.

As shown in FIG. 2, the personal character 34 is consistently shown on the video display 16 in the lower right-hand corner in the preferred embodiment of the present invention. Alternatively, the personal character may move about the screen in some embodiments of the present invention. Moreover, in some alternative embodiments, the personal character may appear and disappear based on user actions or system events. The personal character 34 often provides assistance to the user by displaying speech balloons (see balloon 35 in FIG. 2). The speech balloons present the user with text that contains helpful information and/or controls that allow the user to perform tasks. For example, speech balloon 25 includes the text: "Greetings, Sam", the "Start an activity" button control and the "Other options" button control. Alternatively, the speech balloon may include text but not controls. The controls may be relegated to a separate menu or other user interface element.

Each personal character may perform a number of different animations. Each personal character has its own "personality" that is reflected in its animations. The personality of the character is also reflected in the contents of its speech balloons and generally in its interactions with the user. At any point in time a user may replace a personal character with another personal character whose behavior and personality are more to the liking of the user.

"Specialist characters" are also provided in the preferred embodiment. Specialist characters are similar to personal characters, but specialist characters appear only when the user is performing a specialized task. Each specialist character has a personality and a demeanor that is well suited for its specialized task. Moreover, its vocabulary is especially adapted for the task at hand and it may have a greater helpfulness index to provide the user with a greater amount of assistance than the personal character. The specialist character is an expert that helps the user to better perform a critical specialized task. For example, FIG. 3 shows an example of a plant specialist character 36 who appears in a gardening application program. She provides advice and options via speech balloon 37. A specialist character may have greater credibility and is provided to gain the trust of the user in performing a specialized task. A specialist character replaces the personal character of a user when the specialized task is to be performed. When the specialized task is completed, the personal character returns to replace the specialist character. Thus, a user may have available a whole family of characters that include his personal character as well as a number of specialist characters. A specialist character is generally created and controlled by an application 28.

In an alternative embodiment, the personal character is not replaced but, rather, the appearance of the personal character changes. For example, if the user invokes a spreadsheet program, the personal character might don a green visor, change his vocabulary and be more helpful than usual.

For each character (e.g., each personal character or each specialist character), the software development platform 24 stores a data file 39 that describes critical characteristics of the character. Those skilled in the art will appreciate that the data may be stored in multiple files rather than a single file. The data stored in the data file 39 is used to generate actions by the character, as will be described in more detail below. FIG. 4 illustrates the major types of data that are stored in the data file 39 for each character. In the preferred embodiment, each instance of a character is an object that supports interfaces for performing tasks. Application program interfaces (APIs) are provided to allow applications 28 to use such characters. Those skilled in the art will appreciate that other types of data may also be stored in file 39. Animations 40 that may be performed by the characters are stored as metafiles or bitmaps in the data file 39. For example, an animation illustrating the personal character jumping up and down, an animation illustrating the character sleeping and an animation illustrating the character pacing may also be stored in the data file 39.

Vocabulary data 44 is also stored in the file 39. The vocabulary data 44 is a table of vocabulary snippets that may be used to form text contained within character speech balloons. Examples of vocabulary snippets include a snippet for the character's name, a snippet for introducing the character, a snippet for greeting a user, a snippet for providing a farewell and a snippet for sounding an alarm. Those skilled in the art will appreciate that other snippets may also be stored in the vocabulary data 44. All characters need not have the same vocabulary. In fact, preferably, each character has a unique vocabulary.

History data 46 is stored for each character. The history data 46 includes a snapshot of the character and personal information. The snapshot is a bitmap or metafile that depicts the character. The personal information includes the name, sex, hometown, a helpfulness index (in the range of 0-6) and other attributes. The helpfulness index is a quantitative value that indicates how likely the character is to provide instructions to the user. Certain characters are designed to be more helpful than others, as reflected in larger values for their helpfulness indices. Characters with different degrees of helpfulness are provided to better suit the needs and personalities of users.

Lastly, code 50 may be stored in the data file 39. The code 50 provides added functionality for the character. The code 50 is optional and is used to enhance the capabilities of the character. For example, code may be provided to track user actions. By tracking user actions, the character is more likely to be able to anticipate a user's needs and to help the user avoid common pitfalls. In addition, the code 50 may provide added functionality, such as voice recognition, voice activation and other intelligence that enhances the capabilities of the character.

The software development platform 24 provides a user with a choice from a number of different personal characters. The shell 30 provides a dialog that allows the user to select the personal character that the user desires. FIG. 5 illustrates an example of the user interface that is provided for selecting a personal character. The user interface is organized as a photobook, where each page shows the snapshot of the character and information about the character. Speech balloons are provided that have controls for selecting or rejecting the viewed character.

The software development platform 24 also provides a character editor as part of the services 26 that allows a user to create new characters. FIG. 6 is a flow chart showing the steps performed to create a character using the character editor. FIG. 7 shows an example screen shot of the character editor in use. Initially, the user must create cast members (i.e., generate bitmaps for the cast members) or locate a file that holds cast members (step 52 in FIG. 6). Cast members are the graphical pieces of a character. For example, the cast members of a dog personal character (labeled 20-39) are shown in FIG. 7. Cast members, the various parts of the dog, include the dog's head, eyes and snout (cast members 20-22) and the dog's eyes (cast members 23-28). These cast members are stored as either bitmaps or metafiles. In the preferred embodiment of the present invention, the cast members are stored as metafiles to minimize memory requirements for the cast members and animations, and to all smooth display at differing resolutions.

Once the user has provided cast members, the cast members are imported into the character editor (step 54 in FIG. 6). This allows the character editor to gain access to the cast members. The character editor is then used to create a rest pose frame from the cast members (step 56). The rest pose frame is an animation frame showing the character at rest. Each animation begins and ends with such a rest pose frame.

The character editor is also used to produce animations which include collections of video frames that are played in order to create the illusion of movement by the character. Each frame holds the video data necessary to display the character in a given position. Sound may be added to the animation. For example, in FIG. 7 the character editor is being used to create frame 3 of an animation. The sound is stored in separate sound frames. The sounds are stored as waveforms that may be replayed along with the sequence of video frames. Alternatively, voice synthesis techniques may be employed to generate sound.

FIG. 8 shows a sequence of video frames 78, 80, 82 and 84 that are part of an animation for the dog personal character. Although the animation that is shown in FIG. 8 is two dimensional, those skilled in the art will appreciate that the characters may also have three-dimensional animations. Once a rest pose frame has been created (step 56), the cast members are used to create the remaining frames of the animation (step 58). As can be seen by examining FIGS. 7 and 8, the rest pose frame 78 was created using cast members. Similarly, frame 80 is created using other cast members. For personal characters, a separate animation is provided for each designated action that the character may perform or for each command to which the character is responsive.

Once the animations are created (step 58), the history data 46 is interactively obtained from the user for the newly created character. The character editor provides edit boxes to edit the personal information stored in the history data 46. In addition, the snapshot of the character stored in the history data 46 may be manipulated so as to specify a metafile or a bitmap that holds as the snapshot of the character.

The vocabulary data 44 of the character is then interactively obtained from the user (step 62). Lastly, the obtained data is saved in the data file 39 for the character (step 64).

The vocabulary data 44 stored in the data file 39 is used to display text within a speech balloon of a character. A speech balloon service is provided as part of the services 26 (FIG. 1) of the software development platform 24. The role of the speech balloon service is to retrieve vocabulary snippets from the vocabulary data 44 held within the data file 39. The retrieving of vocabulary snippets will be described in more detail below relative to FIGS. 9A and 9B. The retrieved snippets may also act as input to a voice synthesis portion of the system that produces corresponding audio output.

Vocabulary snippets are provided for a number of different purposes. Each purpose has an associated snippet name. For each snippet name, there may be up to 30,000 snippets provided. For example, the exclamation snippet name may include "On my!", "Wow!" and "Excellent!" as snippets, which express a character's excitement. The snippets stored under each snippet name are indexed to permit easy access.

System services that are provided as part of the services 26 draw the speech balloon at the request of an application 28. The contents of the speech balloon (i.e., the text and controls contained therein) are the responsibility of the application. FIG. 9B shows a flow chart of the steps performed by an application to obtain a text snippet. Initially, the application 28 (FIG. 9A) sends a request 88 for a snippet by name to the speech balloon service 86 (step 94 in FIG. 9B). As there may be multiple snippets stored for the requested snippet name, the speech balloon services 86 must decide which snippet to retrieve from the character data file 39 (step 96 in FIG. 9B). The speech balloon service 86 may, for example, use a weighted random method to determine which snippet to retrieve. For example, a random value may be generated. The random value is then used as an index for retrieving a snippet 92 amongst those stored under the snippet name. Thus, for instance, the snippet used to express character excitement varies so as to make interaction with the character more interesting.

The indexed snippet 92 is then retrieved from the character data file 39 by the speech balloon service 86 (step 98 in FIG. 9B). The speech balloon service 86 forwards the snippet 92 to the application 28 (step 100 in FIG. 9B). The application 28 displays the snippet in a speech balloon (step 102 in FIG. 9B).

The speech balloons displayed by the preferred embodiment of the present invention may include tips. Tips are useful information provided by a character to assist the user in performing a task. Typically, a tip is displayed when a user does something wrong. Tips may, however, be triggered by other events to help the user avoid this pitfall in the future. To provide such tips, the preferred embodiment includes a tip service 104 and a tracking service 105, as shown in FIG. 10A. The tip service 104 and the tracking service 105 are part of the system services 26 and interact with the application 28 to guide the application in deciding when to provide tips. The tip service 104 has access to a number of tips 103 for which it may display. The tips are stored in data structures that are provided from the application 28 when it is initially loaded.

A separate data structure is stored for each tip. The data structure holds the number of lives for the tip, the sensitivity index of the tip (0-48), an identifier for the tip and a specification of how to display the tip. The sensitivity index specifies some measure of how frequently the user must perform a triggering event before a tip will be displayed. The sensitivity index reflects an empirically derived estimate of how frequently a tip should be displayed based on the number of occurrences of a triggering event. The sensitivity index is used along with the helpfulness index of the personal character to determine when a tip is to be displayed. This calculation will be discussed below. The number of lives value stored for a tip specifies how may times a tip will be displayed before it will no longer be displayed.

The tip service 104 is responsible for retrieving the tip and providing the necessary information to display the tip in a speech balloon. The tracking service monitors user activities to determine when to display the tip.

FIG. 10B is a flow chart illustrating the steps that are performed to determine whether to display a tip. Initially, a user performs a triggering event (step 106). For example, suppose that a user is typing a word processing document and manually inserts carriage returns when the word processing program will automatically insert a carriage return. The entering of a manual carriage return by the user is a triggering event.

The application 28 then tells the tracking service 105 of the occurrence of the triggering event (step 107). As was mentioned above, each tip stores a value that specifies the number of lives of the tip. Each time that the user performs the correct action (i.e., an action that if performed incorrectly would trigger a tip), the number of lives is decremented by 1. In addition, when the tip gets displayed, the number of lives is also decremented by 1. Before a tip may be displayed, a determination is made whether the number of lives is greater than 0 (step 108). If the number of lives is greater than zero, the tracking service 105 decrements the count it maintains (step 109).

In contrast, if the number of lives is less than or equal to 0, the tip is not displayed, because the number of lives have been extinguished. The number of lives can be incremented or reinitialized. For example, the number of lives may be reinitialized periodically if the user has not used the system or if the tip has not been displayed for a predetermined period of time.

For each user and tip pair, a separate count is maintained. The count is initially set equal to the sensitivity index and is decremented by t