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Method and apparatus for providing animation in a three-dimensional computer generated virtual world using a succession of textures derived from temporally related source images
   
Document Number
US Patent 5696892
Issued Date
December 9, 1997
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Abstract
Methods and systems for rendering and displaying in a real time 3-D computer graphic system a sequence of images of a subject using a plurality of time-sequenced textures such that at least a portion of the subject appears animated. The time-sequenced textures are derived from sources such as digitized frames or fields captured from a video recording of a live actor who may be engaged in a scripted performance, or a digitally-recorded cartoon animation sequence, and can be mapped in different ways to different types of surface geometries to achieve animation.
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Method and apparatus for providing animation in a three-dimensional computer generated virtual world using a succession of textures derived from temporally related source images - US Patent 5696892 Drawing
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Number of Claims:
16
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Published
December 9, 1997
Application Number
08/486,870
Filed
June 7, 1995
US Classification
345/582   345/473
Int'l Classification
G06T   15/70   (20060101)   G09B   5/00   (20060101)   H04N   5/222   (20060101)   G09B   5/02   (20060101)   H04N   5/272   (20060101)  
Parent Case
This is a continuation of application Ser. No. 07/911,821, filed Jul. 10, 1992, now abandoned, entitled METHOD AND APPARATUS FOR PROVIDING ANIMATION IN A THREE-DIMENSIONAL COMPUTER GENERATED VIRTUAL WORLD USING A SUCCESSION OF TEXTURES DERIVED FROM TEMPORALLY RELATED SOURCE IMAGES.
USPTO Field of Search
395/125   395/127   395/130   395/135   395/152   395/173   395/960   345/139  
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