Furniture pieces, including tables, shelf units, chairs and combinations of these, are provided, wherein parts of the furniture, such as the back, sides, and shelves, represent parts of the body of a figure, such that the furniture piece is a three-dimensional representation of the figure. An object holder and organizer includes a first side member, a second side member, a horizontally-extending member for supporting the objects, attached to the first side member and the second side member, and a rear member disposed behind the first side member, the second side member, and the horizontally-extending member, wherein the rear member represents at least an upper portion of a figure.
RELATED APPLICATIONS
This application is a continuation-in-part of U.S. patent applications, Ser. Nos. 29/095,754, 29/095/755, 29/095,756, 29/095,757, all filed Oct. 29, 1998, 29/101,084, 29/101,085, 29/101,086, and 29/101,096 all filed Feb. 25, 1999, the entirely of which is incorporated herein by reference.
A neckform for supporting and displaying a necklace and including an end plug member for supporting a second ornamental article thereon is disclosed. The end plug member may be removably supported within the neck form such that the end plug is interchangeable with a variety of end plugs designed to hold various articles of jewelry. The end plug may include any number of a variety of supports for displaying various articles of jewelry or other ornamental articles. For example, the end plug may include a slit for supporting the band of a ring, may include one or more apertures for supporting earrings and/or pins, and may include a wrist extension for supporting a bracelet or watch. In addition, the end plug may have multiple supports and/or holders such that more than one article of jewelry can be supported by the end plug.
The learning chair helps to teach a child important tools for life, such as how to tell time and days of the week, how to organize a daily wardrobe, and develop communication and organizational skills. The chair is shaped in the form of a fictional character or likable "buddy" to a child, such as a robot, doll, action figure, or cartoon character. A child learns how to prepare a daily wardrobe and vocabulary for placement of pants, dresses, shirts, hats, and shoes. The learning chair is a fun communication tool between a parent and child. The chair has the ability to play pre-recorded messages as alarms on a clock. Messages may be pre-recorded according to the voice of a fictional character portrayed by the chair, or pre-recorded by a parent or adult. Messages may include personal announcement using the child's name such as time to wake up, get dressed, go to bed, take a bath, etc. The chair has a chalkboard for leaving written messages between the parent and child. A child may also change the expressions on the face of the chair's character with removable facial indicia in the appearance of different moods. The chair is constructed of plastic or wood and has various hollowed compartments, drawers, and sacks for storage.