A system and method to support electronic gaming in an electronic network includes an event server that provides restricted access to various types of game services. One or more system users may utilize corresponding wireless portable user devices for connecting to the event server to thereby gain access to the foregoing game services as game participants. The system users may thereby utilize the user devices to access the event server for accessing appropriate gaming services and related information. In addition, a source system user may utilize a source user device to perform a transfer procedure for transferring ownership rights of an electronic certificate related to the electronic gaming to a target system user through a target user device. The foregoing transfer procedure may be conducted through the event server, or may occur directly from the source user device to the target user device.
CROSS-REFERENCE TO RELATED APPLICATIONS
This application relates to, and claims priority in, U.S. Provisional Patent Application Ser. No. 60/250,944, entitled "Infrastructure To Enhance User Experience At Live Events," filed on Dec. 1, 2000, and to U.S. Provisional Patent Application Ser. No. 60/250,947, entitled "Video Streaming To Personal Wireless Devices For Live Event Enhancement," filed on Dec. 1, 2000. The foregoing related applications are commonly assigned, and are hereby incorporated by reference.
A content delivery system that uses a graphical user interface and host avatar to introduce users to and allow them to select from available content. A game delivery system that uses emulators to execute software written to run on a plurality of game platforms. The systems include a scalable, dynamic interface that launches and manages emulators in a manner that is largely transparent to the user, and a combination of linear and on-demand content provides users with a managed gaming experience not unlike that of interactive television.
A gaming system is provided. The gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas. The gaming system may incorporate a user profile feature according to which certain information regarding users of the system may be maintained. Such information can include, without limitation, information relating to preferences, finances, activities participated in by the users, and trends and habits of the users.
Systems and methods for controlling access to wireless gaming devices and networks are provided. For example, access is controlled through one or more levels of security checks, such as a hard security check instead of or in addition to a soft security check. In a hard security check, the user employs an apparatus such as a card or other physical token that can be used to access the wireless gaming device. Such an apparatus may communicate information that identifies the user to the device or may simply be used to produce a signal without which the device is locked to users.
A gaming device that enables a player to choose or alter certain symbols displayed on the reels of the gaming device. The player can change or select the changeable symbol at any time as long as the reels are not in motion. The gaming device maintains the change until the player changes the symbol again. The gaming device preferably supplies a touch screen along with a video monitor in which the reels and associated stops are simulated. The touch screen enables the player to simply touch the symbol that the player wishes to change. Pressing a single symbol may change the selected symbol or others linked to the symbol. A stop on the reels having a selectable symbol can provide the player with any number of possible symbols from which to choose. The changeable symbols preferably have a direct effect upon whether the player obtains a gaming device award.