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Shader pixel storage in a graphics memory
   
Document Number
US Patent 6985151
Issued Date
January 10, 2006
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Inventors
Bastos; Rui M. (Santa Clara, CA)
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Abstract
Circuits, apparatus, and methods that enable a shader to read and write data from and to a memory location during a single pass through a graphics pipeline. Some embodiments of the present invention provide an increase in the number of buffers available to a shader. These buffers may be read/write (input/output) or read only (input) buffers. Another provides pixel store and pixel load commands that may be used as instructions in a shader program or program portion, and may appear at positions other than the end of the shader program or program portion. Other embodiments provide a data path between a shader and a graphics memory, typically through a frame buffer interface. This data path simplifies the timing of the above store (write) and load (read) commands. Various embodiments may incorporate one or more of these features.
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Number of Claims:
20
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Owner
NVIDIA Corporation (Santa Clara, CA)
Published
January 10, 2006
Application Number
10/752,783
Filed
January 6, 2004
US Classification
345/519   345/522 345/531 345/552 345/557
Int'l Classification
G06F   15/76   (20060101)  
Examiner
USPTO Field of Search
345/426   345/582   345/501   345/502   345/503   345/506   345/519   345/531   345/541   345/545   345/552   345/557   345/501   345/502   345/503   345/522   711/118   711/100   711/154  
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