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A computer-based educational system provides the user or instructor with a suite of graphic editing tools, allowing the design of graphical objects, such as symbols and text that can be displayed to a viewer, such as a student, using a projector or computer terminal. In order to facilitate the educational process, the invention provides the user with robust ability to control parameters of the graphical objects, allowing the user to create simulations or models of subject matter, such as mathema...
The online education device comprises a schedule information database which stores standard schedule information on an education course. A schedule allotment control section receives at least a day when the participant desires to start the course and a period for which the participant desires to take the course from the participant. The schedule allotment control section then set the day when the participant desires to start the course as a day when the course starts, rearranges the standard sch...
The present invention discloses a method and system for providing an education decision support library to enable user access to information, over a processor based network. The information assists the user in making an administrative decision. The method includes the steps of loading operational data from one or more sources into a database; providing one or more analytical tools that enable a user to manipulate the operational data; and accessing the one or more analytical tools over the proce...
An apparatus for re-educating the finger joints of a hand. The hand is rested on a support at a finger joint and an articulated segment of a finger is engaged by the apparatus. Portions of the apparatus move so that the finger tips of the engaged fingers are moved in a spiral path toward the palm using the support as a fulcrum. This spiral motion is performed by a single, motor-driven slide-guide to which one or more of the articulated segments are engaged.
A multi-player interactive electronic game for health education encourages inter-player communication about a health condition by correlating the players' progress. Each player manages the health of a game construct such as a game character or body region. Correlating the player's game progress is achieved through: common scoring; conditioning a player's passage to higher levels on the health management success of all players; and shared game resources, including game resources representing devi...
A communication system for communicating with students in an education environment includes a plurality of remote units, a base station that receives messages from the remote units, a processor, a memory, and a display simultaneously visible to all users of the remote units. The base station receives a response to a current question from a remote unit. The processor determines whether the current response is a valid response, and uses the display to visually indicate to a user of the remote unit...
An interactive, computerized education system for teaching patient care includes an interactive computer program for use with a simulator, such as a manikin, and virtual instruments for performing simulated patient care activity under the direction of the program. The program displays a selection of modules to assist a user in learning patient care protocols, the modules being selectable by the user for providing different interactive training sessions involving the protocols. The virtual instru...
A transporter with integral media entertainment and education center for a baby. The transporter with integral media entertainment and education center includes a stroller with a hood and a handle, a DVD player, speakers, a controller, and a power source interface. The DVD player replaceably depends from the hood of the stroller and is viewed by the baby lying on the back in the stroller to entertain and educate the baby. The speakers are in electrical communication with the DVD player, are at t...
A system and methods for implementing education online by providing institutions with the means for allowing the creation of courses to be taken by students online, the courses including assignments, announcements, course materials, chat and whiteboard facilities, and the like, all of which are available to the students over a network such as the Internet. Various levels of functionality are provided through a three-tiered licensing program that suits the needs of the institution offering the pr...
The present invention relates to methods and systems for funding a college education by accumulating and managing merchant rebates. The present invention also relates to methods and systems for enrolling and registering members in an organization through the organization provision of topical information and materials, useful links to, and information on, Internet and non-Internet based merchants, related to a college education. In particular, the present invention relates to facilitating retail ...
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